Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
Hornets27
Ganesha
Level 47
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 14L
1,511 Elo+
Party 2
Sun Wukong
Sun Wukong
Nephilim JR
Sun Wukong
Level 16
God Stats
5W - 6L
1,388 SR
Queue Stats
5W - 10L
1,267 Elo+
Party 2
Artemis
Artemis
ouchii
Artemis
Level 139
God Stats
3W - 0L
1,689 SR
Queue Stats
124W - 105L
1,587 Elo+
Party 2
Janus
Janus
touchiii
Janus
Level 158
God Stats
2W - 1L
1,695 SR
Queue Stats
104W - 63L
1,652 Elo+
Party 2
Team Averages
Level 88
1,554 SR
1,504 Elo+

VS

Team Averages
Level 65
1,554 SR
1,350 Elo+
Neith
Neith
AIRFRYEDLIPS
Neith
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,374 Elo+
Party 1
Mercury
Mercury
HofOof
Mercury
Level 61
God Stats
3W - 2L
1,507 SR
Queue Stats
43W - 48L
1,455 Elo+
Solo
Merlin
Merlin
ImprovedCR
Merlin
Level 114
God Stats
33W - 25L
1,566 SR
Queue Stats
141W - 141L
1,417 Elo+
Solo
Pele
Pele
KrazyGorilla21
Pele
Level 67
God Stats
0W - 1L
1,697 SR
Queue Stats
2W - 4L
1,374 Elo+
Party 1
Hercules
Hercules
MEMEZ R DREAMEZ
Hercules
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 14L
1,130 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
0 / 5 / 10
6,939
694
4,972
9,022
3,663
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ganesha
Hornets27
Ganesha
15
1 / 0 / 14
8,676
868
2,608
7,698
8,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sun Wukong
Nephilim JR
Sun Wukong
14
5 / 0 / 6
8,447
845
7,382
5,789
5,514
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Artemis
ouchii
Artemis
15
9 / 1 / 5
9,532
953
11,671
7,251
3,387
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Janus
touchiii
Janus
16
7 / 1 / 5
9,335
934
11,569
7,629
2,918
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 1
5,868
587
2,993
6,715
2,132
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mercury
HofOof
Mercury
11
1 / 4 / 2
6,402
640
3,057
7,952
2,747
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Merlin
ImprovedCR
Merlin
13
2 / 5 / 1
6,823
682
8,430
7,632
2,867
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
2 / 7 / 0
6,638
664
5,109
9,884
3,537
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hercules
12
2 / 4 / 1
7,787
779
3,961
10,900
6,281
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
12
22
Kills
7
7
Deaths
22
40
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
0
5
10
1
L
0
2
1
0.25
L
Mercury
HofOof
Mercury
1
4
2
0.5
W
Ganesha
Hornets27
Ganesha
1
0
14
8
L
Merlin
ImprovedCR
Merlin
2
5
1
0.5
L
2
7
0
0.29
L
Hercules
2
4
1
0.63
W
Sun Wukong
Nephilim JR
Sun Wukong
5
0
6
8
W
Artemis
ouchii
Artemis
9
1
5
11.5
W
Janus
touchiii
Janus
7
1
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,202
Damage
23,550
37,389
Taken
43,083
23,925
Mitigated
17,564
5,539
Healing
4,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,972
1,192
0
864
9,022
3,663
0
1,621
7,401
0
12,430
L
2,993
335
0
616
6,715
2,132
0
3,957
2,597
0
10,329
L
Mercury
HofOof
Mercury
3,057
720
0
520
7,952
2,747
0
3,236
4,507
0
8,964
W
Ganesha
Hornets27
Ganesha
2,608
29
0
1,700
7,698
8,443
73
1,823
5,875
8,844
0
L
Merlin
ImprovedCR
Merlin
8,430
338
127
193
7,632
2,867
1
2,363
5,083
25,756
0
L
5,109
1,302
0
378
9,884
3,537
19
1,968
7,515
0
20,087
L
Hercules
3,961
1,063
889
2,042
10,900
6,281
0
2,299
8,085
0
8,600
W
Sun Wukong
Nephilim JR
Sun Wukong
7,382
688
0
667
5,789
5,514
272
1,844
3,945
650
20,064
W
Artemis
ouchii
Artemis
11,671
5,764
0
1,493
7,251
3,387
287
1,845
5,406
0
36,271
W
Janus
touchiii
Janus
11,569
1,033
0
815
7,629
2,918
102
2,064
5,565
44,075
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,929
Gold Earned
33,518
212
Minions Killed
134
13
Camps Cleared
1
1,023,705
Distance Traveled
888,720
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,939
694
21
2
2
190,686
0
L
Neith
5,868
587
20
2
0
162,833
0
L
Mercury
6,402
640
17
2
0
189,449
1
W
Ganesha
8,676
868
6
1
0
219,245
3
L
Merlin
6,823
682
48
5
1
171,397
1
L
Pele
6,638
664
33
3
0
176,128
0
L
Hercules
7,787
779
16
2
0
188,913
0
W
Sun Wukong
8,447
845
31
3
1
215,937
0
W
Artemis
9,532
953
69
7
3
172,896
0
W
Janus
9,335
934
85
9
7
224,941
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role