Player Matchup

Sun Wukong
Sun Wukong
Avsaze
Sun Wukong
Level 82
God Stats
26W - 3L
1,981 SR
Queue Stats
234W - 86L
1,787 Elo+
Party 2
Hera
Hera
GrumpoStinkus
Hera
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
169W - 55L
1,868 Elo+
Party 2
Izanami
Izanami
iamanemoi
Izanami
Level 85
God Stats
59W - 21L
1,801 SR
Queue Stats
301W - 121L
1,771 Elo+
Party 2
Ymir
Ymir
ymirdiff
Ymir
Level 52
God Stats
185W - 71L
1,798 SR
Queue Stats
201W - 75L
1,782 Elo+
Party 2
Da Ji
Da Ji
ÌÕMPÆØË
Da Ji
Level 89
God Stats
79W - 29L
1,869 SR
Queue Stats
302W - 126L
1,768 Elo+
Party 2
Team Averages
Level 69
1,790 SR
1,795 Elo+

VS

Team Averages
Level 61
1,630 SR
1,656 Elo+
Danzaburou
Danzaburou
JDauty55
Danzaburou
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 32L
1,679 Elo+
Party 1
Scylla
Scylla
JimLeader
Scylla
Level 28
God Stats
8W - 2L
1,850 SR
Queue Stats
102W - 58L
1,650 Elo+
Party 1
Bacchus
Bacchus
PunyMountain122
Bacchus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 64L
1,659 Elo+
Party 1
Hades
Hades
immolater
Hades
Level 108
God Stats
9W - 3L
1,800 SR
Queue Stats
36W - 28L
1,627 Elo+
Party 1
Tyr
Tyr
sg4bomb
Tyr
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 16L
1,668 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Avsaze
Sun Wukong
14
2 / 0 / 5
7,661
589
6,934
8,275
6,019
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
1 / 3 / 4
6,954
535
5,321
6,576
2,613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
iamanemoi
Izanami
13
7 / 0 / 3
8,239
634
5,117
3,202
940
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
11
1 / 1 / 11
7,068
544
3,716
9,482
8,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
9 / 1 / 5
9,034
695
10,851
8,619
4,434
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
JDauty55
Danzaburou
10
0 / 6 / 0
5,779
445
2,720
6,721
1,687
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Scylla
JimLeader
Scylla
11
3 / 5 / 1
6,813
524
5,505
7,608
1,999
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
0 / 4 / 1
5,938
457
2,209
8,587
4,709
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hades
immolater
Hades
12
0 / 4 / 1
7,055
543
7,799
14,855
6,670
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Tyr
12
2 / 1 / 1
7,497
577
2,275
7,006
2,479
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
9
20
Kills
5
5
Deaths
20
28
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Avsaze
Sun Wukong
2
0
5
4.5
W
1
3
4
1
L
Danzaburou
JDauty55
Danzaburou
0
6
0
0
L
Scylla
JimLeader
Scylla
3
5
1
0.7
L
0
4
1
0.13
W
Izanami
iamanemoi
Izanami
7
0
3
8.5
L
Hades
immolater
Hades
0
4
1
0.13
L
Tyr
2
1
1
2.5
W
Ymir
1
1
11
6.5
W
9
1
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,939
Damage
20,508
36,154
Taken
44,777
22,309
Mitigated
17,544
9,566
Healing
12,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Avsaze
Sun Wukong
6,934
1,852
0
3,225
8,275
6,019
351
4,541
3,728
0
46,988
W
5,321
1,039
0
800
6,576
2,613
652
4,059
2,267
35,754
0
L
Danzaburou
JDauty55
Danzaburou
2,720
1,391
0
849
6,721
1,687
0
919
5,762
0
34,135
L
Scylla
JimLeader
Scylla
5,505
521
0
840
7,608
1,999
0
1,947
5,469
34,667
0
L
2,209
168
1,008
1,318
8,587
4,709
0
2,194
6,393
13,977
0
W
Izanami
iamanemoi
Izanami
5,117
3,043
0
1,296
3,202
940
612
499
2,703
0
60,734
L
Hades
immolater
Hades
7,799
950
184
7,572
14,855
6,670
927
2,202
12,591
50,792
0
L
Tyr
2,275
441
0
1,014
7,006
2,479
0
1,357
5,525
0
43,443
W
Ymir
3,716
776
0
1,802
9,482
8,303
286
3,367
6,043
15,134
0
W
10,851
4,804
0
2,443
8,619
4,434
0
2,634
5,837
0
64,410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,956
Gold Earned
33,082
444
Minions Killed
353
0
Camps Cleared
0
1,353,814
Distance Traveled
1,243,282
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,661
589
96
7
0
286,424
1
W
Hera
6,954
535
88
7
0
259,925
1
L
Danzaburou
5,779
445
61
5
0
237,770
4
L
Scylla
6,813
524
68
5
0
237,895
6
L
Bacchus
5,938
457
21
2
0
264,877
1
W
Izanami
8,239
634
127
10
0
261,127
1
L
Hades
7,055
543
113
9
0
201,788
2
L
Tyr
7,497
577
90
7
0
300,952
0
W
Ymir
7,068
544
18
1
0
267,914
1
W
Da Ji
9,034
695
115
9
0
278,424
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role