Player Matchup

Nox
Nox
AegisAcrutch
Nox
Level 23
God Stats
4W - 1L
1,730 SR
Queue Stats
31W - 36L
1,516 Elo+
Solo
Medusa
Medusa
BlackMask Mx
Medusa
Level 27
God Stats
28W - 31L
1,480 SR
Queue Stats
68W - 68L
1,501 Elo+
Solo
Sol
Sol
Caseation1
Sol
Level 22
God Stats
10W - 4L
1,500 SR
Queue Stats
161W - 106L
1,602 Elo+
Solo
Bellona
Bellona
Kenzuke05
Bellona
Level 25
God Stats
9W - 10L
1,275 SR
Queue Stats
76W - 85L
1,531 Elo+
Solo
Da Ji
Da Ji
xLILxGURUx
Da Ji
Level 18
God Stats
5W - 7L
1,256 SR
Queue Stats
52W - 51L
1,477 Elo+
Solo
Team Averages
Level 23
1,448 SR
1,526 Elo+

VS

Team Averages
Level 14
1,642 SR
1,544 Elo+
Tiamat
Tiamat
Alucard23081
Tiamat
Level 7
God Stats
1W - 2L
1,596 SR
Queue Stats
2W - 7L
1,239 Elo+
Solo
Thor
Thor
CapitalHawk74
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,683 Elo+
Solo
Apollo
Apollo
IXSoulCatcherXI
Apollo
Level 16
God Stats
35W - 18L
1,913 SR
Queue Stats
116W - 97L
1,665 Elo+
Party 1
Ymir
Ymir
IXSoulRipperXI
Ymir
Level 17
God Stats
52W - 32L
1,644 SR
Queue Stats
115W - 99L
1,665 Elo+
Party 1
Anubis
Anubis
Madues50
Anubis
Level 29
God Stats
12W - 7L
1,557 SR
Queue Stats
105W - 96L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 5
8,674
510
5,698
12,685
7,503
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Medusa
15
1 / 3 / 4
9,070
534
6,266
9,414
3,202
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

18
9 / 1 / 2
11,407
671
10,711
9,906
4,116
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
Kenzuke05
Bellona
17
12 / 1 / 2
11,301
665
12,329
9,399
6,627
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Da Ji
14
6 / 3 / 5
9,142
538
6,764
8,627
4,085
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
10
0 / 8 / 0
6,571
387
2,551
10,780
3,911
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

5
0 / 9 / 1
5,558
327
2,089
6,487
2,082
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
5 / 4 / 2
7,202
424
8,722
8,474
2,468
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
1 / 3 / 4
7,033
414
6,349
11,286
9,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anubis
Madues50
Anubis
15
2 / 8 / 1
9,529
561
6,380
17,143
9,336
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
16
32
Kills
8
8
Deaths
32
18
Assists
8
Player
Kills
Deaths
Assists
KDA
W
4
0
5
6.5
L
Tiamat
0
8
0
0
W
Medusa
1
3
4
1
L
0
9
1
0.06
W
9
1
2
10
L
5
4
2
1.5
L
1
3
4
1
W
Bellona
Kenzuke05
Bellona
12
1
2
13
L
Anubis
Madues50
Anubis
2
8
1
0.31
W
Da Ji
6
3
5
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,768
Damage
26,091
50,031
Taken
54,170
25,533
Mitigated
27,043
16,929
Healing
11,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,698
1,861
1,360
2,357
12,685
7,503
358
4,581
8,104
23,190
0
L
Tiamat
2,551
446
0
1,572
10,780
3,911
769
2,367
8,413
23,571
0
W
Medusa
6,266
2,797
0
2,702
9,414
3,202
2,409
2,096
7,318
0
62,997
L
2,089
1,225
0
104
6,487
2,082
0
1,519
4,968
0
7,472
W
10,711
4,669
0
4,755
9,906
4,116
2,732
2,934
6,972
78,766
8,150
L
8,722
5,815
0
1,953
8,474
2,468
1,132
2,259
6,215
0
22,927
L
6,349
1,105
0
2,485
11,286
9,246
0
3,356
7,930
24,599
0
W
Bellona
Kenzuke05
Bellona
12,329
5,126
0
3,262
9,399
6,627
864
3,849
5,550
0
61,214
L
Anubis
Madues50
Anubis
6,380
287
0
5,645
17,143
9,336
0
6,087
11,056
60,519
0
W
Da Ji
6,764
1,376
0
2,493
8,627
4,085
231
1,955
6,672
0
46,449

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,594
Gold Earned
35,893
434
Minions Killed
247
0
Camps Cleared
0
1,603,068
Distance Traveled
1,173,602
18
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
8,674
510
23
1
0
299,041
3
L
Tiamat
6,571
387
50
3
0
273,811
0
W
Medusa
9,070
534
98
6
0
304,559
1
L
Thor
5,558
327
11
1
0
176,760
2
W
Sol
11,407
671
146
9
0
299,007
10
L
Apollo
7,202
424
35
2
0
229,125
0
L
Ymir
7,033
414
23
1
0
240,153
1
W
Bellona
11,301
665
108
6
0
362,887
3
L
Anubis
9,529
561
128
8
0
253,753
2
W
Da Ji
9,142
538
59
3
0
337,574
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role