Player Matchup

Ra
Ra
 
Ra
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Dragonfire962
Horus
Level 58
God Stats
1W - 2L
1,507 SR
Queue Stats
71W - 95L
1,458 Elo+
Party 1
Geb
Geb
Natblida8616
Geb
Level 80
God Stats
7W - 12L
1,554 SR
Queue Stats
128W - 132L
1,395 Elo+
Party 1
Sylvanus
Sylvanus
Truskeelz
Sylvanus
Level 160
God Stats
9W - 4L
1,663 SR
Queue Stats
369W - 368L
1,491 Elo+
Solo
Izanami
Izanami
WaspWell69
Izanami
Level 61
God Stats
8W - 8L
1,629 SR
Queue Stats
90W - 91L
1,399 Elo+
Party 1
Team Averages
Level 96
1,571 SR
1,449 Elo+

VS

Team Averages
Level 106
1,536 SR
1,428 Elo+
Hera
Hera
BabyLiciousKB
Hera
Level 121
God Stats
39W - 39L
1,472 SR
Queue Stats
971W - 963L
1,444 Elo+
Solo
Bellona
Bellona
ItsJikoBruh
Bellona
Level 95
God Stats
9W - 8L
1,506 SR
Queue Stats
244W - 259L
1,428 Elo+
Solo
Chiron
Chiron
PlagueBearerMay
Chiron
Level 107
God Stats
1W - 0L
1,643 SR
Queue Stats
3W - 4L
1,416 Elo+
Party 2
Nike
Nike
PlagueLordWiLis
Nike
Level 108
God Stats
2W - 0L
1,467 SR
Queue Stats
10W - 11L
1,416 Elo+
Party 2
Cerberus
Cerberus
sakari_12
Cerberus
Level 98
God Stats
10W - 9L
1,590 SR
Queue Stats
471W - 566L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
1 / 2 / 0
6,380
638
2,339
4,602
1,525
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

6
0 / 3 / 0
4,063
406
2,716
5,361
1,393
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
0 / 1 / 0
4,764
476
1,799
5,558
2,298
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sylvanus
Truskeelz
Sylvanus
10
0 / 1 / 0
5,273
527
3,939
4,835
2,378
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Izanami
WaspWell69
Izanami
7
0 / 1 / 0
4,750
475
1,465
4,292
1,096
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 0
5,941
594
2,955
4,547
1,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
ItsJikoBruh
Bellona
10
1 / 0 / 1
5,550
555
2,404
6,121
4,299
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
2 / 0 / 2
5,425
543
3,906
3,533
749
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
0 / 0 / 2
5,258
526
2,020
5,053
1,738
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cerberus
sakari_12
Cerberus
9
3 / 0 / 2
5,888
589
3,815
6,070
3,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
15
1
Kills
8
8
Deaths
1
0
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
1
2
0
0.5
W
2
1
0
2
L
0
3
0
0
W
Bellona
ItsJikoBruh
Bellona
1
0
1
1.5
L
0
1
0
0
W
2
0
2
3
W
0
0
2
1
L
Sylvanus
Truskeelz
Sylvanus
0
1
0
0
L
Izanami
WaspWell69
Izanami
0
1
0
0
W
Cerberus
sakari_12
Cerberus
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,258
Damage
15,100
24,648
Taken
25,324
8,690
Mitigated
12,369
5,211
Healing
12,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
2,339
297
0
1,448
4,602
1,525
0
2,322
2,280
47,524
0
W
2,955
639
0
1,250
4,547
1,648
0
2,308
2,239
39,770
0
L
2,716
1,677
296
341
5,361
1,393
0
1,580
3,781
0
12,290
W
Bellona
ItsJikoBruh
Bellona
2,404
692
0
3,320
6,121
4,299
0
2,748
3,373
0
26,586
L
1,799
199
627
483
5,558
2,298
0
1,416
4,142
19,469
0
W
3,906
1,951
389
2,120
3,533
749
558
594
2,939
0
26,569
W
2,020
0
0
1,600
5,053
1,738
0
153
4,900
0
24,692
L
Sylvanus
Truskeelz
Sylvanus
3,939
1,568
75
1,941
4,835
2,378
0
312
4,523
23,345
5,591
L
Izanami
WaspWell69
Izanami
1,465
518
0
0
4,292
1,096
0
1,140
3,152
0
24,954
W
Cerberus
sakari_12
Cerberus
3,815
465
0
3,887
6,070
3,935
164
1,596
4,474
24,630
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,230
Gold Earned
28,062
291
Minions Killed
341
0
Camps Cleared
0
954,035
Distance Traveled
956,276
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,380
638
99
10
0
218,084
5
W
Hera
5,941
594
83
8
0
187,786
4
L
Horus
4,063
406
27
3
0
191,083
0
W
Bellona
5,550
555
59
6
0
203,450
2
L
Geb
4,764
476
36
4
0
179,032
0
W
Chiron
5,425
543
60
6
0
174,616
1
W
Nike
5,258
526
64
6
0
216,237
0
L
Sylvanus
5,273
527
67
7
0
176,488
1
L
Izanami
4,750
475
62
6
0
189,348
0
W
Cerberus
5,888
589
75
8
0
174,187
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role