Player Matchup

Awilix
Awilix
Gold III
 
Awilix
Gold III
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Geb
Geb
Gold III
Daaanitooo
Geb
Gold III
Level 139
God Stats
18W - 16L
1,570 SR
Queue Stats
218W - 213L
1,579 MMR
Party 2
Apollo
Apollo
Gold V
Fantomone
Apollo
Gold V
Level 128
God Stats
0W - 3L
1,526 SR
Queue Stats
41W - 44L
1,635 MMR
Solo
Chronos
Chronos
Platinum II
Trockeneträne
Chronos
Platinum II
Level 66
God Stats
9W - 9L
1,567 SR
Queue Stats
97W - 98L
1,631 MMR
Solo
Sylvanus
Sylvanus
Platinum V
danddan111
Sylvanus
Platinum V
Level 124
God Stats
2W - 3L
1,544 SR
Queue Stats
118W - 108L
1,641 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 109
1,541 SR
1,597 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 135
1,583 SR
1,606 MMR
Sol
Sol
Gold I
 
Sol
Gold I
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Loki
Loki
Platinum V
CipriaNNN
Loki
Platinum V
Level 156
God Stats
77W - 73L
1,596 SR
Queue Stats
89W - 88L
1,741 MMR
Party 1
Cthulhu
Cthulhu
Platinum III
Nhus
Cthulhu
Platinum III
Level 139
God Stats
7W - 7L
1,472 SR
Queue Stats
323W - 313L
1,597 MMR
Party 3
Achilles
Achilles
Gold I
SmokeR4Life
Achilles
Gold I
Level 128
God Stats
14W - 7L
1,722 SR
Queue Stats
426W - 434L
1,605 MMR
Solo
Xbalanque
Xbalanque
Gold I
mrbasil12
Xbalanque
Gold I
Level 107
God Stats
4W - 2L
1,626 SR
Queue Stats
596W - 603L
1,587 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
10
1 / 4 / 0
5,899
590
3,438
8,659
2,713
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
1 / 4 / 1
5,433
543
1,534
8,457
3,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Apollo
Fantomone
Apollo
7
0 / 5 / 0
4,576
458
1,542
5,980
1,241
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
1 / 4 / 0
5,036
504
3,654
5,664
1,577
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sylvanus
danddan111
Sylvanus
10
2 / 2 / 1
5,996
600
5,572
8,130
6,347
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
AthenaMorgan Le FayPersephoneSetGilgamesh

VS

Bans
TiamatHou YiUllrOdinCharybdis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
4 / 1 / 6
6,262
626
5,859
3,420
1,028
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
11
5 / 1 / 6
6,678
668
6,183
7,066
2,223
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
Nhus
Cthulhu
11
3 / 1 / 3
6,144
614
4,339
8,630
5,265
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Achilles
SmokeR4Life
Achilles
9
4 / 2 / 6
5,505
551
5,026
8,034
5,423
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Xbalanque
mrbasil12
Xbalanque
11
3 / 0 / 2
6,411
641
4,548
5,629
1,615
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
42
5
Kills
19
19
Deaths
5
2
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
1
4
0
0.25
W
Sol
 
Sol
4
1
6
7
W
Loki
5
1
6
8
L
1
4
1
0.38
L
Apollo
Fantomone
Apollo
0
5
0
0
W
Cthulhu
Nhus
Cthulhu
3
1
3
4.5
W
Achilles
SmokeR4Life
Achilles
4
2
6
3.5
L
1
4
0
0.25
L
Sylvanus
danddan111
Sylvanus
2
2
1
1.25
W
Xbalanque
mrbasil12
Xbalanque
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,740
Damage
25,955
36,890
Taken
32,779
15,381
Mitigated
15,554
8,815
Healing
11,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
3,438
1,223
0
1,800
8,659
2,713
0
2,280
6,331
0
32,544
W
Sol
 
Sol
5,859
2,212
0
1,548
3,420
1,028
718
1,649
1,711
32,194
0
W
Loki
6,183
2,318
0
2,984
7,066
2,223
0
2,258
4,667
0
31,589
L
1,534
357
0
1,730
8,457
3,503
0
1,378
6,927
7,778
0
L
Apollo
Fantomone
Apollo
1,542
897
0
788
5,980
1,241
0
489
5,483
0
16,749
W
Cthulhu
Nhus
Cthulhu
4,339
705
45
3,585
8,630
5,265
0
3,130
5,446
29,787
0
W
Achilles
SmokeR4Life
Achilles
5,026
1,492
0
719
8,034
5,423
0
1,978
5,929
0
16,861
L
3,654
799
0
670
5,664
1,577
0
1,271
4,273
25,055
0
L
Sylvanus
danddan111
Sylvanus
5,572
2,103
171
3,656
8,130
6,347
192
4,396
3,678
24,267
7,653
W
Xbalanque
mrbasil12
Xbalanque
4,548
2,314
0
2,760
5,629
1,615
0
381
5,248
0
40,438

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,940
Gold Earned
31,000
232
Minions Killed
322
0
Camps Cleared
0
960,626
Distance Traveled
991,317
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
5,899
590
69
7
0
220,537
1
W
Sol
6,262
626
59
6
0
179,516
4
W
Loki
6,678
668
70
7
0
226,920
1
L
Geb
5,433
543
12
1
0
211,527
4
L
Apollo
4,576
458
37
4
0
184,041
3
W
Cthulhu
6,144
614
73
7
0
203,024
0
W
Achilles
5,505
551
37
4
0
198,030
2
L
Chronos
5,036
504
58
6
0
189,155
1
L
Sylvanus
5,996
600
56
6
0
155,366
4
W
Xbalanque
6,411
641
83
8
0
183,827
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role