Player Matchup

Mercury
Mercury
AcousticChild73
Mercury
Level 55
God Stats
2W - 3L
1,084 SR
Queue Stats
117W - 112L
1,455 Elo+
Party 1
Izanami
Izanami
D-KProject
Izanami
Level 68
God Stats
23W - 15L
1,387 SR
Queue Stats
43W - 41L
1,356 Elo+
Party 1
Geb
Geb
Infinitah
Geb
Level 106
God Stats
9W - 7L
1,603 SR
Queue Stats
167W - 136L
1,492 Elo+
Party 1
Chaac
Chaac
j-s-1978
Chaac
Level 82
God Stats
2W - 2L
1,280 SR
Queue Stats
41W - 39L
1,456 Elo+
Solo
Hades
Hades
joncole2000
Hades
Level 87
God Stats
1W - 0L
1,438 SR
Queue Stats
63W - 50L
1,444 Elo+
Party 1
Team Averages
Level 80
1,359 SR
1,441 Elo+

VS

Team Averages
Level 79
1,439 SR
1,414 Elo+
Ullr
Ullr
MLTN_BOSS
Ullr
Level 107
God Stats
3W - 9L
1,207 SR
Queue Stats
411W - 420L
1,421 Elo+
Solo
Susano
Susano
Seasoned_ballz33
Susano
Level 64
God Stats
5W - 2L
1,528 SR
Queue Stats
70W - 67L
1,439 Elo+
Solo
Ares
Ares
TMFErick
Ares
Level 74
God Stats
0W - 3L
1,234 SR
Queue Stats
368W - 419L
1,371 Elo+
Party 2
Nu Wa
Nu Wa
TiserX
Nu Wa
Level 63
God Stats
5W - 4L
1,666 SR
Queue Stats
239W - 265L
1,381 Elo+
Party 2
Tyr
Tyr
jugger89965
Tyr
Level 86
God Stats
38W - 37L
1,559 SR
Queue Stats
192W - 199L
1,458 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
12 / 4 / 3
9,166
611
9,375
10,830
4,676
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
D-KProject
Izanami
12
2 / 3 / 1
7,236
482
7,049
7,120
2,473
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
1 / 2 / 8
7,080
472
4,178
13,595
12,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chaac
j-s-1978
Chaac
14
1 / 1 / 0
8,154
544
4,599
8,276
6,915
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
2 / 3 / 6
7,694
513
6,898
8,729
3,744
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
12
2 / 3 / 3
7,288
486
5,121
7,365
2,571
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

11
2 / 4 / 2
6,677
445
3,820
8,206
3,248
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ares
11
4 / 3 / 3
7,672
511
7,150
13,205
12,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nu Wa
TiserX
Nu Wa
12
1 / 7 / 3
7,130
475
6,316
7,473
2,671
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
3 / 1 / 2
8,294
553
5,338
8,690
7,166
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
25
18
Kills
12
13
Deaths
18
18
Assists
13
Player
Kills
Deaths
Assists
KDA
W
12
4
3
3.38
W
Izanami
D-KProject
Izanami
2
3
1
0.83
W
1
2
8
2.5
L
Ullr
2
3
3
1.17
L
2
4
2
0.75
L
Ares
4
3
3
1.83
L
Nu Wa
TiserX
Nu Wa
1
7
3
0.36
W
Chaac
j-s-1978
Chaac
1
1
0
1
W
2
3
6
1.67
L
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,099
Damage
27,745
48,550
Taken
44,939
30,237
Mitigated
27,714
14,910
Healing
8,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,375
5,771
0
1,395
10,830
4,676
92
2,573
8,153
0
37,924
W
Izanami
D-KProject
Izanami
7,049
4,256
0
1,934
7,120
2,473
425
2,915
4,171
0
47,032
W
4,178
652
0
4,156
13,595
12,429
52
3,599
9,834
13,898
0
L
Ullr
5,121
2,354
0
1,238
7,365
2,571
449
898
6,467
0
45,613
L
3,820
698
0
786
8,206
3,248
478
2,928
5,144
0
35,313
L
Ares
7,150
207
0
2,724
13,205
12,058
0
3,394
9,711
14,372
0
L
Nu Wa
TiserX
Nu Wa
6,316
695
0
58
7,473
2,671
492
3,108
4,063
44,567
0
W
Chaac
j-s-1978
Chaac
4,599
944
0
4,113
8,276
6,915
736
403
7,829
0
54,145
W
6,898
594
632
2,680
8,729
3,744
1,597
3,351
5,097
38,521
0
L
5,338
621
0
3,663
8,690
7,166
0
212
7,898
0
46,014

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,330
Gold Earned
37,061
386
Minions Killed
352
0
Camps Cleared
0
1,409,314
Distance Traveled
1,366,255
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
9,166
611
61
4
0
348,991
0
W
Izanami
7,236
482
85
6
0
247,089
1
W
Geb
7,080
472
13
1
0
286,186
2
L
Ullr
7,288
486
87
6
0
248,532
2
L
Susano
6,677
445
60
4
0
254,636
0
L
Ares
7,672
511
13
1
0
297,567
5
L
Nu Wa
7,130
475
86
6
0
250,637
2
W
Chaac
8,154
544
126
8
0
284,801
1
W
Hades
7,694
513
101
7
0
242,247
3
L
Tyr
8,294
553
106
7
0
314,883
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role