Player Matchup

Thor
Thor
NameIsClutch
Thor
Level 24
God Stats
4W - 2L
1,669 SR
Queue Stats
168W - 135L
1,424 Elo+
Party 1
Anubis
Anubis
QueenDurr
Anubis
Level 9
God Stats
2W - 6L
1,327 SR
Queue Stats
2W - 10L
1,233 Elo+
Party 1
Chaac
Chaac
j0k3z0nu
Chaac
Level 69
God Stats
1W - 1L
1,699 SR
Queue Stats
295W - 283L
1,404 Elo+
Party 1
Team Averages
Level 34
1,565 SR
1,353 Elo+

VS

Team Averages
Level 27
1,439 SR
1,404 Elo+
Sun Wukong
Sun Wukong
AmaurYoY
Sun Wukong
Level 8
God Stats
5W - 6L
1,458 SR
Queue Stats
6W - 7L
1,236 Elo+
Solo
Thor
Thor
Peanut860
Thor
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 16L
1,511 Elo+
Solo
Merlin
Merlin
ZergMcSings
Merlin
Level 65
God Stats
5W - 4L
1,358 SR
Queue Stats
125W - 171L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 9 / 4
10,378
649
11,477
16,681
6,370
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
QueenDurr
Anubis
11
0 / 10 / 1
8,809
551
3,172
12,914
5,003
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
j0k3z0nu
Chaac
14
4 / 6 / 2
11,410
713
13,796
23,040
26,164
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AmaurYoY
Sun Wukong
16
6 / 1 / 13
11,489
718
7,290
18,868
19,696
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thor
16
16 / 2 / 7
13,185
824
21,441
14,504
6,898
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
15
3 / 3 / 16
11,136
696
17,506
12,375
4,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
61
6
Kills
25
25
Deaths
6
7
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
AmaurYoY
Sun Wukong
6
1
13
12.5
L
2
9
4
0.44
W
Thor
16
2
7
9.75
L
Anubis
QueenDurr
Anubis
0
10
1
0.05
W
Merlin
3
3
16
3.67
L
Chaac
j0k3z0nu
Chaac
4
6
2
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,445
Damage
46,237
52,635
Taken
45,747
37,537
Mitigated
31,472
9,570
Healing
10,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
AmaurYoY
Sun Wukong
7,290
1,544
677
4,935
18,868
19,696
260
2,054
16,184
0
35,901
L
11,477
3,421
0
1,918
16,681
6,370
0
5,423
11,258
0
33,687
W
Thor
21,441
7,168
0
2,076
14,504
6,898
681
1,304
12,710
0
52,160
L
Anubis
QueenDurr
Anubis
3,172
171
0
1,178
12,914
5,003
0
2,440
10,474
19,132
0
W
Merlin
17,506
1,858
414
2,740
12,375
4,878
1,417
650
11,212
52,435
0
L
Chaac
j0k3z0nu
Chaac
13,796
2,184
73
6,401
23,040
26,164
0
10,026
13,014
0
31,337

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,597
Gold Earned
35,810
140
Minions Killed
195
3
Camps Cleared
10
720,308
Distance Traveled
806,083
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
11,489
718
39
2
2
276,093
0
L
Thor
10,378
649
37
2
2
242,611
5
W
Thor
13,185
824
61
4
4
254,778
3
L
Anubis
8,809
551
54
3
0
191,611
0
W
Merlin
11,136
696
95
6
4
275,212
2
L
Chaac
11,410
713
49
3
1
286,086
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role