Player Matchup

Thanatos
Thanatos
Chikaraaa
Thanatos
Level 26
God Stats
4W - 5L
1,761 SR
Queue Stats
95W - 89L
1,601 Elo+
Solo
Thoth
Thoth
Denisportero
Thoth
Level 17
God Stats
5W - 4L
1,398 SR
Queue Stats
12W - 12L
1,520 Elo+
Solo
Chronos
Chronos
Ellister
Chronos
Level 17
God Stats
2W - 0L
1,806 SR
Queue Stats
33W - 25L
1,610 Elo+
Solo
Erlang Shen
Erlang Shen
Vibach
Erlang Shen
Level 24
God Stats
7W - 3L
1,810 SR
Queue Stats
149W - 134L
1,548 Elo+
Solo
Medusa
Medusa
АNGRYSTEELL
Medusa
Level 27
God Stats
2W - 3L
1,360 SR
Queue Stats
42W - 46L
1,438 Elo+
Solo
Team Averages
Level 22
1,627 SR
1,543 Elo+

VS

Team Averages
Level 25
1,555 SR
1,536 Elo+
Neith
Neith
Kaxxig
Neith
Level 25
God Stats
19W - 12L
1,588 SR
Queue Stats
178W - 194L
1,423 Elo+
Party 1
Geb
Geb
Lugyimin
Geb
Level 28
God Stats
0W - 3L
1,221 SR
Queue Stats
107W - 144L
1,363 Elo+
Solo
Fenrir
Fenrir
Steelglové
Fenrir
Level 18
God Stats
7W - 4L
1,704 SR
Queue Stats
32W - 28L
1,544 Elo+
Party 1
Aphrodite
Aphrodite
kingKurt6
Aphrodite
Level 27
God Stats
8W - 6L
1,624 SR
Queue Stats
104W - 93L
1,714 Elo+
Solo
Nemesis
Nemesis
lHaveDepression
Nemesis
Level 26
God Stats
7W - 6L
1,638 SR
Queue Stats
182W - 147L
1,633 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Chikaraaa
Thanatos
16
5 / 6 / 6
10,057
592
8,271
13,613
4,677
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
4 / 4 / 9
9,945
585
5,983
8,606
2,413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chronos
Ellister
Chronos
16
2 / 8 / 4
10,208
600
6,764
11,520
4,368
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Erlang Shen
Vibach
Erlang Shen
15
7 / 5 / 11
11,591
682
11,395
14,179
6,634
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Medusa
18
7 / 1 / 3
11,354
668
11,696
6,986
2,862
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Kaxxig
Neith
13
2 / 6 / 8
8,005
471
3,296
9,431
2,824
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

13
1 / 5 / 2
7,148
420
3,805
13,325
9,245
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Fenrir
14
8 / 5 / 9
9,872
581
7,291
15,092
8,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Aphrodite
kingKurt6
Aphrodite
15
2 / 5 / 10
8,797
517
8,640
11,731
3,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

16
11 / 4 / 3
10,415
613
12,118
11,401
4,356
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
56
25
Kills
24
24
Deaths
25
33
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Thanatos
Chikaraaa
Thanatos
5
6
6
1.33
W
4
4
9
2.13
W
Chronos
Ellister
Chronos
2
8
4
0.5
L
Neith
Kaxxig
Neith
2
6
8
1
L
1
5
2
0.4
L
Fenrir
8
5
9
2.5
W
Erlang Shen
Vibach
Erlang Shen
7
5
11
2.5
L
Aphrodite
kingKurt6
Aphrodite
2
5
10
1.4
L
11
4
3
3.13
W
Medusa
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,109
Damage
35,150
54,904
Taken
60,980
20,954
Mitigated
28,440
19,951
Healing
15,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
Chikaraaa
Thanatos
8,271
3,145
0
9,131
13,613
4,677
0
3,268
10,345
0
58,019
W
5,983
227
51
1,418
8,606
2,413
0
2,713
5,893
39,540
0
W
Chronos
Ellister
Chronos
6,764
3,192
0
2,050
11,520
4,368
2,903
116
11,404
62,757
8,919
L
Neith
Kaxxig
Neith
3,296
1,192
0
1,854
9,431
2,824
0
3,709
5,654
0
38,846
L
3,805
247
0
664
13,325
9,245
0
572
12,715
25,851
0
L
Fenrir
7,291
1,595
0
1,348
15,092
8,137
156
3,438
11,476
0
24,725
W
Erlang Shen
Vibach
Erlang Shen
11,395
6,474
1,283
4,233
14,179
6,634
0
4,595
9,584
0
51,086
L
Aphrodite
kingKurt6
Aphrodite
8,640
1,146
2,398
5,570
11,731
3,878
310
1,445
10,154
67,628
0
L
12,118
5,284
0
3,564
11,401
4,356
690
2,120
9,179
0
61,782
W
Medusa
11,696
5,138
0
1,785
6,986
2,862
3,231
1,824
5,162
0
82,185

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,155
Gold Earned
44,237
521
Minions Killed
382
0
Camps Cleared
0
1,640,955
Distance Traveled
1,530,281
12
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
10,057
592
97
6
0
331,003
1
W
Thoth
9,945
585
87
5
0
318,675
2
W
Chronos
10,208
600
134
8
0
295,954
4
L
Neith
8,005
471
71
4
0
300,460
1
L
Geb
7,148
420
41
2
0
292,583
2
L
Fenrir
9,872
581
32
2
0
327,863
5
W
Erlang Shen
11,591
682
70
4
0
371,525
3
L
Aphrodite
8,797
517
124
7
0
301,474
7
L
Nemesis
10,415
613
114
7
0
307,901
3
W
Medusa
11,354
668
133
8
0
323,798
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role