Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
DadaponCryo
Cthulhu
Level 18
God Stats
81W - 86L
1,458 SR
Queue Stats
86W - 94L
1,378 Elo+
Party 2
Hades
Hades
NeikGrim2
Hades
Level 26
God Stats
3W - 3L
1,608 SR
Queue Stats
114W - 140L
1,294 Elo+
Solo
Nemesis
Nemesis
daniel10051215
Nemesis
Level 27
God Stats
11W - 6L
1,695 SR
Queue Stats
94W - 58L
1,655 Elo+
Solo
Team Averages
Level 23
1,552 SR
1,465 Elo+

VS

Team Averages
Level 15
1,579 SR
1,454 Elo+
Nemesis
Nemesis
Bugzzsx
Nemesis
Level 17
God Stats
1W - 2L
1,535 SR
Queue Stats
37W - 36L
1,252 Elo+
Party 1
Charybdis
Charybdis
PeachIemonade
Charybdis
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 15L
1,601 Elo+
Solo
Olorun
Olorun
TysonLee
Olorun
Level 9
God Stats
4W - 4L
1,500 SR
Queue Stats
21W - 23L
1,651 Elo+
Solo
Guan Yu
Guan Yu
wakowakowako
Guan Yu
Level 14
God Stats
0W - 2L
1,522 SR
Queue Stats
16W - 20L
1,297 Elo+
Party 1
Geb
Geb
我在这打我啊
Geb
Level 8
God Stats
1W - 1L
1,837 SR
Queue Stats
2W - 4L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
2 / 0 / 1
5,907
591
5,044
4,932
3,021
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Gilgamesh
 
Gilgamesh
7
0 / 0 / 2
4,716
472
962
4,668
3,687
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cthulhu
DadaponCryo
Cthulhu
10
3 / 1 / 0
5,760
576
3,642
6,051
3,830
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hades
NeikGrim2
Hades
10
2 / 1 / 1
5,651
565
3,094
5,387
2,090
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
1 / 1 / 4
5,420
542
4,888
6,149
1,858
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Bugzzsx
Nemesis
8
1 / 3 / 0
5,050
505
1,145
6,433
1,917
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charybdis
PeachIemonade
Charybdis
8
1 / 3 / 0
4,905
491
2,017
5,632
1,398
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Olorun
TysonLee
Olorun
11
1 / 1 / 0
6,358
636
3,220
5,852
1,809
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Guan Yu
wakowakowako
Guan Yu
8
0 / 1 / 0
4,973
497
1,437
6,150
5,246
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

6
0 / 0 / 1
4,598
460
768
2,780
1,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
4
8
Kills
3
3
Deaths
8
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
2
0
1
2.5
W
Gilgamesh
 
Gilgamesh
0
0
2
1
L
Nemesis
Bugzzsx
Nemesis
1
3
0
0.33
W
Cthulhu
DadaponCryo
Cthulhu
3
1
0
3
W
Hades
NeikGrim2
Hades
2
1
1
2.5
L
Charybdis
PeachIemonade
Charybdis
1
3
0
0.33
L
Olorun
TysonLee
Olorun
1
1
0
1
W
1
1
4
3
L
Guan Yu
wakowakowako
Guan Yu
0
1
0
0
L
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,630
Damage
8,587
27,187
Taken
26,847
14,486
Mitigated
11,573
12,300
Healing
8,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,044
711
0
2,016
4,932
3,021
77
0
4,932
0
25,393
W
Gilgamesh
 
Gilgamesh
962
35
0
330
4,668
3,687
0
140
4,528
0
16,549
L
Nemesis
Bugzzsx
Nemesis
1,145
280
0
1,530
6,433
1,917
61
507
5,844
0
20,890
W
Cthulhu
DadaponCryo
Cthulhu
3,642
166
158
2,508
6,051
3,830
0
859
5,192
23,521
0
W
Hades
NeikGrim2
Hades
3,094
756
150
3,824
5,387
2,090
0
2,105
3,282
28,310
0
L
Charybdis
PeachIemonade
Charybdis
2,017
1,363
0
1,233
5,632
1,398
40
2,878
2,637
0
22,412
L
Olorun
TysonLee
Olorun
3,220
2,500
117
3,176
5,852
1,809
0
1,930
3,922
41,070
0
W
4,888
2,154
0
3,314
6,149
1,858
27
884
5,265
0
29,082
L
Guan Yu
wakowakowako
Guan Yu
1,437
118
94
1,483
6,150
5,246
187
0
5,610
0
19,146
L
768
153
0
431
2,780
1,203
0
1,421
1,320
2,706
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,454
Gold Earned
25,884
246
Minions Killed
231
0
Camps Cleared
0
1,043,381
Distance Traveled
960,028
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,907
591
58
6
0
187,464
4
W
Gilgamesh
4,716
472
35
4
0
195,868
3
L
Nemesis
5,050
505
42
4
0
236,444
1
W
Cthulhu
5,760
576
44
4
0
239,345
1
W
Hades
5,651
565
53
5
0
200,579
3
L
Charybdis
4,905
491
56
6
0
172,057
0
L
Olorun
6,358
636
85
9
0
176,487
0
W
Nemesis
5,420
542
56
6
0
220,125
4
L
Guan Yu
4,973
497
42
4
0
197,472
1
L
Geb
4,598
460
6
1
0
177,568
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role