Player Matchup

Cernunnos
Cernunnos
CawnGuilt
Cernunnos
Level 26
God Stats
13W - 14L
1,603 SR
Queue Stats
113W - 99L
1,578 Elo+
Solo
Discordia
Discordia
Justtrash00
Discordia
Level 6
God Stats
5W - 1L
1,804 SR
Queue Stats
13W - 6L
1,642 Elo+
Party 1
Fafnir
Fafnir
PitufiCuenta292
Fafnir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 5L
1,670 Elo+
Party 1
Sun Wukong
Sun Wukong
ShowbizDig20336
Sun Wukong
Level 9
God Stats
2W - 1L
1,833 SR
Queue Stats
8W - 10L
1,607 Elo+
Solo
Ravana
Ravana
xXDarkAnubisXx0
Ravana
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 25L
1,430 Elo+
Party 1
Team Averages
Level 13
1,648 SR
1,586 Elo+

VS

Team Averages
Level 16
1,674 SR
1,583 Elo+
Cthulhu
Cthulhu
BOTS B GONE
Cthulhu
Level 22
God Stats
3W - 0L
1,939 SR
Queue Stats
26W - 12L
1,588 Elo+
Solo
Thanatos
Thanatos
MaybeEhNot
Thanatos
Level 21
God Stats
27W - 32L
1,839 SR
Queue Stats
110W - 111L
1,631 Elo+
Solo
Hel
Hel
Spiderchelon
Hel
Level 23
God Stats
1W - 1L
1,424 SR
Queue Stats
32W - 27L
1,668 Elo+
Solo
Hera
Hera
angelof_of_death
Hera
Level 7
God Stats
3W - 0L
1,823 SR
Queue Stats
8W - 5L
1,527 Elo+
Solo
Izanami
Izanami
benismnan
Izanami
Level 7
God Stats
3W - 2L
1,343 SR
Queue Stats
21W - 18L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
CawnGuilt
Cernunnos
20
6 / 4 / 3
12,033
523
12,417
16,800
6,907
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Discordia
Justtrash00
Discordia
17
6 / 3 / 7
11,407
496
19,593
16,118
6,626
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
4 / 3 / 6
10,818
470
9,722
23,058
28,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
ShowbizDig20336
Sun Wukong
18
3 / 3 / 4
12,126
527
16,015
32,450
24,914
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
2 / 3 / 5
9,532
414
4,445
9,651
4,597
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BOTS B GONE
Cthulhu
20
3 / 3 / 4
13,142
571
21,593
26,349
28,274
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Thanatos
MaybeEhNot
Thanatos
20
3 / 6 / 5
12,505
544
13,387
21,928
7,840
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
4 / 4 / 8
11,731
510
13,343
19,237
8,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
3 / 6 / 2
10,953
476
12,856
12,380
3,848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
benismnan
Izanami
19
3 / 2 / 4
12,103
526
13,096
15,284
6,210
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
39
21
Kills
16
16
Deaths
21
25
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
BOTS B GONE
Cthulhu
3
3
4
1.67
L
Cernunnos
CawnGuilt
Cernunnos
6
4
3
1.88
L
Discordia
Justtrash00
Discordia
6
3
7
3.17
W
Thanatos
MaybeEhNot
Thanatos
3
6
5
0.92
L
4
3
6
2.33
L
Sun Wukong
ShowbizDig20336
Sun Wukong
3
3
4
1.67
W
4
4
8
2
W
3
6
2
0.67
W
Izanami
benismnan
Izanami
3
2
4
2.5
L
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,192
Damage
74,275
98,077
Taken
95,178
71,405
Mitigated
54,411
28,097
Healing
55,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
BOTS B GONE
Cthulhu
21,593
2,091
1,042
10,970
26,349
28,274
776
4,688
21,529
103,334
0
L
Cernunnos
CawnGuilt
Cernunnos
12,417
6,403
0
4,923
16,800
6,907
386
6,673
9,950
0
101,356
L
Discordia
Justtrash00
Discordia
19,593
1,864
0
2,478
16,118
6,626
594
8,330
7,538
85,182
0
W
Thanatos
MaybeEhNot
Thanatos
13,387
5,930
0
15,641
21,928
7,840
0
7,032
14,668
0
98,950
L
9,722
2,839
0
4,224
23,058
28,361
61
7,939
14,512
33,944
0
L
Sun Wukong
ShowbizDig20336
Sun Wukong
16,015
4,807
0
14,673
32,450
24,914
223
18,385
11,955
0
94,339
W
13,343
599
8,799
11,557
19,237
8,239
311
6,220
12,827
59,170
0
W
12,856
3,485
0
2,500
12,380
3,848
692
6,751
5,088
55,632
0
W
Izanami
benismnan
Izanami
13,096
7,217
0
4,740
15,284
6,210
3,895
3,907
11,263
0
114,894
L
4,445
1,284
0
1,799
9,651
4,597
0
3,286
6,251
0
53,266

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,916
Gold Earned
60,434
602
Minions Killed
691
0
Camps Cleared
0
2,102,567
Distance Traveled
2,234,842
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
13,142
571
194
8
0
438,867
4
L
Cernunnos
12,033
523
155
7
0
411,448
9
L
Discordia
11,407
496
130
6
0
446,933
3
W
Thanatos
12,505
544
136
6
0
486,392
1
L
Fafnir
10,818
470
24
1
0
446,594
2
L
Sun Wukong
12,126
527
199
9
0
425,896
0
W
Hel
11,731
510
89
4
0
468,927
0
W
Hera
10,953
476
96
4
0
404,311
5
W
Izanami
12,103
526
176
8
0
436,345
6
L
Ravana
9,532
414
94
4
0
371,696
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role