Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
BRIGHTSIDE929
Bacchus
Level 29
God Stats
10W - 11L
1,349 SR
Queue Stats
73W - 81L
1,447 Elo+
Party 1
Bastet
Bastet
Bibbyy2
Bastet
Level 26
God Stats
49W - 36L
1,500 SR
Queue Stats
280W - 239L
1,576 Elo+
Solo
Arachne
Arachne
DADDYGRENKE3152
Arachne
Level 29
God Stats
60W - 46L
1,608 SR
Queue Stats
125W - 123L
1,580 Elo+
Solo
Charybdis
Charybdis
Senor_WoffleRs
Charybdis
Level 25
God Stats
41W - 35L
1,675 SR
Queue Stats
68W - 76L
1,418 Elo+
Party 1
Team Averages
Level 27
1,526 SR
1,504 Elo+

VS

Team Averages
Level 19
1,575 SR
1,469 Elo+
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
ItzMeathead1393
Gilgamesh
Level 8
God Stats
3W - 3L
1,729 SR
Queue Stats
12W - 14L
1,287 Elo+
Solo
Pele
Pele
Pablo_big_mane
Pele
Level 25
God Stats
1W - 4L
1,632 SR
Queue Stats
55W - 75L
1,283 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
SilverRot
Morgan Le Fay
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 26L
1,648 Elo+
Solo
Hou Yi
Hou Yi
poopybandit5380
Hou Yi
Level 28
God Stats
1W - 2L
1,514 SR
Queue Stats
57W - 37L
1,625 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
8
2 / 0 / 1
4,925
547
1,454
3,887
1,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
8
0 / 0 / 0
4,580
509
2,953
4,116
2,387
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bastet
Bibbyy2
Bastet
12
6 / 0 / 1
6,595
733
3,589
3,427
1,406
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
0 / 3 / 3
4,744
527
2,842
6,145
2,257
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charybdis
Senor_WoffleRs
Charybdis
8
0 / 2 / 0
4,826
536
955
3,806
1,051
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
7
0 / 0 / 0
4,600
511
1,284
4,940
2,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gilgamesh
ItzMeathead1393
Gilgamesh
9
0 / 3 / 0
4,752
528
2,137
5,792
3,274
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
3 / 1 / 0
5,220
580
4,344
7,327
1,754
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Morgan Le Fay
SilverRot
Morgan Le Fay
8
2 / 4 / 0
4,808
534
3,931
5,169
1,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

2
0 / 0 / 0
3,441
382
267
596
130
Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
5
8
Kills
5
5
Deaths
8
5
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
2
0
1
2.5
L
Kumbhakarna
 
Kumbhakarna
0
0
0
0
W
Bacchus
0
0
0
0
W
Bastet
Bibbyy2
Bastet
6
0
1
6.5
W
0
3
3
0.5
L
Gilgamesh
ItzMeathead1393
Gilgamesh
0
3
0
0
L
3
1
0
3
W
Charybdis
Senor_WoffleRs
Charybdis
0
2
0
0
L
Morgan Le Fay
SilverRot
Morgan Le Fay
2
4
0
0.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,793
Damage
11,963
21,381
Taken
23,824
8,829
Mitigated
9,165
4,958
Healing
4,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
1,454
482
0
120
3,887
1,728
0
451
3,436
12,182
0
L
Kumbhakarna
 
Kumbhakarna
1,284
386
0
387
4,940
2,527
0
2,396
2,544
16,405
0
W
Bacchus
2,953
497
0
281
4,116
2,387
108
1,284
2,832
12,280
0
W
Bastet
Bibbyy2
Bastet
3,589
395
0
1,282
3,427
1,406
0
376
3,051
0
35,405
W
2,842
2,251
0
2,558
6,145
2,257
616
1,707
4,438
0
23,049
L
Gilgamesh
ItzMeathead1393
Gilgamesh
2,137
575
0
524
5,792
3,274
256
1,118
4,674
0
21,891
L
4,344
2,177
0
1,913
7,327
1,754
0
530
6,797
0
23,732
W
Charybdis
Senor_WoffleRs
Charybdis
955
664
0
717
3,806
1,051
472
1,397
2,409
0
19,882
L
Morgan Le Fay
SilverRot
Morgan Le Fay
3,931
584
0
1,076
5,169
1,480
40
147
5,022
23,000
0
L
267
183
0
288
596
130
0
216
380
0
2,234

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,670
Gold Earned
22,821
208
Minions Killed
163
0
Camps Cleared
0
823,607
Distance Traveled
644,786
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
4,925
547
20
2
0
133,636
1
L
Kumbhakarna
4,600
511
25
3
0
121,818
0
W
Bacchus
4,580
509
19
2
0
164,678
0
W
Bastet
6,595
733
75
8
0
191,334
0
W
Arachne
4,744
527
42
5
0
184,801
4
L
Gilgamesh
4,752
528
46
5
0
161,066
0
L
Pele
5,220
580
46
5
0
192,834
1
W
Charybdis
4,826
536
52
6
0
149,158
2
L
Morgan Le Fay
4,808
534
40
4
0
151,002
3
L
Hou Yi
3,441
382
6
1
0
18,066
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role