Player Matchup

Merlin
Merlin
 
Merlin
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Zhong Kui
Zhong Kui
Deliriu
Zhong Kui
Level 81
God Stats
12W - 10L
1,503 SR
Queue Stats
129W - 128L
1,478 Elo+
Solo
Chronos
Chronos
Iritaten
Chronos
Level 102
God Stats
4W - 4L
1,340 SR
Queue Stats
650W - 648L
1,527 Elo+
Party 2
Hercules
Hercules
UnDErTAkER2k11
Hercules
Level 64
God Stats
7W - 11L
1,340 SR
Queue Stats
226W - 247L
1,422 Elo+
Party 3
Izanami
Izanami
ek
Izanami
Level 65
God Stats
5W - 4L
1,885 SR
Queue Stats
197W - 178L
1,462 Elo+
Party 2
Team Averages
Level 84
1,514 SR
1,478 Elo+

VS

Team Averages
Level 110
1,552 SR
1,565 Elo+
Mulan
Mulan
Demonzoz
Mulan
Level 107
God Stats
3W - 1L
1,699 SR
Queue Stats
38W - 29L
1,571 Elo+
Party 1
Horus
Horus
EvilEyeHawk
Horus
Level 65
God Stats
0W - 2L
1,238 SR
Queue Stats
20W - 7L
1,629 Elo+
Party 1
Rama
Rama
FateItSeems
Rama
Level 128
God Stats
0W - 1L
1,810 SR
Queue Stats
20W - 13L
1,679 Elo+
Party 1
Geb
Geb
J_Pepsiwave
Geb
Level 125
God Stats
23W - 22L
1,509 SR
Queue Stats
565W - 530L
1,499 Elo+
Solo
Aphrodite
Aphrodite
Lettice187
Aphrodite
Level 126
God Stats
3W - 7L
1,504 SR
Queue Stats
830W - 801L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
3 / 2 / 3
8,426
527
9,254
8,484
4,110
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
Deliriu
Zhong Kui
15
3 / 2 / 1
8,879
555
8,042
14,324
9,642
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos
Iritaten
Chronos
15
2 / 1 / 3
8,601
538
5,613
9,568
3,537
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
12
4 / 2 / 4
7,867
492
6,709
10,898
7,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Izanami
ek
Izanami
13
4 / 4 / 4
8,186
512
10,018
8,868
2,877
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Demonzoz
Mulan
12
5 / 1 / 5
8,158
510
13,456
13,662
5,695
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 2 / 5
5,886
368
3,056
9,898
4,675
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
0 / 6 / 3
6,401
400
4,856
9,877
2,461
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
1 / 3 / 2
7,944
497
8,089
15,174
12,204
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Aphrodite
Lettice187
Aphrodite
13
5 / 4 / 2
8,122
508
6,490
14,094
5,724
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
28
16
Kills
11
11
Deaths
16
15
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
3
2
3
2.25
W
Zhong Kui
Deliriu
Zhong Kui
3
2
1
1.75
L
Mulan
Demonzoz
Mulan
5
1
5
7.5
L
0
2
5
1.25
L
0
6
3
0.25
W
Chronos
Iritaten
Chronos
2
1
3
3.5
L
1
3
2
0.67
L
Aphrodite
Lettice187
Aphrodite
5
4
2
1.5
W
Hercules
4
2
4
3
W
Izanami
ek
Izanami
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,636
Damage
35,947
52,142
Taken
62,705
28,126
Mitigated
30,759
21,295
Healing
24,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
9,254
505
0
3,829
8,484
4,110
722
2,640
5,762
51,660
0
W
Zhong Kui
Deliriu
Zhong Kui
8,042
3,765
0
9,986
14,324
9,642
0
7,127
7,154
56,953
0
L
Mulan
Demonzoz
Mulan
13,456
4,329
0
5,245
13,662
5,695
0
4,891
8,771
0
46,578
L
3,056
1,424
2,002
2,791
9,898
4,675
0
1,533
8,365
0
15,401
L
4,856
3,887
0
1,989
9,877
2,461
0
1,794
8,083
0
35,314
W
Chronos
Iritaten
Chronos
5,613
2,702
0
1,730
9,568
3,537
0
1,379
8,103
63,929
0
L
8,089
2,067
0
4,901
15,174
12,204
0
8,308
6,866
50,896
0
L
Aphrodite
Lettice187
Aphrodite
6,490
1,494
700
6,592
14,094
5,724
0
6,383
7,711
36,786
0
W
Hercules
6,709
2,490
0
3,470
10,898
7,960
0
1,733
8,875
0
17,157
W
Izanami
ek
Izanami
10,018
6,796
290
1,990
8,868
2,877
952
1,700
7,125
0
55,892

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,959
Gold Earned
36,511
463
Minions Killed
330
0
Camps Cleared
0
1,440,252
Distance Traveled
1,508,063
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,426
527
99
6
0
274,934
1
W
Zhong Kui
8,879
555
122
8
0
245,521
2
L
Mulan
8,158
510
70
4
0
348,033
0
L
Horus
5,886
368
22
1
0
309,610
2
L
Rama
6,401
400
62
4
0
290,105
7
W
Chronos
8,601
538
124
8
0
322,746
1
L
Geb
7,944
497
113
7
0
295,297
6
L
Aphrodite
8,122
508
63
4
0
265,018
1
W
Hercules
7,867
492
23
1
0
326,521
5
W
Izanami
8,186
512
95
6
0
270,530
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role