Player Matchup

Susano
Susano
 
Susano
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Agni
Agni
 
Agni
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
 
Heimdallr
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
 
Khepri
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Langusi
Cthulhu
Level 160
God Stats
1W - 1L
1,594 SR
Queue Stats
184W - 82L
1,697 Elo+
Party 1
Team Averages
Level 130
1,519 SR
1,539 Elo+

VS

Team Averages
Level 132
1,463 SR
1,524 Elo+
Yemoja
Yemoja
FelvisSchresley
Yemoja
Level 160
God Stats
4W - 2L
1,396 SR
Queue Stats
144W - 140L
1,641 Elo+
Solo
Skadi
Skadi
Swaitis
Skadi
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,667 Elo+
Solo
Ganesha
Ganesha
Veljo
Ganesha
Level 117
God Stats
13W - 11L
1,463 SR
Queue Stats
660W - 629L
1,528 Elo+
Solo
Da Ji
Da Ji
ketchupem
Da Ji
Level 126
God Stats
1W - 4L
1,500 SR
Queue Stats
59W - 51L
1,242 Elo+
Solo
Agni
Agni
palesun
Agni
Level 148
God Stats
11W - 12L
1,455 SR
Queue Stats
344W - 367L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
13
3 / 3 / 2
7,310
562
8,861
9,606
3,060
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Agni
 
Agni
12
0 / 5 / 7
6,675
513
4,477
7,050
1,835
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
 
Heimdallr
10
2 / 1 / 1
6,370
490
2,921
5,127
1,166
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Khepri
 
Khepri
11
0 / 4 / 0
6,314
486
4,624
9,535
3,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cthulhu
Langusi
Cthulhu
12
3 / 1 / 2
7,098
546
6,091
6,622
5,357
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 1
8,061
620
4,996
8,985
4,190
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Skadi
Swaitis
Skadi
13
0 / 1 / 1
7,500
577
5,420
6,481
1,723
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Ganesha
Veljo
Ganesha
10
0 / 3 / 5
6,329
487
3,161
11,825
8,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Da Ji
ketchupem
Da Ji
14
8 / 1 / 3
8,532
656
6,652
9,476
3,401
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Agni
palesun
Agni
13
3 / 0 / 1
8,009
616
5,349
8,906
3,369
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
25
8
Kills
14
14
Deaths
8
12
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Susano
 
Susano
3
3
2
1.33
L
Agni
 
Agni
0
5
7
0.7
L
Heimdallr
 
Heimdallr
2
1
1
2.5
L
Khepri
 
Khepri
0
4
0
0
W
3
3
1
1.17
L
Cthulhu
Langusi
Cthulhu
3
1
2
4
W
Skadi
Swaitis
Skadi
0
1
1
0.5
W
Ganesha
Veljo
Ganesha
0
3
5
0.83
W
Da Ji
ketchupem
Da Ji
8
1
3
9.5
W
Agni
palesun
Agni
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,974
Damage
25,578
37,940
Taken
45,673
15,261
Mitigated
21,286
9,077
Healing
17,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
 
Susano
8,861
3,006
0
2,642
9,606
3,060
44
2,474
7,132
0
49,596
L
Agni
 
Agni
4,477
314
0
1,596
7,050
1,835
0
2,023
5,027
38,207
0
L
Heimdallr
 
Heimdallr
2,921
1,621
0
1,079
5,127
1,166
0
1,997
3,130
0
24,018
L
Khepri
 
Khepri
4,624
957
0
1,433
9,535
3,843
0
5,149
4,386
39,773
0
W
4,996
1,287
529
3,486
8,985
4,190
0
2,593
6,200
51,124
5,429
L
Cthulhu
Langusi
Cthulhu
6,091
477
315
2,012
6,622
5,357
0
1,372
5,250
34,942
0
W
Skadi
Swaitis
Skadi
5,420
2,540
0
1,190
6,481
1,723
1,410
1,343
5,138
0
71,082
W
Ganesha
Veljo
Ganesha
3,161
580
0
1,758
11,825
8,603
97
2,489
9,256
12,834
0
W
Da Ji
ketchupem
Da Ji
6,652
1,470
0
5,090
9,476
3,401
0
2,794
6,493
0
49,632
W
Agni
palesun
Agni
5,349
1,283
0
5,218
8,906
3,369
0
5,508
3,394
52,493
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,767
Gold Earned
38,431
368
Minions Killed
474
0
Camps Cleared
0
1,228,834
Distance Traveled
1,281,206
9
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
7,310
562
102
8
0
290,139
0
L
Agni
6,675
513
92
7
0
247,758
4
L
Heimdallr
6,370
490
40
3
0
173,591
2
L
Khepri
6,314
486
68
5
0
249,204
0
W
Yemoja
8,061
620
98
8
0
247,095
4
L
Cthulhu
7,098
546
66
5
0
268,142
3
W
Skadi
7,500
577
154
12
0
243,200
2
W
Ganesha
6,329
487
0
0
0
250,045
5
W
Da Ji
8,532
656
99
8
0
278,222
9
W
Agni
8,009
616
123
9
0
262,644
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role