Player Matchup

Apollo
Apollo
 
Apollo
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Manaless Mage
Hercules
Level 160
God Stats
13W - 13L
1,581 SR
Queue Stats
1,229W - 1,284L
1,651 Elo+
Party 1
Tiamat
Tiamat
TRUE x ORANGE
Tiamat
Level 139
God Stats
2W - 2L
1,354 SR
Queue Stats
94W - 83L
1,615 Elo+
Solo
Ra
Ra
TheEarly007
Ra
Level 160
God Stats
10W - 10L
1,783 SR
Queue Stats
666W - 700L
1,547 Elo+
Party 1
Team Averages
Level 149
1,544 SR
1,562 Elo+

VS

Team Averages
Level 121
1,588 SR
1,542 Elo+
Ganesha
Ganesha
 
Ganesha
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
NabMaster
Baron Samedi
Level 157
God Stats
1W - 1L
1,284 SR
Queue Stats
76W - 84L
1,547 Elo+
Party 2
Osiris
Osiris
Nightcrowd75496
Osiris
Level 40
God Stats
3W - 0L
1,760 SR
Queue Stats
85W - 84L
1,560 Elo+
Solo
Izanami
Izanami
Scorpio17
Izanami
Level 150
God Stats
1W - 1L
1,721 SR
Queue Stats
66W - 74L
1,548 Elo+
Party 2
Odin
Odin
SleeplessRiver3
Odin
Level 136
God Stats
7W - 1L
1,674 SR
Queue Stats
277W - 283L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
13
5 / 5 / 6
8,237
824
9,018
11,543
4,558
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fenrir
 
Fenrir
12
2 / 6 / 6
7,331
733
7,105
12,225
13,087
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
Manaless Mage
Hercules
14
2 / 4 / 10
8,116
812
9,013
24,320
19,706
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
3 / 3 / 6
7,654
765
15,519
10,886
7,494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 3 / 9
7,950
795
9,864
8,994
3,691
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
14
0 / 3 / 19
8,130
813
9,629
17,395
20,325
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Baron Samedi
NabMaster
Baron Samedi
14
1 / 3 / 15
8,414
841
13,139
11,682
10,402
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
8 / 3 / 9
9,208
921
12,196
16,300
13,760
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Izanami
Scorpio17
Izanami
15
4 / 4 / 11
9,199
920
17,418
11,566
5,534
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
8 / 0 / 13
9,284
928
10,095
17,296
9,838
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
88
13
Kills
21
21
Deaths
13
37
Assists
67
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
5
5
6
1.6
L
Fenrir
 
Fenrir
2
6
6
0.83
W
Ganesha
 
Ganesha
0
3
19
3.17
L
Hercules
Manaless Mage
Hercules
2
4
10
1.75
W
Baron Samedi
NabMaster
Baron Samedi
1
3
15
2.83
W
8
3
9
4.17
W
Izanami
Scorpio17
Izanami
4
4
11
2.38
W
8
0
13
14.5
L
3
3
6
2
L
1
3
9
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,519
Damage
62,477
67,968
Taken
74,239
48,536
Mitigated
59,859
32,984
Healing
33,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
9,018
4,210
683
2,069
11,543
4,558
1,014
2,795
8,748
0
16,840
L
Fenrir
 
Fenrir
7,105
760
477
2,312
12,225
13,087
162
4,136
8,089
0
9,057
W
Ganesha
 
Ganesha
9,629
751
2,447
3,815
17,395
20,325
0
5,964
11,100
12,472
0
L
Hercules
Manaless Mage
Hercules
9,013
1,747
1,178
11,205
24,320
19,706
158
10,105
14,215
0
10,630
W
Baron Samedi
NabMaster
Baron Samedi
13,139
2,713
5,489
4,272
11,682
10,402
1,037
5,401
6,065
28,271
0
W
12,196
2,875
2,049
2,790
16,300
13,760
836
4,371
11,711
0
18,679
W
Izanami
Scorpio17
Izanami
17,418
9,476
1,011
2,534
11,566
5,534
3,662
4,003
7,344
0
43,237
W
10,095
733
1,677
6,968
17,296
9,838
490
5,644
11,432
0
14,924
L
15,519
619
670
3,389
10,886
7,494
0
3,331
7,555
23,017
0
L
9,864
460
6,670
4,331
8,994
3,691
253
2,401
6,593
28,161
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,288
Gold Earned
44,235
94
Minions Killed
106
0
Camps Cleared
0
907,747
Distance Traveled
1,010,951
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
8,237
824
28
3
0
168,728
1
L
Fenrir
7,331
733
3
0
0
180,742
0
W
Ganesha
8,130
813
0
0
0
212,371
0
L
Hercules
8,116
812
4
0
0
170,006
1
W
Baron Samedi
8,414
841
29
3
0
187,046
0
W
Osiris
9,208
921
9
1
0
204,860
0
W
Izanami
9,199
920
60
6
0
174,196
0
W
Odin
9,284
928
8
1
0
232,478
3
L
Tiamat
7,654
765
11
1
0
201,427
0
L
Ra
7,950
795
48
5
0
186,844
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role