Player Matchup

Tiamat
Tiamat
Devela233
Tiamat
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,639 Elo+
Party 3
Neith
Neith
IFunkyCheese
Neith
Level 41
God Stats
1W - 3L
1,757 SR
Queue Stats
121W - 104L
1,572 Elo+
Solo
Nemesis
Nemesis
MuertoDeHambre
Nemesis
Level 27
God Stats
12W - 7L
1,774 SR
Queue Stats
109W - 109L
1,494 Elo+
Party 1
Terra
Terra
SabineRose
Terra
Level 64
God Stats
1W - 1L
1,524 SR
Queue Stats
2W - 7L
1,301 Elo+
Party 3
Cabrakan
Cabrakan
lupiotwenty
Cabrakan
Level 86
God Stats
31W - 38L
1,507 SR
Queue Stats
464W - 493L
1,573 Elo+
Party 1
Team Averages
Level 47
1,613 SR
1,516 Elo+

VS

Team Averages
Level 73
1,403 SR
1,541 Elo+
Pele
Pele
AlexStratos
Pele
Level 102
God Stats
1W - 0L
1,327 SR
Queue Stats
37W - 32L
1,588 Elo+
Party 2
Achilles
Achilles
FragGenade
Achilles
Level 82
God Stats
1W - 1L
1,412 SR
Queue Stats
13W - 14L
1,482 Elo+
Party 2
Baba Yaga
Baba Yaga
ItsToddly
Baba Yaga
Level 78
God Stats
7W - 5L
1,538 SR
Queue Stats
126W - 130L
1,458 Elo+
Party 2
Sol
Sol
MCOSET
Sol
Level 23
God Stats
3W - 3L
1,169 SR
Queue Stats
60W - 55L
1,587 Elo+
Party 2
Gilgamesh
Gilgamesh
Purple025
Gilgamesh
Level 82
God Stats
9W - 5L
1,569 SR
Queue Stats
675W - 663L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Devela233
Tiamat
10
2 / 5 / 0
6,648
511
4,529
7,962
3,109
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

11
1 / 3 / 0
6,654
512
3,002
6,820
2,251
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 3 / 2
7,051
542
4,649
11,418
4,266
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Terra
9
0 / 2 / 1
5,604
431
2,656
8,789
5,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Cabrakan
lupiotwenty
Cabrakan
12
3 / 4 / 0
7,176
552
6,992
8,991
8,897
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 4 / 6
7,739
595
11,477
11,448
3,882
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Achilles
FragGenade
Achilles
10
4 / 0 / 6
7,023
540
4,022
8,845
7,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Baba Yaga
ItsToddly
Baba Yaga
12
3 / 0 / 5
7,169
551
3,825
5,699
2,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sol
MCOSET
Sol
12
2 / 0 / 4
7,353
566
8,286
8,421
2,809
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gilgamesh
Purple025
Gilgamesh
11
1 / 3 / 1
6,361
489
3,730
9,112
5,270
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
39
7
Kills
17
17
Deaths
7
3
Assists
22
Player
Kills
Deaths
Assists
KDA
W
7
4
6
2.5
L
Tiamat
Devela233
Tiamat
2
5
0
0.4
W
Achilles
FragGenade
Achilles
4
0
6
7
L
1
3
0
0.33
W
Baba Yaga
ItsToddly
Baba Yaga
3
0
5
5.5
W
Sol
MCOSET
Sol
2
0
4
4
L
1
3
2
0.67
W
Gilgamesh
Purple025
Gilgamesh
1
3
1
0.5
L
Terra
0
2
1
0.25
L
Cabrakan
lupiotwenty
Cabrakan
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,828
Damage
31,340
43,980
Taken
43,525
23,679
Mitigated
21,371
12,098
Healing
13,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,477
3,479
0
2,350
11,448
3,882
86
2,160
9,196
0
54,015
L
Tiamat
Devela233
Tiamat
4,529
670
0
2,295
7,962
3,109
0
3,045
4,917
24,695
0
W
Achilles
FragGenade
Achilles
4,022
785
0
2,371
8,845
7,408
100
2,448
6,205
0
13,454
L
3,002
589
0
1,675
6,820
2,251
0
2,399
4,421
0
43,718
W
Baba Yaga
ItsToddly
Baba Yaga
3,825
41
0
1,169
5,699
2,002
433
1,831
3,622
43,752
0
W
Sol
MCOSET
Sol
8,286
1,995
0
5,043
8,421
2,809
1,304
1,820
6,583
47,076
2,464
L
4,649
1,585
0
2,932
11,418
4,266
0
3,184
8,234
0
43,595
W
Gilgamesh
Purple025
Gilgamesh
3,730
928
0
2,978
9,112
5,270
0
5,522
3,590
479
30,686
L
Terra
2,656
330
224
2,738
8,789
5,156
0
2,481
6,308
8,647
0
L
Cabrakan
lupiotwenty
Cabrakan
6,992
1,456
0
2,234
8,991
8,897
0
881
8,110
41,550
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,133
Gold Earned
35,645
312
Minions Killed
315
0
Camps Cleared
0
1,224,271
Distance Traveled
1,338,502
13
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
7,739
595
71
5
0
264,203
5
L
Tiamat
6,648
511
57
4
0
218,503
0
W
Achilles
7,023
540
14
1
0
273,647
7
L
Neith
6,654
512
84
6
0
224,595
3
W
Baba Yaga
7,169
551
80
6
0
284,339
6
W
Sol
7,353
566
96
7
0
258,088
3
L
Nemesis
7,051
542
85
7
0
270,639
6
W
Gilgamesh
6,361
489
54
4
0
258,225
3
L
Terra
5,604
431
5
0
0
284,399
2
L
Cabrakan
7,176
552
81
6
0
226,135
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role