Player Matchup

He Bo
He Bo
KESUANI
He Bo
Level 107
God Stats
5W - 5L
1,715 SR
Queue Stats
144W - 165L
1,444 Elo+
Party 1
Da Ji
Da Ji
YisusDNazaretDF
Da Ji
Level 102
God Stats
1W - 0L
1,159 SR
Queue Stats
114W - 113L
1,464 Elo+
Party 1
Gilgamesh
Gilgamesh
winterluyz
Gilgamesh
Level 109
God Stats
4W - 4L
1,418 SR
Queue Stats
165W - 242L
1,365 Elo+
Solo
Team Averages
Level 106
1,430 SR
1,424 Elo+

VS

Team Averages
Level 92
1,346 SR
1,474 Elo+
Xing Tian
Xing Tian
SimoneDeBeauvoir
Xing Tian
Level 72
God Stats
8W - 9L
1,534 SR
Queue Stats
628W - 773L
1,438 Elo+
Solo
Hachiman
Hachiman
SrPolco
Hachiman
Level 94
God Stats
2W - 7L
1,327 SR
Queue Stats
371W - 443L
1,505 Elo+
Solo
Zeus
Zeus
patricio_unico1
Zeus
Level 109
God Stats
11W - 20L
1,178 SR
Queue Stats
509W - 674L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
KESUANI
He Bo
15
0 / 4 / 11
11,475
604
12,234
10,819
3,563
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
13 / 1 / 3
13,537
712
18,591
15,332
6,820
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Gilgamesh
winterluyz
Gilgamesh
16
4 / 2 / 9
12,483
657
16,057
25,719
11,881
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
14
1 / 3 / 4
11,883
625
13,473
31,362
41,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hachiman
SrPolco
Hachiman
14
1 / 7 / 4
10,918
575
10,052
13,073
4,679
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

16
5 / 7 / 1
12,759
672
17,771
11,835
4,340
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
16
17
Kills
7
7
Deaths
17
23
Assists
9
Player
Kills
Deaths
Assists
KDA
W
He Bo
KESUANI
He Bo
0
4
11
1.38
L
Xing Tian
1
3
4
1
L
Hachiman
SrPolco
Hachiman
1
7
4
0.43
W
13
1
3
14.5
L
5
7
1
0.79
W
Gilgamesh
winterluyz
Gilgamesh
4
2
9
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,882
Damage
41,296
51,870
Taken
56,270
22,264
Mitigated
50,162
12,826
Healing
12,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
KESUANI
He Bo
12,234
917
170
1,618
10,819
3,563
297
6,835
3,984
57,135
0
L
Xing Tian
13,473
1,103
0
10,026
31,362
41,143
132
9,926
21,436
27,837
0
L
Hachiman
SrPolco
Hachiman
10,052
5,101
0
742
13,073
4,679
1,129
1,368
11,705
0
30,589
W
18,591
6,300
0
3,510
15,332
6,820
1,857
9,447
5,885
0
40,188
L
17,771
1,084
198
1,092
11,835
4,340
416
1,389
10,446
55,863
0
W
Gilgamesh
winterluyz
Gilgamesh
16,057
3,834
0
7,528
25,719
11,881
404
15,526
10,193
0
43,405

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,495
Gold Earned
35,560
199
Minions Killed
180
9
Camps Cleared
6
1,096,371
Distance Traveled
1,008,641
7
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
11,475
604
105
6
4
329,603
3
L
Xing Tian
11,883
625
15
1
0
393,103
11
L
Hachiman
10,918
575
62
3
3
319,764
2
W
Da Ji
13,537
712
41
2
3
406,333
3
L
Zeus
12,759
672
103
5
3
295,774
8
W
Gilgamesh
12,483
657
53
3
2
360,435
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role