Player Matchup

Fafnir
Fafnir
DJdub-_-2
Fafnir
Level 134
God Stats
1W - 1L
1,196 SR
Queue Stats
142W - 140L
1,508 Elo+
Party 2
Tyr
Tyr
ProSoulGamer260
Tyr
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,391 Elo+
Party 3
Guan Yu
Guan Yu
WTHecatoncheires
Guan Yu
Level 125
God Stats
1W - 2L
1,474 SR
Queue Stats
147W - 150L
1,503 Elo+
Party 2
Bacchus
Bacchus
back2smash
Bacchus
Level 119
God Stats
0W - 1L
1,693 SR
Queue Stats
14W - 17L
1,427 Elo+
Party 3
Nox
Nox
ellamanator98
Nox
Level 39
God Stats
1W - 1L
1,848 SR
Queue Stats
31W - 29L
1,456 Elo+
Party 2
Team Averages
Level 98
1,542 SR
1,457 Elo+

VS

Team Averages
Level 125
1,440 SR
1,403 Elo+
Apollo
Apollo
Colteeezy
Apollo
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,500 Elo+
Party 1
He Bo
He Bo
DRScenario1v1
He Bo
Level 118
God Stats
1W - 0L
1,422 SR
Queue Stats
3W - 6L
1,212 Elo+
Party 1
Fenrir
Fenrir
Tasmanian_Pebble
Fenrir
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
107W - 107L
1,465 Elo+
Party 1
Hera
Hera
dirty und13s
Hera
Level 134
God Stats
13W - 13L
1,361 SR
Queue Stats
526W - 554L
1,378 Elo+
Solo
Hel
Hel
jakewarm1
Hel
Level 146
God Stats
2W - 0L
1,417 SR
Queue Stats
61W - 71L
1,461 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
DJdub-_-2
Fafnir
18
5 / 6 / 9
10,455
747
14,111
26,928
41,397
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
3 / 7 / 7
9,758
697
3,982
25,956
19,869
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
2 / 9 / 13
10,285
735
13,740
28,432
37,060
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bacchus
back2smash
Bacchus
18
7 / 6 / 9
11,257
804
22,581
20,635
14,550
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
3 / 8 / 4
10,482
749
9,632
16,553
7,449
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Colteeezy
Apollo
18
4 / 4 / 19
11,253
804
19,119
16,436
6,937
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
7 / 6 / 12
12,033
860
22,095
12,200
5,087
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

20
5 / 4 / 24
13,291
949
15,564
26,056
22,463
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

20
9 / 2 / 20
13,062
933
21,978
9,750
4,145
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
11 / 4 / 14
12,092
864
18,806
19,781
9,225
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
125
20
Kills
36
36
Deaths
20
42
Assists
89
Player
Kills
Deaths
Assists
KDA
W
Apollo
Colteeezy
Apollo
4
4
19
3.38
L
Fafnir
DJdub-_-2
Fafnir
5
6
9
1.58
W
7
6
12
2.17
L
3
7
7
0.93
W
5
4
24
4.25
L
2
9
13
0.94
L
Bacchus
back2smash
Bacchus
7
6
9
1.92
W
9
2
20
9.5
L
3
8
4
0.63
W
11
4
14
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,046
Damage
97,562
118,504
Taken
84,223
120,325
Mitigated
47,857
35,741
Healing
45,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
Colteeezy
Apollo
19,119
12,068
961
4,564
16,436
6,937
4,048
11,582
4,854
0
44,627
L
Fafnir
DJdub-_-2
Fafnir
14,111
5,317
1,709
5,094
26,928
41,397
255
12,744
14,184
34,188
0
W
22,095
918
1,343
1,420
12,200
5,087
1,212
6,838
5,362
32,161
0
L
3,982
961
191
2,158
25,956
19,869
931
14,939
11,017
0
15,249
W
15,564
3,159
2,181
8,541
26,056
22,463
328
12,712
13,344
3,500
19,266
L
13,740
1,922
8,135
9,309
28,432
37,060
459
14,549
13,883
11
29,957
L
Bacchus
back2smash
Bacchus
22,581
928
2,785
4,142
20,635
14,550
1,316
13,428
7,207
38,213
0
W
21,978
6,226
725
1,050
9,750
4,145
806
3,815
5,935
50,671
0
L
9,632
1,300
259
1,959
16,553
7,449
733
8,886
7,667
22,845
0
W
18,806
2,317
14,109
10,575
19,781
9,225
172
11,388
8,393
26,722
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,237
Gold Earned
61,731
104
Minions Killed
150
0
Camps Cleared
0
1,130,857
Distance Traveled
1,386,172
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
11,253
804
55
4
0
259,022
1
L
Fafnir
10,455
747
23
2
0
225,386
0
W
He Bo
12,033
860
10
1
0
243,975
0
L
Tyr
9,758
697
9
1
0
224,262
0
W
Fenrir
13,291
949
11
1
0
308,261
0
L
Guan Yu
10,285
735
20
1
0
240,946
0
L
Bacchus
11,257
804
26
2
0
236,421
0
W
Hera
13,062
933
54
4
0
278,812
0
L
Nox
10,482
749
26
2
0
203,842
0
W
Hel
12,092
864
20
1
0
296,102
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role