Player Matchup

Cupid
Cupid
AGGRESlVEFEEDlNG
Cupid
Level 150
God Stats
0W - 1L
1,241 SR
Queue Stats
114W - 65L
1,634 Elo+
Party 1
Tyr
Tyr
D4RK3Y3S
Tyr
Level 66
God Stats
5W - 7L
1,524 SR
Queue Stats
39W - 60L
1,450 Elo+
Solo
Olorun
Olorun
MainingCharybdis
Olorun
Level 120
God Stats
9W - 3L
1,943 SR
Queue Stats
313W - 198L
1,663 Elo+
Party 1
Team Averages
Level 112
1,569 SR
1,582 Elo+

VS

Team Averages
Level 101
1,449 SR
1,486 Elo+
Sun Wukong
Sun Wukong
DarknessReign
Sun Wukong
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 27L
1,449 Elo+
Solo
Olorun
Olorun
Michaelgonzo
Olorun
Level 86
God Stats
1W - 0L
1,354 SR
Queue Stats
73W - 75L
1,493 Elo+
Solo
Fenrir
Fenrir
WhyDaFkMyPPHard
Fenrir
Level 90
God Stats
167W - 140L
1,494 SR
Queue Stats
771W - 778L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 2
5,257
876
3,557
4,300
1,425
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

3
0 / 1 / 0
3,998
666
306
1,041
458
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
3 / 4 / 1
5,377
896
4,574
6,385
2,577
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DarknessReign
Sun Wukong
9
2 / 2 / 4
5,616
936
4,002
5,031
4,050
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Olorun
9
3 / 0 / 3
6,071
1,012
3,498
3,106
1,029
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

8
2 / 2 / 3
5,394
899
2,629
5,112
1,879
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
17
4
Kills
7
7
Deaths
4
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
2
2
1
L
0
1
0
0
W
Sun Wukong
DarknessReign
Sun Wukong
2
2
4
2
L
3
4
1
0.88
W
Olorun
3
0
3
4.5
W
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,437
Damage
10,129
11,726
Taken
13,249
4,460
Mitigated
6,958
2,853
Healing
2,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,557
1,925
123
1,271
4,300
1,425
0
1,474
2,826
0
13,605
L
306
20
0
46
1,041
458
0
349
692
0
308
W
Sun Wukong
DarknessReign
Sun Wukong
4,002
275
0
433
5,031
4,050
243
1,471
3,560
0
12,757
L
4,574
2,141
230
1,183
6,385
2,577
0
1,957
4,428
19,393
1,932
W
Olorun
3,498
1,804
419
1,157
3,106
1,029
1,161
679
2,427
15,597
0
W
2,629
1,092
0
496
5,112
1,879
0
1,844
3,268
0
6,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,632
Gold Earned
17,081
64
Minions Killed
64
6
Camps Cleared
0
241,531
Distance Traveled
389,550
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
5,257
876
31
5
1
118,656
1
L
Tyr
3,998
666
1
0
1
16,892
1
W
Sun Wukong
5,616
936
15
3
0
133,287
2
L
Olorun
5,377
896
32
5
4
105,983
1
W
Olorun
6,071
1,012
33
6
0
131,493
0
W
Fenrir
5,394
899
16
3
0
124,770
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role