Player Matchup

Neith
Neith
Fraylin0306
Neith
Level 69
God Stats
6W - 4L
1,271 SR
Queue Stats
20W - 23L
1,460 Elo+
Party 1
Tyr
Tyr
abel33
Tyr
Level 151
God Stats
4W - 2L
1,645 SR
Queue Stats
123W - 95L
1,607 Elo+
Party 1
Merlin
Merlin
albert2052
Merlin
Level 152
God Stats
2W - 3L
1,231 SR
Queue Stats
74W - 57L
1,589 Elo+
Party 1
Team Averages
Level 124
1,382 SR
1,552 Elo+

VS

Team Averages
Level 94
1,430 SR
1,450 Elo+
Hercules
Hercules
MarcusDeRivia
Hercules
Level 62
God Stats
7W - 9L
1,448 SR
Queue Stats
329W - 402L
1,393 Elo+
Solo
Arachne
Arachne
MayBabE
Arachne
Level 113
God Stats
0W - 2L
1,275 SR
Queue Stats
30W - 31L
1,521 Elo+
Solo
Zhong Kui
Zhong Kui
Pivorino
Zhong Kui
Level 106
God Stats
7W - 8L
1,566 SR
Queue Stats
14W - 19L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 5 / 12
12,631
743
14,406
11,662
3,895
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tyr
abel33
Tyr
16
7 / 6 / 12
12,753
750
16,872
18,915
17,878
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Merlin
albert2052
Merlin
18
8 / 3 / 14
13,661
804
22,861
9,891
3,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
MarcusDeRivia
Hercules
14
1 / 7 / 7
10,592
623
7,105
21,408
12,663
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Arachne
MayBabE
Arachne
15
9 / 7 / 4
11,776
693
11,111
21,017
8,421
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zhong Kui
Pivorino
Zhong Kui
15
4 / 8 / 4
11,700
688
14,123
21,710
15,958
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
29
22
Kills
14
14
Deaths
22
38
Assists
15
Player
Kills
Deaths
Assists
KDA
W
7
5
12
2.6
L
Hercules
MarcusDeRivia
Hercules
1
7
7
0.64
L
Arachne
MayBabE
Arachne
9
7
4
1.57
L
Zhong Kui
Pivorino
Zhong Kui
4
8
4
0.75
W
Tyr
abel33
Tyr
7
6
12
2.17
W
Merlin
albert2052
Merlin
8
3
14
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,139
Damage
32,339
40,468
Taken
64,135
25,542
Mitigated
37,042
7,999
Healing
17,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,406
7,586
0
2,327
11,662
3,895
1,028
4,891
6,771
0
36,396
L
Hercules
MarcusDeRivia
Hercules
7,105
1,589
222
3,678
21,408
12,663
0
7,855
13,064
328
29,230
L
Arachne
MayBabE
Arachne
11,111
6,497
0
6,422
21,017
8,421
910
8,142
12,383
0
32,343
L
Zhong Kui
Pivorino
Zhong Kui
14,123
1,066
0
6,805
21,710
15,958
552
8,081
13,232
41,042
0
W
Tyr
abel33
Tyr
16,872
2,631
0
4,604
18,915
17,878
859
4,944
13,971
904
31,365
W
Merlin
albert2052
Merlin
22,861
1,810
0
1,068
9,891
3,769
1,237
4,942
4,949
63,713
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,045
Gold Earned
34,068
219
Minions Killed
164
8
Camps Cleared
7
898,108
Distance Traveled
846,389
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,631
743
66
4
4
265,045
3
L
Hercules
10,592
623
49
3
1
281,822
6
L
Arachne
11,776
693
39
2
3
308,233
2
L
Zhong Kui
11,700
688
76
4
3
256,334
2
W
Tyr
12,753
750
44
3
2
306,151
5
W
Merlin
13,661
804
109
6
2
326,912
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role