Player Matchup

Odin
Odin
DrFoldgish
Odin
Level 98
God Stats
9W - 1L
1,500 SR
Queue Stats
154W - 114L
1,549 Elo+
Party 2
Zeus
Zeus
Leionis
Zeus
Level 71
God Stats
2W - 0L
1,706 SR
Queue Stats
66W - 42L
1,500 Elo+
Party 2
Da Ji
Da Ji
LiamTheRiam
Da Ji
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 28L
1,484 Elo+
Party 2
Team Averages
Level 93
1,569 SR
1,511 Elo+

VS

Team Averages
Level 65
1,488 SR
1,405 Elo+
Baron Samedi
Baron Samedi
GreatGrungus
Baron Samedi
Level 127
God Stats
1W - 2L
1,763 SR
Queue Stats
166W - 150L
1,577 Elo+
Party 1
Cthulhu
Cthulhu
KALEF117
Cthulhu
Level 6
God Stats
1W - 4L
1,341 SR
Queue Stats
4W - 12L
1,185 Elo+
Solo
Hachiman
Hachiman
SON OF TURKLOR
Hachiman
Level 62
God Stats
5W - 10L
1,361 SR
Queue Stats
67W - 78L
1,453 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
8 / 3 / 10
9,358
851
11,081
9,287
4,733
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zeus
Leionis
Zeus
13
7 / 2 / 11
9,249
841
12,130
7,475
2,574
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
5 / 5 / 13
8,983
817
3,871
8,473
3,103
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
GreatGrungus
Baron Samedi
11
2 / 6 / 8
8,170
743
6,574
8,579
3,467
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
KALEF117
Cthulhu
13
4 / 6 / 4
9,328
848
2,679
13,592
7,557
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hachiman
10
3 / 8 / 4
7,737
703
3,413
10,157
3,039
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
25
20
Kills
9
10
Deaths
20
34
Assists
16
Player
Kills
Deaths
Assists
KDA
W
8
3
10
4.33
L
Baron Samedi
GreatGrungus
Baron Samedi
2
6
8
1
L
Cthulhu
KALEF117
Cthulhu
4
6
4
1
W
Zeus
Leionis
Zeus
7
2
11
6.25
W
5
5
13
2.3
L
Hachiman
3
8
4
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,082
Damage
12,666
25,235
Taken
32,328
10,410
Mitigated
14,063
4,956
Healing
3,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,081
1,822
185
848
9,287
4,733
270
2,902
5,956
0
22,828
L
Baron Samedi
GreatGrungus
Baron Samedi
6,574
622
315
960
8,579
3,467
0
2,770
5,809
17,493
0
L
Cthulhu
KALEF117
Cthulhu
2,679
375
0
1,617
13,592
7,557
0
5,600
7,992
18,732
0
W
Zeus
Leionis
Zeus
12,130
1,659
678
2,508
7,475
2,574
908
3,081
3,964
36,992
0
W
3,871
1,384
0
737
8,473
3,103
1,078
2,878
5,369
0
24,680
L
Hachiman
3,413
1,489
0
584
10,157
3,039
0
3,980
6,177
0
8,271

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,590
Gold Earned
25,235
111
Minions Killed
73
5
Camps Cleared
3
583,700
Distance Traveled
458,483
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
9,358
851
30
3
0
205,587
0
L
Baron Samedi
8,170
743
26
2
1
142,296
3
L
Cthulhu
9,328
848
27
2
1
176,586
1
W
Zeus
9,249
841
46
4
1
170,608
3
W
Da Ji
8,983
817
35
3
4
207,505
3
L
Hachiman
7,737
703
20
2
1
139,601
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role