Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
IsacGreat11
Tiamat
Level 66
God Stats
2W - 2L
1,286 SR
Queue Stats
163W - 165L
1,453 Elo+
Solo
Vamana
Vamana
Runningwolf69
Vamana
Level 147
God Stats
15W - 12L
1,565 SR
Queue Stats
484W - 540L
1,433 Elo+
Solo
Ne Zha
Ne Zha
StudderMF
Ne Zha
Level 129
God Stats
2W - 0L
1,644 SR
Queue Stats
35W - 38L
1,371 Elo+
Solo
Artemis
Artemis
xFLOKIx96
Artemis
Level 84
God Stats
8W - 2L
1,880 SR
Queue Stats
245W - 262L
1,405 Elo+
Solo
Team Averages
Level 111
1,575 SR
1,433 Elo+

VS

Team Averages
Level 112
1,524 SR
1,453 Elo+
Ullr
Ullr
 
Ullr
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charybdis
Charybdis
ItsH3ADSHOT23
Charybdis
Level 122
God Stats
1W - 2L
1,279 SR
Queue Stats
289W - 290L
1,421 Elo+
Solo
Geb
Geb
JDIZZZY
Geb
Level 79
God Stats
1W - 7L
1,709 SR
Queue Stats
84W - 113L
1,460 Elo+
Party 1
Fafnir
Fafnir
Shadow_emperor1
Fafnir
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 51L
1,372 Elo+
Party 2
Cthulhu
Cthulhu
Smegedup
Cthulhu
Level 129
God Stats
14W - 4L
1,631 SR
Queue Stats
567W - 582L
1,511 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
16
1 / 2 / 8
9,636
741
18,810
21,651
15,216
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tiamat
17
5 / 5 / 12
10,469
805
12,583
11,220
7,287
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
5 / 4 / 11
10,655
820
10,798
19,416
13,988
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Ne Zha
StudderMF
Ne Zha
18
3 / 2 / 12
10,906
839
13,775
11,286
5,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Artemis
xFLOKIx96
Artemis
17
6 / 5 / 11
10,514
809
17,294
12,148
5,009
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
16
4 / 4 / 8
9,289
715
12,674
14,911
6,255
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charybdis
ItsH3ADSHOT23
Charybdis
16
5 / 6 / 5
9,631
741
13,533
14,284
5,718
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Geb
16
3 / 3 / 10
9,049
696
9,697
19,238
18,881
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
2 / 3 / 13
9,137
703
9,558
18,780
15,569
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
Smegedup
Cthulhu
16
4 / 4 / 11
9,925
763
19,356
16,370
16,081
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
65
20
Kills
18
18
Deaths
20
54
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
2
8
2.5
L
Ullr
 
Ullr
4
4
8
2
W
Tiamat
5
5
12
2.2
L
Charybdis
ItsH3ADSHOT23
Charybdis
5
6
5
1.25
L
Geb
3
3
10
2.67
W
5
4
11
2.63
L
2
3
13
2.83
L
Cthulhu
Smegedup
Cthulhu
4
4
11
2.38
W
Ne Zha
StudderMF
Ne Zha
3
2
12
4.5
W
Artemis
xFLOKIx96
Artemis
6
5
11
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,260
Damage
64,818
75,721
Taken
83,583
47,070
Mitigated
62,504
38,000
Healing
27,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
18,810
439
1,476
10,868
21,651
15,216
231
10,977
10,674
28,974
0
L
Ullr
 
Ullr
12,674
6,320
2,524
2,504
14,911
6,255
1,346
6,227
8,509
0
24,064
W
Tiamat
12,583
1,318
1,144
3,557
11,220
7,287
583
6,133
5,087
20,374
0
L
Charybdis
ItsH3ADSHOT23
Charybdis
13,533
5,938
1,180
2,191
14,284
5,718
596
4,845
9,264
0
24,297
L
Geb
9,697
378
1,581
2,362
19,238
18,881
369
7,235
11,773
14,152
0
W
10,798
5,884
2,236
7,175
19,416
13,988
1,086
7,759
11,657
303
22,329
L
9,558
2,947
2,989
6,329
18,780
15,569
100
5,399
12,871
18,141
0
L
Cthulhu
Smegedup
Cthulhu
19,356
1,429
3,503
2,248
16,370
16,081
441
6,490
9,509
35,595
0
W
Ne Zha
StudderMF
Ne Zha
13,775
1,406
1,433
6,057
11,286
5,570
1,681
6,932
4,354
0
32,643
W
Artemis
xFLOKIx96
Artemis
17,294
6,607
1,400
2,654
12,148
5,009
1,562
6,810
5,338
0
29,566

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,180
Gold Earned
47,031
138
Minions Killed
117
0
Camps Cleared
0
1,169,953
Distance Traveled
1,127,475
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,636
741
22
2
0
249,709
0
L
Ullr
9,289
715
25
2
0
212,091
1
W
Tiamat
10,469
805
15
1
0
234,941
0
L
Charybdis
9,631
741
29
2
0
178,643
0
L
Geb
9,049
696
4
0
0
244,608
0
W
Vamana
10,655
820
22
2
0
223,872
4
L
Fafnir
9,137
703
16
1
0
241,891
0
L
Cthulhu
9,925
763
43
3
0
250,242
1
W
Ne Zha
10,906
839
42
3
0
266,553
2
W
Artemis
10,514
809
37
3
0
194,878
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role