Player Matchup

Bakasura
Bakasura
Killer_King_9130
Bakasura
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Izanami
Izanami
RokkaTyan
Izanami
Level 20
God Stats
14W - 19L
1,539 SR
Queue Stats
35W - 53L
1,305 Elo+
Party 1
Bellona
Bellona
ZONE18MAINE410
Bellona
Level 1
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Tiamat
Tiamat
maaaaa_kun_dayo
Tiamat
Level 43
God Stats
28W - 25L
1,493 SR
Queue Stats
103W - 126L
1,341 Elo+
Party 1
Ymir
Ymir
yaya-hernia
Ymir
Level 26
God Stats
19W - 15L
1,504 SR
Queue Stats
172W - 162L
1,379 Elo+
Party 1
Team Averages
Level 23
1,507 SR
1,405 Elo+

VS

Team Averages
Level 22
1,400 SR
1,299 Elo+
Geb
Geb
Black night3414
Geb
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Izanami
Izanami
HikaruAkio
Izanami
Level 26
God Stats
31W - 50L
1,400 SR
Queue Stats
126W - 243L
1,247 Elo+
Party 2
Achilles
Achilles
Mirix1024
Achilles
Level 29
God Stats
97W - 139L
1,398 SR
Queue Stats
155W - 271L
1,248 Elo+
Party 2
Bakasura
Bakasura
SAUCE II IV
Bakasura
Level 24
God Stats
21W - 42L
1,343 SR
Queue Stats
132W - 225L
1,269 Elo+
Party 2
Guan Yu
Guan Yu
irongunner1224
Guan Yu
Level 29
God Stats
7W - 13L
1,361 SR
Queue Stats
58W - 108L
1,230 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 3 / 3
6,454
538
5,536
7,138
2,158
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Izanami
RokkaTyan
Izanami
10
5 / 1 / 6
6,307
526
9,507
6,700
1,713
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 2 / 0
5,827
486
264
3,740
2,563
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
3 / 2 / 2
7,253
604
4,183
6,361
2,692
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
4 / 1 / 6
6,616
551
5,360
7,538
5,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 7 / 2
4,599
383
2,528
10,436
4,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
HikaruAkio
Izanami
7
0 / 1 / 3
4,789
399
5,601
5,178
1,414
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Achilles
Mirix1024
Achilles
7
4 / 3 / 0
5,307
442
1,944
6,103
2,852
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bakasura
SAUCE II IV
Bakasura
12
4 / 2 / 1
7,014
585
4,863
8,613
3,482
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cudgel

Cudgel

+10
Physical Power
+50
Health

7
1 / 2 / 3
5,171
431
3,290
7,783
4,130
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
18
15
Kills
9
9
Deaths
15
17
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
7
2
0.14
L
Izanami
HikaruAkio
Izanami
0
1
3
1.5
W
3
3
3
1.5
L
Achilles
Mirix1024
Achilles
4
3
0
1.33
W
Izanami
RokkaTyan
Izanami
5
1
6
8
L
Bakasura
SAUCE II IV
Bakasura
4
2
1
2.25
W
0
2
0
0
L
1
2
3
1.25
W
3
2
2
2
W
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,850
Damage
18,226
31,477
Taken
38,113
14,879
Mitigated
16,036
11,270
Healing
9,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,528
774
0
487
10,436
4,158
0
2,510
7,886
7,828
0
L
Izanami
HikaruAkio
Izanami
5,601
4,324
0
1,654
5,178
1,414
0
504
4,541
0
31,554
W
5,536
3,719
0
1,850
7,138
2,158
0
177
6,881
0
26,151
L
Achilles
Mirix1024
Achilles
1,944
397
0
1,557
6,103
2,852
0
2,295
3,730
0
6,276
W
Izanami
RokkaTyan
Izanami
9,507
6,293
258
2,866
6,700
1,713
146
1,093
5,419
0
39,162
L
Bakasura
SAUCE II IV
Bakasura
4,863
2,634
0
4,179
8,613
3,482
0
3,089
5,473
0
30,489
W
264
140
0
272
3,740
2,563
436
0
3,740
375
16,853
L
3,290
924
430
1,350
7,783
4,130
0
1,145
6,222
0
13,538
W
4,183
330
0
2,847
6,361
2,692
1,771
0
5,813
45,146
0
W
5,360
1,517
0
3,177
7,538
5,753
88
1,258
6,165
14,439
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,457
Gold Earned
26,880
266
Minions Killed
181
0
Camps Cleared
0
1,078,926
Distance Traveled
1,002,447
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
4,599
383
7
1
0
190,207
0
L
Izanami
4,789
399
60
5
0
209,411
0
W
Bakasura
6,454
538
57
5
0
298,346
1
L
Achilles
5,307
442
12
1
0
140,933
1
W
Izanami
6,307
526
67
6
0
192,887
1
L
Bakasura
7,014
585
77
6
0
260,596
0
W
Bellona
5,827
486
40
3
0
152,141
2
L
Guan Yu
5,171
431
25
2
0
201,300
2
W
Tiamat
7,253
604
86
7
0
205,408
2
W
Ymir
6,616
551
16
1
0
230,144
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role