Player Matchup

King Arthur
King Arthur
Apex Stryder314
King Arthur
Level 115
God Stats
22W - 25L
1,518 SR
Queue Stats
506W - 548L
1,440 Elo+
Solo
Heimdallr
Heimdallr
DankSinatra__
Heimdallr
Level 141
God Stats
5W - 16L
1,334 SR
Queue Stats
946W - 939L
1,505 Elo+
Solo
Yemoja
Yemoja
Dark_Reaver_420
Yemoja
Level 58
God Stats
10W - 8L
1,718 SR
Queue Stats
21W - 28L
1,457 Elo+
Party 1
Eset
Eset
TPIY4life1234
Eset
Level 125
God Stats
0W - 2L
1,270 SR
Queue Stats
369W - 339L
1,609 Elo+
Party 1
Bakasura
Bakasura
xninjastrikerX
Bakasura
Level 107
God Stats
0W - 2L
1,317 SR
Queue Stats
112W - 112L
1,487 Elo+
Solo
Team Averages
Level 109
1,431 SR
1,500 Elo+

VS

Team Averages
Level 125
1,494 SR
1,506 Elo+
Chernobog
Chernobog
 
Chernobog
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Deliriu
Zhong Kui
Level 81
God Stats
12W - 10L
1,530 SR
Queue Stats
129W - 128L
1,480 Elo+
Solo
Sylvanus
Sylvanus
EDOM SLAYER4596
Sylvanus
Level 82
God Stats
2W - 0L
1,741 SR
Queue Stats
179W - 151L
1,514 Elo+
Solo
Hera
Hera
Shinjiwolf74
Hera
Level 160
God Stats
1W - 3L
1,197 SR
Queue Stats
194W - 174L
1,512 Elo+
Party 2
Nemesis
Nemesis
The1CalledStud
Nemesis
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
123W - 106L
1,524 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Apex Stryder314
King Arthur
11
0 / 2 / 1
6,377
456
2,362
9,879
3,779
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Heimdallr
DankSinatra__
Heimdallr
13
1 / 1 / 0
7,053
504
6,038
5,975
1,789
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

10
0 / 1 / 0
6,059
433
2,227
8,814
5,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
2 / 3 / 0
7,043
503
3,870
7,963
2,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bakasura
12
1 / 3 / 0
7,013
501
5,083
10,665
4,883
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
12
0 / 1 / 3
6,741
482
3,695
6,215
1,612
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Zhong Kui
Deliriu
Zhong Kui
14
3 / 1 / 1
8,273
591
7,520
8,353
3,812
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sylvanus
11
2 / 0 / 1
6,786
485
2,986
9,117
7,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
1 / 1 / 3
7,750
554
7,382
5,849
2,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

13
4 / 1 / 3
7,723
552
4,155
7,500
3,133
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
21
4
Kills
10
10
Deaths
4
1
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Chernobog
 
Chernobog
0
1
3
1.5
L
King Arthur
Apex Stryder314
King Arthur
0
2
1
0.25
L
Heimdallr
DankSinatra__
Heimdallr
1
1
0
1
L
0
1
0
0
W
Zhong Kui
Deliriu
Zhong Kui
3
1
1
3.5
W
Sylvanus
2
0
1
2.5
W
1
1
3
2.5
L
2
3
0
0.67
W
4
1
3
5.5
L
Bakasura
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,580
Damage
25,738
43,296
Taken
37,034
18,723
Mitigated
18,058
16,039
Healing
19,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
 
Chernobog
3,695
1,765
0
2,098
6,215
1,612
0
546
5,669
0
47,159
L
King Arthur
Apex Stryder314
King Arthur
2,362
425
0
3,992
9,879
3,779
0
3,099
6,780
0
42,057
L
Heimdallr
DankSinatra__
Heimdallr
6,038
2,816
0
2,121
5,975
1,789
0
1,455
4,520
0
52,624
L
2,227
421
1,393
2,264
8,814
5,514
11
3,298
5,516
16,533
0
W
Zhong Kui
Deliriu
Zhong Kui
7,520
1,548
0
6,800
8,353
3,812
622
0
7,240
46,756
0
W
Sylvanus
2,986
952
1,045
3,678
9,117
7,470
0
1,242
7,875
22,025
0
W
7,382
1,687
0
2,967
5,849
2,031
0
2,252
3,597
56,780
0
L
3,870
134
429
2,016
7,963
2,758
0
3,157
4,806
50,573
0
W
4,155
1,126
0
2,624
7,500
3,133
0
2,225
5,275
0
49,185
L
Bakasura
5,083
2,957
0
3,824
10,665
4,883
0
6,879
3,786
0
22,818

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,545
Gold Earned
37,273
399
Minions Killed
423
0
Camps Cleared
0
1,329,917
Distance Traveled
1,257,524
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
6,741
482
96
7
0
271,906
3
L
King Arthur
6,377
456
88
6
0
303,590
2
L
Heimdallr
7,053
504
108
8
0
236,029
2
L
Yemoja
6,059
433
21
2
0
243,614
7
W
Zhong Kui
8,273
591
89
6
0
201,754
0
W
Sylvanus
6,786
485
38
3
0
238,155
0
W
Hera
7,750
554
114
8
0
246,739
4
L
Eset
7,043
503
108
8
0
255,649
6
W
Nemesis
7,723
552
86
6
0
298,970
4
L
Bakasura
7,013
501
74
5
0
291,035
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role