Player Matchup

Serqet
Serqet
 
Serqet
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Camazotz
Camazotz
GentlePenguin
Camazotz
Level 115
God Stats
1W - 0L
1,714 SR
Queue Stats
32W - 12L
1,759 Elo+
Party 2
Sylvanus
Sylvanus
Nikofuscan
Sylvanus
Level 149
God Stats
39W - 26L
1,691 SR
Queue Stats
121W - 109L
1,486 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
SquishySquid
Ah Muzen Cab
Level 26
God Stats
1W - 0L
1,796 SR
Queue Stats
19W - 7L
1,690 Elo+
Party 2
Nu Wa
Nu Wa
diarmuid16
Nu Wa
Level 27
God Stats
27W - 7L
1,810 SR
Queue Stats
60W - 31L
1,615 Elo+
Party 2
Team Averages
Level 93
1,702 SR
1,610 Elo+

VS

Team Averages
Level 81
1,564 SR
1,522 Elo+
Chernobog
Chernobog
CareGing
Chernobog
Level 107
God Stats
13W - 12L
1,571 SR
Queue Stats
166W - 166L
1,498 Elo+
Party 4
Bellona
Bellona
CoreanCandyCorn
Bellona
Level 79
God Stats
13W - 18L
1,421 SR
Queue Stats
206W - 201L
1,501 Elo+
Party 4
Merlin
Merlin
MattyIce1724
Merlin
Level 124
God Stats
8W - 15L
1,488 SR
Queue Stats
413W - 407L
1,512 Elo+
Party 1
Mulan
Mulan
leoadonis18
Mulan
Level 59
God Stats
3W - 5L
1,710 SR
Queue Stats
206W - 217L
1,532 Elo+
Party 1
Sylvanus
Sylvanus
waistingtime
Sylvanus
Level 37
God Stats
23W - 19L
1,630 SR
Queue Stats
190W - 166L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
12
1 / 2 / 2
6,992
499
4,944
8,147
3,780
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Camazotz
GentlePenguin
Camazotz
10
4 / 2 / 3
7,133
510
5,250
8,389
5,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sylvanus
Nikofuscan
Sylvanus
13
2 / 1 / 1
7,970
569
5,869
12,164
8,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Ah Muzen Cab
SquishySquid
Ah Muzen Cab
15
4 / 2 / 4
8,741
624
10,690
8,364
2,850
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nu Wa
13
2 / 2 / 4
7,493
535
5,639
4,367
1,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
CareGing
Chernobog
12
2 / 5 / 2
7,109
508
4,734
9,706
3,076
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
1 / 1 / 0
6,642
474
7,175
13,344
11,805
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
14
2 / 1 / 1
7,842
560
2,653
5,369
1,644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 3 / 1
6,906
493
5,110
10,333
3,900
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Sylvanus
waistingtime
Sylvanus
11
3 / 3 / 2
6,263
447
7,793
10,581
7,667
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
14
13
Kills
8
9
Deaths
13
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
1
2
2
1
L
Chernobog
CareGing
Chernobog
2
5
2
0.6
L
1
1
0
1
W
Camazotz
GentlePenguin
Camazotz
4
2
3
2.75
L
Merlin
2
1
1
2.5
W
Sylvanus
Nikofuscan
Sylvanus
2
1
1
2.5
W
Ah Muzen Cab
SquishySquid
Ah Muzen Cab
4
2
4
3
W
Nu Wa
2
2
4
2
L
0
3
1
0.17
L
Sylvanus
waistingtime
Sylvanus
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,392
Damage
27,465
41,431
Taken
49,333
22,346
Mitigated
28,092
11,709
Healing
16,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
4,944
1,195
0
713
8,147
3,780
0
1,251
6,629
0
35,331
L
Chernobog
CareGing
Chernobog
4,734
2,906
0
1,947
9,706
3,076
0
206
9,476
0
38,188
L
7,175
1,186
0
4,101
13,344
11,805
0
5,087
7,631
0
33,534
W
Camazotz
GentlePenguin
Camazotz
5,250
1,158
0
1,729
8,389
5,484
23
3,139
5,173
0
8,686
L
Merlin
2,653
90
0
1,500
5,369
1,644
199
1,574
3,435
52,547
0
W
Sylvanus
Nikofuscan
Sylvanus
5,869
2,181
1,110
4,844
12,164
8,912
0
1,211
9,801
44,663
0
W
Ah Muzen Cab
SquishySquid
Ah Muzen Cab
10,690
4,404
0
2,418
8,364
2,850
3,767
1,814
6,550
0
73,337
W
Nu Wa
5,639
901
0
895
4,367
1,320
470
1,833
2,365
39,767
0
L
5,110
854
0
4,212
10,333
3,900
0
2,755
7,460
0
49,639
L
Sylvanus
waistingtime
Sylvanus
7,793
2,311
887
3,751
10,581
7,667
0
1,326
9,157
21,072
6,529

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,329
Gold Earned
34,762
385
Minions Killed
439
0
Camps Cleared
0
1,304,380
Distance Traveled
1,230,724
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
6,992
499
67
5
0
280,953
5
L
Chernobog
7,109
508
101
7
0
237,541
2
L
Bellona
6,642
474
81
6
0
254,639
1
W
Camazotz
7,133
510
10
1
0
278,497
0
L
Merlin
7,842
560
120
9
0
236,610
5
W
Sylvanus
7,970
569
80
6
0
230,339
6
W
Ah Muzen Cab
8,741
624
134
10
0
257,390
0
W
Nu Wa
7,493
535
94
7
0
257,201
5
L
Mulan
6,906
493
102
7
0
263,551
1
L
Sylvanus
6,263
447
35
3
0
238,383
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role