Player Matchup

Discordia
Discordia
Alfo3revient
Discordia
Level 71
God Stats
45W - 31L
1,579 SR
Queue Stats
444W - 483L
1,474 Elo+
Solo
Cthulhu
Cthulhu
Edion14464537
Cthulhu
Level 47
God Stats
8W - 11L
1,500 SR
Queue Stats
38W - 66L
1,354 Elo+
Solo
Vulcan
Vulcan
Pijawka
Vulcan
Level 158
God Stats
7W - 4L
1,619 SR
Queue Stats
185W - 213L
1,434 Elo+
Solo
Team Averages
Level 92
1,566 SR
1,421 Elo+

VS

Team Averages
Level 40
1,449 SR
1,500 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
HadesssGo
Nemesis
Level 10
God Stats
0W - 1L
1,586 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Hera
Hera
MarioCRZ
Hera
Level 27
God Stats
0W - 1L
1,262 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Alfo3revient
Discordia
13
9 / 0 / 5
8,775
798
11,613
4,434
1,534
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
11
4 / 1 / 7
8,010
728
6,977
9,475
7,762
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Vulcan
Pijawka
Vulcan
12
0 / 1 / 9
7,593
690
10,013
5,278
1,633
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
2 / 0 / 0
6,544
595
4,108
12,094
14,259
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
HadesssGo
Nemesis
8
0 / 5 / 2
5,975
543
3,381
10,461
4,849
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hera
9
0 / 9 / 2
6,062
551
5,395
9,916
4,462
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
6
13
Kills
2
2
Deaths
14
21
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
2
0
0
2
W
Discordia
Alfo3revient
Discordia
9
0
5
11.5
W
Cthulhu
4
1
7
7.5
L
Nemesis
HadesssGo
Nemesis
0
5
2
0.2
L
Hera
0
9
2
0.11
W
Vulcan
Pijawka
Vulcan
0
1
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,603
Damage
12,884
19,187
Taken
32,471
10,929
Mitigated
23,570
4,125
Healing
7,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
4,108
1,093
819
5,216
12,094
14,259
0
9,177
2,017
13,225
0
W
Discordia
Alfo3revient
Discordia
11,613
988
0
1,415
4,434
1,534
1,097
2,101
2,156
31,451
0
W
Cthulhu
6,977
202
278
1,036
9,475
7,762
137
3,577
4,975
16,345
0
L
Nemesis
HadesssGo
Nemesis
3,381
1,441
0
716
10,461
4,849
0
9,290
773
0
5,660
L
Hera
5,395
1,342
254
921
9,916
4,462
0
8,774
832
15,625
0
W
Vulcan
Pijawka
Vulcan
10,013
2,605
0
1,396
5,278
1,633
0
3,340
1,593
35,630
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,378
Gold Earned
18,581
145
Minions Killed
50
10
Camps Cleared
0
554,468
Distance Traveled
548,290
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,544
595
22
2
0
180,485
1
W
Discordia
8,775
798
62
6
2
187,878
0
W
Cthulhu
8,010
728
21
2
2
180,995
0
L
Nemesis
5,975
543
6
1
0
220,364
1
L
Hera
6,062
551
22
2
0
147,441
1
W
Vulcan
7,593
690
62
6
6
185,595
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role