Player Matchup

Nemesis
Nemesis
Masters
 
Nemesis
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Artio
Artio
Masters
 
Artio
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Tyr
Tyr
Masters
DaBys
Tyr
Masters
Level 160
God Stats
22W - 19L
1,677 SR
Queue Stats
225W - 236L
2,516 MMR
Solo
Kukulkan
Kukulkan
Platinum I
NikHaro
Kukulkan
Platinum I
Level 160
God Stats
3W - 0L
1,991 SR
Queue Stats
63W - 41L
2,311 MMR
Party 2
Sylvanus
Sylvanus
Platinum IV
PPdetective
Sylvanus
Platinum IV
Level 98
God Stats
2W - 1L
1,500 SR
Queue Stats
39W - 15L
2,350 MMR
Party 2
Team Averages
Diamond III
Diamond III
Average Tier
Level 148
1,634 SR
2,035 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 149
1,657 SR
2,211 MMR
Hachiman
Hachiman
Diamond I
 
Hachiman
Diamond I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cabrakan
Cabrakan
Diamond IV
Freshtrip
Cabrakan
Diamond IV
Level 159
God Stats
1W - 2L
1,857 SR
Queue Stats
346W - 344L
2,199 MMR
Solo
Sun Wukong
Sun Wukong
Diamond I
Nagatari
Sun Wukong
Diamond I
Level 160
God Stats
13W - 8L
1,780 SR
Queue Stats
371W - 344L
2,466 MMR
Solo
Merlin
Merlin
Diamond II
PòwerRangerBlue
Merlin
Diamond II
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
47W - 61L
2,608 MMR
Solo
Camazotz
Camazotz
Diamond I
Wesly69
Camazotz
Diamond I
Level 157
God Stats
11W - 18L
1,650 SR
Queue Stats
521W - 515L
2,283 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
6 / 0 / 3
7,369
737
4,617
5,228
1,957
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artio
 
Artio
10
1 / 3 / 8
6,239
624
4,270
11,769
9,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tyr
DaBys
Tyr
12
4 / 0 / 5
7,167
717
5,806
8,209
6,553
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
NikHaro
Kukulkan
11
0 / 1 / 4
6,734
673
5,095
3,626
1,059
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
PPdetective
Sylvanus
12
5 / 1 / 0
6,815
682
5,796
5,739
3,051
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
PersephoneMorgan Le FayTiamatUllrGeb

VS

Bans
AthenaJanusLokiRaijinSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
9
0 / 4 / 5
5,158
516
5,212
7,301
1,517
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cabrakan
Freshtrip
Cabrakan
7
0 / 4 / 4
4,846
485
1,892
8,939
5,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Sun Wukong
Nagatari
Sun Wukong
11
1 / 2 / 0
5,865
587
2,347
7,076
4,312
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

10
3 / 2 / 2
5,978
598
5,749
4,355
1,307
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Camazotz
Wesly69
Camazotz
9
1 / 4 / 0
5,344
534
1,478
7,981
2,881
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
16
16
Kills
5
5
Deaths
16
20
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
6
0
3
7.5
W
Artio
 
Artio
1
3
8
1.67
L
Hachiman
 
Hachiman
0
4
5
0.63
W
Tyr
DaBys
Tyr
4
0
5
6.5
L
Cabrakan
Freshtrip
Cabrakan
0
4
4
0.5
L
Sun Wukong
Nagatari
Sun Wukong
1
2
0
0.5
W
Kukulkan
NikHaro
Kukulkan
0
1
4
2
W
Sylvanus
PPdetective
Sylvanus
5
1
0
5
L
3
2
2
2
L
Camazotz
Wesly69
Camazotz
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,584
Damage
16,678
34,571
Taken
35,652
22,401
Mitigated
15,381
15,332
Healing
10,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
4,617
1,403
0
3,384
5,228
1,957
0
780
4,394
0
45,987
W
Artio
 
Artio
4,270
617
1,008
3,687
11,769
9,781
0
3,844
7,737
12,584
0
L
Hachiman
 
Hachiman
5,212
3,452
0
1,425
7,301
1,517
0
3,428
3,873
0
25,595
W
Tyr
DaBys
Tyr
5,806
642
0
3,704
8,209
6,553
27
631
7,528
0
39,220
L
Cabrakan
Freshtrip
Cabrakan
1,892
319
0
1,548
8,939
5,364
0
5,326
3,613
10,946
0
L
Sun Wukong
Nagatari
Sun Wukong
2,347
463
0
3,137
7,076
4,312
0
1,270
5,806
0
32,437
W
Kukulkan
NikHaro
Kukulkan
5,095
473
0
420
3,626
1,059
560
631
2,879
48,966
0
W
Sylvanus
PPdetective
Sylvanus
5,796
1,865
1,054
2,075
5,739
3,051
0
1,267
4,392
36,783
9,276
L
5,749
452
0
490
4,355
1,307
0
1,839
2,516
36,259
0
L
Camazotz
Wesly69
Camazotz
1,478
407
0
3,461
7,981
2,881
0
2,380
5,601
0
31,519

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,324
Gold Earned
27,191
393
Minions Killed
289
0
Camps Cleared
0
1,132,639
Distance Traveled
1,034,613
20
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,369
737
93
9
0
255,033
3
W
Artio
6,239
624
10
1
0
211,400
6
L
Hachiman
5,158
516
47
5
0
204,983
3
W
Tyr
7,167
717
83
8
0
251,672
5
L
Cabrakan
4,846
485
16
2
0
197,651
5
L
Sun Wukong
5,865
587
78
8
0
204,441
2
W
Kukulkan
6,734
673
109
11
0
211,586
4
W
Sylvanus
6,815
682
98
10
0
202,948
2
L
Merlin
5,978
598
86
9
0
204,382
2
L
Camazotz
5,344
534
62
6
0
223,156
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role