Player Matchup

Da Ji
Da Ji
GBeDub
Da Ji
Level 29
God Stats
10W - 8L
1,544 SR
Queue Stats
20W - 19L
1,425 Elo+
Party 2
Freya
Freya
SirEugeneIII
Freya
Level 44
God Stats
2W - 4L
1,386 SR
Queue Stats
11W - 11L
1,254 Elo+
Party 2
King Arthur
King Arthur
tintin365
King Arthur
Level 28
God Stats
6W - 1L
1,500 SR
Queue Stats
10W - 7L
1,333 Elo+
Party 2
Team Averages
Level 34
1,477 SR
1,337 Elo+

VS

Team Averages
Level 63
1,592 SR
1,315 Elo+
Anubis
Anubis
DasThief
Anubis
Level 148
God Stats
1W - 2L
1,862 SR
Queue Stats
72W - 85L
1,381 Elo+
Party 1
Ymir
Ymir
RollinPines
Ymir
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
64W - 104L
1,271 Elo+
Party 1
Izanami
Izanami
l1UPl Daany07
Izanami
Level 28
God Stats
10W - 20L
1,414 SR
Queue Stats
79W - 105L
1,294 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
GBeDub
Da Ji
15
13 / 4 / 12
11,195
861
16,552
10,292
3,154
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
9 / 3 / 13
10,741
826
13,577
11,232
2,889
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
tintin365
King Arthur
12
3 / 1 / 19
9,699
746
4,391
14,604
11,295
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
DasThief
Anubis
13
6 / 7 / 2
10,504
808
15,326
11,761
5,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
1 / 8 / 5
8,649
665
4,124
14,009
15,552
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Izanami
11
1 / 10 / 4
8,598
661
6,160
11,013
2,919
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
19
25
Kills
8
8
Deaths
25
44
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Anubis
DasThief
Anubis
6
7
2
1
W
Da Ji
GBeDub
Da Ji
13
4
12
4.75
L
1
8
5
0.44
W
9
3
13
5.17
L
Izanami
1
10
4
0.3
W
King Arthur
tintin365
King Arthur
3
1
19
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,520
Damage
25,610
36,128
Taken
36,783
17,338
Mitigated
24,043
7,809
Healing
2,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
DasThief
Anubis
15,326
0
365
1,753
11,761
5,572
377
4,500
7,261
39,845
0
W
Da Ji
GBeDub
Da Ji
16,552
3,132
0
1,260
10,292
3,154
1,784
5,829
4,463
0
35,325
L
4,124
1,776
0
396
14,009
15,552
126
7,407
6,602
5,776
0
W
13,577
5,269
0
3,732
11,232
2,889
695
6,788
4,444
44,830
0
L
Izanami
6,160
5,019
0
0
11,013
2,919
199
1,789
9,224
0
23,099
W
King Arthur
tintin365
King Arthur
4,391
589
0
2,817
14,604
11,295
186
7,738
6,866
0
11,860

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,635
Gold Earned
27,751
100
Minions Killed
103
8
Camps Cleared
4
716,012
Distance Traveled
534,971
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
10,504
808
63
5
1
182,954
2
W
Da Ji
11,195
861
37
3
2
239,225
0
L
Ymir
8,649
665
3
0
0
174,552
0
W
Freya
10,741
826
52
4
4
243,469
0
L
Izanami
8,598
661
37
3
3
177,465
1
W
King Arthur
9,699
746
11
1
2
233,318
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role