Player Matchup

Olorun
Olorun
Platinum III
Bigg Sad Dad
Olorun
Platinum III
Level 98
God Stats
1W - 0L
1,645 SR
Queue Stats
194W - 154L
1,615 MMR
Party 2
Fenrir
Fenrir
Diamond V
LittleEzka
Fenrir
Diamond V
Level 63
God Stats
3W - 4L
1,490 SR
Queue Stats
22W - 30L
2,047 MMR
Party 2
Artio
Artio
Diamond V
Orkelyeroth
Artio
Diamond V
Level 124
God Stats
8W - 3L
1,623 SR
Queue Stats
187W - 137L
1,876 MMR
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 95
1,586 SR
1,846 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 93
1,680 SR
1,676 MMR
Nu Wa
Nu Wa
Gold III
SlimgrimmShady
Nu Wa
Gold III
Level 89
God Stats
1W - 2L
1,714 SR
Queue Stats
420W - 503L
1,381 MMR
Solo
King Arthur
King Arthur
Gold III
hamslapped
King Arthur
Gold III
Level 145
God Stats
3W - 1L
1,679 SR
Queue Stats
12W - 6L
1,914 MMR
Party 1
Khepri
Khepri
Gold V
xXFEARXxBRWNBOY
Khepri
Gold V
Level 44
God Stats
1W - 2L
1,649 SR
Queue Stats
7W - 5L
1,733 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
12
4 / 1 / 11
7,570
841
9,199
6,936
2,916
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fenrir
LittleEzka
Fenrir
13
10 / 2 / 5
8,370
930
12,467
12,215
6,049
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
1 / 1 / 13
7,016
780
6,467
13,949
12,776
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
GilgameshPersephoneAthenaTiamat

VS

Bans
SolArtemisChaacPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 1
5,955
662
6,976
6,161
1,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
hamslapped
King Arthur
8
1 / 6 / 0
5,834
648
6,340
14,107
5,834
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

11
2 / 4 / 1
7,558
840
3,945
10,892
6,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
6
15
Kills
4
4
Deaths
15
29
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Olorun
4
1
11
9.5
W
Fenrir
LittleEzka
Fenrir
10
2
5
6.25
W
1
1
13
7.5
L
1
5
1
0.3
L
King Arthur
hamslapped
King Arthur
1
6
0
0.17
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,133
Damage
17,261
33,100
Taken
31,160
21,741
Mitigated
13,418
18,188
Healing
4,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
9,199
4,111
1,740
4,049
6,936
2,916
1,775
2,520
4,416
34,516
4,935
W
Fenrir
LittleEzka
Fenrir
12,467
3,431
0
3,444
12,215
6,049
750
3,755
8,067
0
25,329
W
6,467
589
1,374
7,581
13,949
12,776
162
4,974
8,975
21,988
0
L
6,976
2,537
0
579
6,161
1,442
64
1,456
4,411
23,606
0
L
King Arthur
hamslapped
King Arthur
6,340
643
0
1,691
14,107
5,834
0
6,799
6,549
0
13,627
L
3,945
683
320
2,087
10,892
6,142
0
5,618
4,671
9,367
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,956
Gold Earned
19,347
121
Minions Killed
74
5
Camps Cleared
2
539,565
Distance Traveled
434,246
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
7,570
841
59
7
3
163,873
3
W
Fenrir
8,370
930
38
4
1
191,496
4
W
Artio
7,016
780
24
3
1
184,196
0
L
Nu Wa
5,955
662
36
4
0
121,048
1
L
King Arthur
5,834
648
23
3
1
161,537
3
L
Khepri
7,558
840
15
2
1
151,661
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role