Player Matchup

Sobek
Sobek
Gâldwyn
Sobek
Level 15
God Stats
10W - 4L
1,500 SR
Queue Stats
21W - 14L
1,579 Elo+
Solo
Anhur
Anhur
Hatomico
Anhur
Level 16
God Stats
2W - 5L
1,442 SR
Queue Stats
23W - 21L
1,536 Elo+
Solo
Thor
Thor
Omnipoten7
Thor
Level 3
God Stats
2W - 1L
1,716 SR
Queue Stats
2W - 1L
1,662 Elo+
Solo
Cerberus
Cerberus
mrtyr33
Cerberus
Level 24
God Stats
7W - 7L
1,625 SR
Queue Stats
133W - 128L
1,604 Elo+
Solo
Anubis
Anubis
СексиТранс
Anubis
Level 7
God Stats
4W - 1L
1,784 SR
Queue Stats
14W - 10L
1,511 Elo+
Solo
Team Averages
Level 13
1,613 SR
1,578 Elo+

VS

Team Averages
Level 22
1,575 SR
1,580 Elo+
Merlin
Merlin
 
Merlin
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Colemar
Neith
Level 7
God Stats
4W - 8L
1,640 SR
Queue Stats
18W - 19L
1,471 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
D4TA
Ah Muzen Cab
Level 28
God Stats
4W - 3L
1,735 SR
Queue Stats
132W - 130L
1,548 Elo+
Solo
Nemesis
Nemesis
Darlungh
Nemesis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,650 Elo+
Solo
Ymir
Ymir
Obe33
Ymir
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 5L
1,728 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Gâldwyn
Sobek
8
0 / 1 / 8
5,405
541
2,085
5,624
2,692
Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Anhur
Hatomico
Anhur
11
8 / 0 / 0
6,364
636
6,096
4,024
1,146
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8
0 / 0 / 0
4,848
485
0
4,859
1,700
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
mrtyr33
Cerberus
12
3 / 0 / 0
6,425
643
3,930
7,649
7,208
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
2 / 3 / 0
6,120
612
4,687
5,132
2,483
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
3 / 1 / 0
6,219
622
3,031
4,681
1,144
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Colemar
Neith
7
1 / 3 / 0
4,970
497
2,931
4,534
764
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ah Muzen Cab
D4TA
Ah Muzen Cab
11
0 / 2 / 0
6,162
616
5,713
6,687
1,674
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
Darlungh
Nemesis
7
0 / 2 / 1
4,695
470
246
3,607
922
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Ymir
Obe33
Ymir
6
0 / 5 / 1
4,764
476
2,089
7,352
3,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
6
13
Kills
4
4
Deaths
13
8
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
3
1
0
3
L
Neith
Colemar
Neith
1
3
0
0.33
L
Ah Muzen Cab
D4TA
Ah Muzen Cab
0
2
0
0
L
Nemesis
Darlungh
Nemesis
0
2
1
0.25
W
Sobek
Gâldwyn
Sobek
0
1
8
4
W
Anhur
Hatomico
Anhur
8
0
0
8
L
Ymir
Obe33
Ymir
0
5
1
0.1
W
0
0
0
0
W
Cerberus
mrtyr33
Cerberus
3
0
0
3
W
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,798
Damage
14,010
27,288
Taken
26,861
15,229
Mitigated
8,185
10,203
Healing
7,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
3,031
243
0
1,344
4,681
1,144
0
3,134
1,547
36,338
0
L
Neith
Colemar
Neith
2,931
1,454
0
1,248
4,534
764
792
1,055
3,479
0
18,054
L
Ah Muzen Cab
D4TA
Ah Muzen Cab
5,713
3,501
0
3,637
6,687
1,674
0
3,753
2,934
0
46,681
L
Nemesis
Darlungh
Nemesis
246
54
0
522
3,607
922
126
1,788
1,819
0
14,558
W
Sobek
Gâldwyn
Sobek
2,085
407
0
2,019
5,624
2,692
0
2,202
3,422
6,874
0
W
Anhur
Hatomico
Anhur
6,096
4,531
0
1,766
4,024
1,146
0
604
3,420
0
38,180
L
Ymir
Obe33
Ymir
2,089
607
0
1,209
7,352
3,681
280
972
6,380
9,960
0
W
0
0
0
953
4,859
1,700
0
339
4,520
0
27,466
W
Cerberus
mrtyr33
Cerberus
3,930
392
0
3,872
7,649
7,208
0
0
7,649
35,718
0
W
4,687
127
0
1,593
5,132
2,483
286
1,975
3,157
37,653
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,162
Gold Earned
26,810
332
Minions Killed
264
0
Camps Cleared
0
907,904
Distance Traveled
896,326
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,219
622
70
7
0
183,556
4
L
Neith
4,970
497
40
4
0
173,467
3
L
Ah Muzen Cab
6,162
616
103
10
0
170,222
0
L
Nemesis
4,695
470
34
3
0
197,370
0
W
Sobek
5,405
541
12
1
0
204,373
2
W
Anhur
6,364
636
73
7
0
178,432
3
L
Ymir
4,764
476
17
2
0
171,711
1
W
Thor
4,848
485
57
6
0
183,007
0
W
Cerberus
6,425
643
107
11
0
185,326
2
W
Anubis
6,120
612
83
8
0
156,766
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role