Player Matchup

Jormungandr
Jormungandr
Fivevanegas91
Jormungandr
Level 160
God Stats
15W - 14L
1,592 SR
Queue Stats
657W - 694L
1,463 Elo+
Solo
Bellona
Bellona
NumberOneWaifu
Bellona
Level 48
God Stats
4W - 1L
1,758 SR
Queue Stats
199W - 173L
1,455 Elo+
Party 2
Baron Samedi
Baron Samedi
PsykoticOutbreak
Baron Samedi
Level 160
God Stats
12W - 6L
1,735 SR
Queue Stats
496W - 486L
1,578 Elo+
Party 2
Ah Puch
Ah Puch
ThighDegenerate
Ah Puch
Level 98
God Stats
6W - 1L
1,628 SR
Queue Stats
203W - 182L
1,435 Elo+
Party 2
Bacchus
Bacchus
ŇîġġäWhyFutaNTR
Bacchus
Level 49
God Stats
3W - 1L
1,538 SR
Queue Stats
83W - 57L
1,494 Elo+
Party 2
Team Averages
Level 103
1,650 SR
1,485 Elo+

VS

Team Averages
Level 105
1,473 SR
1,493 Elo+
Baba Yaga
Baba Yaga
 
Baba Yaga
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Flamming_seal
Cthulhu
Level 116
God Stats
23W - 14L
1,548 SR
Queue Stats
320W - 323L
1,547 Elo+
Party 3
Hel
Hel
JX2S0
Hel
Level 89
God Stats
1W - 1L
1,725 SR
Queue Stats
340W - 347L
1,553 Elo+
Party 3
Neith
Neith
XxDarkAce13xX
Neith
Level 108
God Stats
1W - 9L
1,217 SR
Queue Stats
557W - 583L
1,425 Elo+
Party 1
Vamana
Vamana
xXD4RkA12M4DAXx
Vamana
Level 69
God Stats
1W - 5L
1,375 SR
Queue Stats
227W - 270L
1,439 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Fivevanegas91
Jormungandr
15
3 / 1 / 13
8,745
795
6,434
8,606
6,934
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
3 / 1 / 16
9,195
836
7,647
11,962
12,423
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
PsykoticOutbreak
Baron Samedi
17
8 / 4 / 10
9,812
892
14,783
11,500
6,370
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
4 / 2 / 15
9,301
846
13,976
7,750
2,953
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
3 / 3 / 14
8,503
773
6,755
8,714
12,640
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
 
Baba Yaga
13
1 / 2 / 5
7,815
710
5,597
4,992
1,936
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
16
5 / 4 / 3
9,400
855
12,431
12,264
9,666
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hel
JX2S0
Hel
15
3 / 4 / 6
8,436
767
4,715
10,396
4,066
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 5 / 4
7,640
695
7,534
9,064
2,882
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

12
1 / 6 / 6
7,715
701
5,613
16,638
7,551
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
35
21
Kills
11
11
Deaths
21
68
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Baba Yaga
 
Baba Yaga
1
2
5
1.75
W
Jormungandr
Fivevanegas91
Jormungandr
3
1
13
9.5
L
Cthulhu
5
4
3
1.63
L
Hel
JX2S0
Hel
3
4
6
1.5
W
3
1
16
11
W
Baron Samedi
PsykoticOutbreak
Baron Samedi
8
4
10
3.25
W
4
2
15
5.75
L
1
5
4
0.6
L
1
6
6
0.67
W
3
3
14
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,595
Damage
35,890
48,532
Taken
53,354
41,320
Mitigated
26,101
25,030
Healing
19,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baba Yaga
 
Baba Yaga
5,597
194
487
1,138
4,992
1,936
42
3,537
1,455
14,678
0
W
Jormungandr
Fivevanegas91
Jormungandr
6,434
1,571
1,343
1,768
8,606
6,934
534
2,902
5,704
16,931
0
L
Cthulhu
12,431
169
1,653
1,642
12,264
9,666
348
9,090
3,174
24,302
0
L
Hel
JX2S0
Hel
4,715
740
4,221
4,168
10,396
4,066
391
8,909
1,487
8,518
0
W
7,647
1,611
3,044
3,064
11,962
12,423
585
4,145
7,817
0
13,136
W
Baron Samedi
PsykoticOutbreak
Baron Samedi
14,783
403
6,299
4,243
11,500
6,370
1,970
7,295
4,205
27,545
0
W
13,976
78
914
1,524
7,750
2,953
2,165
4,706
3,044
30,498
0
L
7,534
1,387
712
1,254
9,064
2,882
684
7,842
1,222
0
16,094
L
5,613
1,793
29
3,905
16,638
7,551
0
12,570
4,068
0
10,717
W
6,755
436
1,811
1,020
8,714
12,640
663
3,695
5,019
10,055
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,556
Gold Earned
41,006
100
Minions Killed
94
0
Camps Cleared
0
1,011,291
Distance Traveled
1,014,660
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baba Yaga
7,815
710
28
3
0
184,845
0
W
Jormungandr
8,745
795
27
2
0
200,135
5
L
Cthulhu
9,400
855
24
2
0
218,331
0
L
Hel
8,436
767
11
1
0
210,996
1
W
Bellona
9,195
836
11
1
0
241,428
0
W
Baron Samedi
9,812
892
24
2
0
186,880
0
W
Ah Puch
9,301
846
36
3
0
198,623
1
L
Neith
7,640
695
22
2
0
190,193
0
L
Vamana
7,715
701
9
1
0
210,295
0
W
Bacchus
8,503
773
2
0
0
184,225
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role