Player Matchup

Eset
Eset
Cisthelee
Eset
Level 100
God Stats
0W - 2L
1,278 SR
Queue Stats
152W - 205L
1,416 Elo+
Party 2
Anubis
Anubis
NoxiousNote9292
Anubis
Level 71
God Stats
10W - 8L
1,475 SR
Queue Stats
70W - 112L
1,378 Elo+
Party 2
Izanami
Izanami
Steele8200
Izanami
Level 59
God Stats
3W - 11L
1,513 SR
Queue Stats
22W - 69L
1,145 Elo+
Party 2
Team Averages
Level 77
1,422 SR
1,313 Elo+

VS

Team Averages
Level 63
1,687 SR
1,616 Elo+
Nike
Nike
HowDoShotWep
Nike
Level 66
God Stats
3W - 0L
1,711 SR
Queue Stats
27W - 23L
1,555 Elo+
Party 1
Cthulhu
Cthulhu
Jatchen
Cthulhu
Level 78
God Stats
3W - 1L
1,726 SR
Queue Stats
27W - 21L
1,610 Elo+
Party 1
Medusa
Medusa
TheHueManatee
Medusa
Level 46
God Stats
5W - 2L
1,624 SR
Queue Stats
26W - 14L
1,683 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
16
5 / 6 / 7
12,156
715
19,509
19,223
7,064
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
6 / 9 / 3
12,132
714
17,451
16,141
8,531
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Izanami
Steele8200
Izanami
13
2 / 8 / 3
10,595
623
6,379
14,526
4,644
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 3 / 8
12,511
736
11,529
22,805
7,793
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cthulhu
Jatchen
Cthulhu
16
3 / 4 / 16
12,682
746
12,933
21,528
22,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

17
11 / 6 / 8
13,371
787
19,031
19,767
5,023
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
55
13
Kills
23
23
Deaths
13
13
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Eset
5
6
7
1.42
W
9
3
8
4.33
W
Cthulhu
Jatchen
Cthulhu
3
4
16
2.75
L
6
9
3
0.83
L
Izanami
Steele8200
Izanami
2
8
3
0.44
W
11
6
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,339
Damage
43,493
49,890
Taken
64,100
20,239
Mitigated
35,211
7,730
Healing
21,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
19,509
2,596
108
2,953
19,223
7,064
60
5,532
13,691
47,201
0
W
11,529
1,346
0
5,930
22,805
7,793
745
13,393
6,976
0
34,126
W
Cthulhu
Jatchen
Cthulhu
12,933
842
1,576
6,675
21,528
22,395
333
9,817
11,467
42,144
0
L
17,451
552
0
4,077
16,141
8,531
421
3,567
12,574
47,185
0
L
Izanami
Steele8200
Izanami
6,379
4,134
0
592
14,526
4,644
416
4,363
10,163
0
25,140
W
19,031
12,733
0
7,044
19,767
5,023
1,325
13,831
5,782
0
67,471

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,883
Gold Earned
38,564
166
Minions Killed
180
5
Camps Cleared
9
731,448
Distance Traveled
906,346
2
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
12,156
715
60
4
2
266,868
0
W
Nike
12,511
736
52
3
3
311,506
7
W
Cthulhu
12,682
746
49
3
0
309,776
3
L
Anubis
12,132
714
60
4
1
262,483
2
L
Izanami
10,595
623
46
3
2
202,097
0
W
Medusa
13,371
787
79
5
6
285,064
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role