Player Matchup

Zeus
Zeus
AlexSov10
Zeus
Level 63
God Stats
2W - 6L
1,238 SR
Queue Stats
244W - 259L
1,486 Elo+
Solo
Xbalanque
Xbalanque
LancienDuGaz42
Xbalanque
Level 140
God Stats
3W - 4L
1,506 SR
Queue Stats
281W - 267L
1,514 Elo+
Party 1
Nemesis
Nemesis
Zuorgel
Nemesis
Level 152
God Stats
4W - 16L
1,209 SR
Queue Stats
426W - 424L
1,463 Elo+
Solo
Baron Samedi
Baron Samedi
costta26100
Baron Samedi
Level 125
God Stats
5W - 3L
1,692 SR
Queue Stats
471W - 482L
1,544 Elo+
Party 1
Ymir
Ymir
МировойПельмень
Ymir
Level 147
God Stats
4W - 8L
1,383 SR
Queue Stats
382W - 412L
1,480 Elo+
Solo
Team Averages
Level 125
1,406 SR
1,497 Elo+

VS

Team Averages
Level 103
1,442 SR
1,507 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
 
Da Ji
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Hatulko
Chang'e
Level 121
God Stats
1W - 1L
1,267 SR
Queue Stats
117W - 98L
1,520 Elo+
Solo
Bacchus
Bacchus
NecroSkell
Bacchus
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Rafix017
Anubis
Level 105
God Stats
5W - 6L
1,445 SR
Queue Stats
224W - 201L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
16
4 / 3 / 4
8,532
776
8,071
6,891
1,788
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Xbalanque
LancienDuGaz42
Xbalanque
15
2 / 4 / 6
7,802
709
8,522
10,657
4,130
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
Zuorgel
Nemesis
12
0 / 7 / 4
6,733
612
3,411
9,242
2,616
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Bow

Short Bow

+15%
Attack Speed

Baron Samedi
costta26100
Baron Samedi
16
3 / 4 / 4
8,414
765
9,978
8,513
3,666
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 2 / 4
6,612
601
1,141
3,623
2,624
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
18
8 / 2 / 11
10,096
918
13,285
10,329
4,730
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Da Ji
 
Da Ji
15
6 / 3 / 5
9,138
831
6,434
9,014
6,439
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chang'e
Hatulko
Chang'e
16
1 / 3 / 13
9,188
835
6,276
10,369
6,877
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
NecroSkell
Bacchus
5
0 / 0 / 0
6,288
572
0
0
0
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anubis
Rafix017
Anubis
18
5 / 2 / 7
9,956
905
7,632
10,097
4,989
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
56
9
Kills
20
20
Deaths
10
22
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
8
2
11
6.75
W
Da Ji
 
Da Ji
6
3
5
2.83
L
Zeus
4
3
4
2
W
Chang'e
Hatulko
Chang'e
1
3
13
2.5
L
Xbalanque
LancienDuGaz42
Xbalanque
2
4
6
1.25
W
Bacchus
NecroSkell
Bacchus
0
0
0
0
W
Anubis
Rafix017
Anubis
5
2
7
4.25
L
Nemesis
Zuorgel
Nemesis
0
7
4
0.29
L
Baron Samedi
costta26100
Baron Samedi
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,123
Damage
33,627
38,926
Taken
39,809
14,824
Mitigated
23,035
11,160
Healing
20,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
13,285
767
866
3,453
10,329
4,730
540
5,420
4,681
0
26,697
W
Da Ji
 
Da Ji
6,434
203
1,320
2,057
9,014
6,439
0
3,493
5,245
0
11,141
L
Zeus
8,071
395
0
1,868
6,891
1,788
0
1,628
5,263
18,102
0
W
Chang'e
Hatulko
Chang'e
6,276
521
4,378
4,524
10,369
6,877
1,338
5,268
4,837
20,029
0
L
Xbalanque
LancienDuGaz42
Xbalanque
8,522
325
733
2,465
10,657
4,130
52
5,315
5,342
0
18,888
W
Bacchus
NecroSkell
Bacchus
0
0
0
0
0
0
0
0
0
0
0
W
Anubis
Rafix017
Anubis
7,632
177
1,160
2,863
10,097
4,989
1,985
5,009
4,997
25,694
0
L
Nemesis
Zuorgel
Nemesis
3,411
777
135
1,040
9,242
2,616
0
3,086
6,156
0
7,249
L
Baron Samedi
costta26100
Baron Samedi
9,978
133
2,303
2,307
8,513
3,666
114
3,100
5,413
22,028
0
L
1,141
33
234
75
3,623
2,624
27
779
2,844
2,671
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,093
Gold Earned
44,666
91
Minions Killed
113
0
Camps Cleared
0
743,625
Distance Traveled
777,501
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
10,096
918
23
2
0
228,501
3
W
Da Ji
9,138
831
9
1
0
184,627
2
L
Zeus
8,532
776
28
3
0
178,290
2
W
Chang'e
9,188
835
31
3
0
186,567
1
L
Xbalanque
7,802
709
20
2
0
199,950
1
W
Bacchus
6,288
572
0
0
0
1,232
0
W
Anubis
9,956
905
50
5
0
176,574
1
L
Nemesis
6,733
612
10
1
0
149,413
0
L
Baron Samedi
8,414
765
33
3
0
164,243
0
L
Ymir
6,612
601
0
0
0
51,729
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role