Player Matchup

Osiris
Osiris
AxelSnow
Osiris
Level 27
God Stats
1W - 4L
1,256 SR
Queue Stats
98W - 126L
1,393 Elo+
Solo
Anhur
Anhur
MickeyCZE
Anhur
Level 107
God Stats
3W - 5L
1,432 SR
Queue Stats
165W - 164L
1,599 Elo+
Party 1
Thor
Thor
Re3mi
Thor
Level 10
God Stats
0W - 2L
1,329 SR
Queue Stats
17W - 18L
1,619 Elo+
Party 1
Nemesis
Nemesis
SirVancelot
Nemesis
Level 27
God Stats
0W - 3L
1,438 SR
Queue Stats
9W - 11L
1,314 Elo+
Solo
Ymir
Ymir
matsuuuu
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,627 Elo+
Solo
Team Averages
Level 35
1,391 SR
1,510 Elo+

VS

Team Averages
Level 24
1,655 SR
1,519 Elo+
Hachiman
Hachiman
 
Hachiman
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
DixieNormous404
Awilix
Level 29
God Stats
3W - 0L
1,703 SR
Queue Stats
48W - 41L
1,576 Elo+
Solo
Anubis
Anubis
IKuro21
Anubis
Level 23
God Stats
24W - 18L
1,691 SR
Queue Stats
181W - 187L
1,523 Elo+
Solo
Sun Wukong
Sun Wukong
Madmattyyo
Sun Wukong
Level 29
God Stats
4W - 3L
1,879 SR
Queue Stats
89W - 88L
1,577 Elo+
Solo
Sol
Sol
Ramzes119966
Sol
Level 12
God Stats
2W - 2L
1,500 SR
Queue Stats
21W - 27L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
AxelSnow
Osiris
15
2 / 7 / 1
8,789
488
4,641
13,633
9,601
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Anhur
MickeyCZE
Anhur
15
9 / 5 / 2
10,172
565
17,478
21,249
6,098
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Thor
Re3mi
Thor
12
0 / 4 / 3
7,247
403
4,080
8,360
2,651
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
SirVancelot
Nemesis
12
3 / 9 / 4
8,077
449
6,775
16,240
4,574
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ymir
10
0 / 8 / 2
6,881
382
1,898
14,089
11,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
15
1 / 4 / 11
9,321
518
7,261
10,524
2,582
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

18
12 / 1 / 9
12,135
674
14,698
12,695
5,607
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
IKuro21
Anubis
18
7 / 4 / 7
11,472
637
12,882
13,796
6,462
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
Madmattyyo
Sun Wukong
19
10 / 2 / 10
12,218
679
17,637
14,264
8,730
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
3 / 4 / 8
9,726
540
5,001
7,966
1,600
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
78
14
Kills
33
33
Deaths
15
12
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
1
4
11
1.63
L
Osiris
AxelSnow
Osiris
2
7
1
0.36
W
12
1
9
16.5
W
Anubis
IKuro21
Anubis
7
4
7
2.63
W
Sun Wukong
Madmattyyo
Sun Wukong
10
2
10
7.5
L
Anhur
MickeyCZE
Anhur
9
5
2
2
W
3
4
8
1.75
L
Thor
Re3mi
Thor
0
4
3
0.38
L
Nemesis
SirVancelot
Nemesis
3
9
4
0.56
L
Ymir
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,872
Damage
57,479
73,571
Taken
59,245
34,356
Mitigated
24,981
15,596
Healing
18,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
7,261
4,477
0
3,985
10,524
2,582
2,003
342
10,182
0
51,761
L
Osiris
AxelSnow
Osiris
4,641
1,544
0
3,139
13,633
9,601
0
1,316
12,317
0
39,083
W
14,698
5,831
0
2,397
12,695
5,607
547
339
12,356
0
99,504
W
Anubis
IKuro21
Anubis
12,882
641
212
7,126
13,796
6,462
1,841
164
13,632
74,136
0
W
Sun Wukong
Madmattyyo
Sun Wukong
17,637
3,993
0
2,065
14,264
8,730
533
1,053
13,211
0
81,456
L
Anhur
MickeyCZE
Anhur
17,478
9,013
0
9,731
21,249
6,098
1,202
5,693
15,556
0
65,324
W
5,001
1,449
193
2,216
7,966
1,600
2,499
0
7,966
41,629
0
L
Thor
Re3mi
Thor
4,080
674
0
112
8,360
2,651
446
3,606
4,754
0
28,872
L
Nemesis
SirVancelot
Nemesis
6,775
3,209
0
1,698
16,240
4,574
0
4,623
11,617
0
45,685
L
Ymir
1,898
470
0
916
14,089
11,432
116
2,788
11,301
15,860
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,166
Gold Earned
54,872
348
Minions Killed
527
0
Camps Cleared
0
1,605,251
Distance Traveled
1,763,029
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
9,321
518
64
4
0
347,387
5
L
Osiris
8,789
488
90
5
0
357,118
3
W
Awilix
12,135
674
127
7
0
402,996
5
W
Anubis
11,472
637
128
7
0
295,265
2
W
Sun Wukong
12,218
679
142
8
0
386,902
2
L
Anhur
10,172
565
103
6
0
314,102
0
W
Sol
9,726
540
66
4
0
330,479
1
L
Thor
7,247
403
58
3
0
316,339
6
L
Nemesis
8,077
449
73
4
0
303,365
2
L
Ymir
6,881
382
24
1
0
314,327
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role