Player Matchup

Anhur
Anhur
 
Anhur
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
Dunkelgott
Ares
Level 20
God Stats
4W - 3L
1,481 SR
Queue Stats
26W - 31L
1,433 Elo+
Solo
Zeus
Zeus
Yerhodex
Zeus
Level 21
God Stats
3W - 0L
1,500 SR
Queue Stats
45W - 21L
1,698 Elo+
Party 1
Team Averages
Level 65
1,494 SR
1,544 Elo+

VS

Team Averages
Level 20
1,563 SR
1,353 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
EDPTQ7
Fenrir
Level 13
God Stats
0W - 1L
1,688 SR
Queue Stats
0W - 3L
1,266 Elo+
Solo
Chaac
Chaac
Khrxss
Chaac
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 26L
1,293 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
11 / 1 / 2
8,107
1,013
8,792
6,618
2,862
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

9
0 / 1 / 11
6,325
791
1,504
4,730
2,494
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Zeus
12
4 / 0 / 11
7,305
913
8,418
6,770
2,738
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
8
0 / 3 / 1
5,140
643
2,829
4,942
1,029
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
EDPTQ7
Fenrir
7
0 / 7 / 2
5,219
652
1,491
9,058
5,337
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Chaac
Khrxss
Chaac
9
0 / 5 / 2
5,604
701
5,698
8,730
5,950
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
5
15
Kills
0
2
Deaths
15
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
11
1
2
12
L
Morgan Le Fay
 
Morgan Le Fay
0
3
1
0.17
W
0
1
11
5.5
L
Fenrir
EDPTQ7
Fenrir
0
7
2
0.14
L
Chaac
Khrxss
Chaac
0
5
2
0.2
W
Zeus
4
0
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,714
Damage
10,018
18,118
Taken
22,730
8,094
Mitigated
12,316
7,037
Healing
1,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
8,792
4,176
0
1,492
6,618
2,862
1,317
1,691
4,801
0
24,099
L
Morgan Le Fay
 
Morgan Le Fay
2,829
208
0
241
4,942
1,029
0
1,067
3,875
7,954
0
W
1,504
329
0
1,081
4,730
2,494
179
484
4,246
5,090
0
L
Fenrir
EDPTQ7
Fenrir
1,491
564
0
138
9,058
5,337
0
5,132
3,926
0
5,271
L
Chaac
Khrxss
Chaac
5,698
641
0
1,358
8,730
5,950
0
4,123
4,607
0
16,886
W
Zeus
8,418
2,673
0
4,464
6,770
2,738
709
678
5,963
35,791
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,737
Gold Earned
15,963
101
Minions Killed
41
5
Camps Cleared
2
457,139
Distance Traveled
321,101
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,107
1,013
35
4
3
150,359
1
L
Morgan Le Fay
5,140
643
6
1
1
93,662
1
W
Ares
6,325
791
5
1
0
156,791
0
L
Fenrir
5,219
652
6
1
1
104,291
3
L
Chaac
5,604
701
29
4
0
123,148
0
W
Zeus
7,305
913
61
8
2
149,989
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role