Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Ballcreator
Bakasura
Level 29
God Stats
26W - 19L
1,656 SR
Queue Stats
73W - 72L
1,567 Elo+
Solo
Heimdallr
Heimdallr
DiffBreed
Heimdallr
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 20L
1,596 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
avick98
Morgan Le Fay
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,698 Elo+
Party 2
Ymir
Ymir
mykenziej
Ymir
Level 7
God Stats
1W - 1L
1,715 SR
Queue Stats
3W - 1L
1,838 Elo+
Party 2
Team Averages
Level 17
1,574 SR
1,640 Elo+

VS

Team Averages
Level 16
1,607 SR
1,663 Elo+
Neith
Neith
CatTailTavern
Neith
Level 4
God Stats
2W - 1L
1,500 SR
Queue Stats
36W - 28L
1,815 Elo+
Party 1
Nemesis
Nemesis
ChefSalt
Nemesis
Level 18
God Stats
17W - 4L
1,712 SR
Queue Stats
238W - 166L
1,709 Elo+
Solo
Sylvanus
Sylvanus
Joogy
Sylvanus
Level 28
God Stats
5W - 3L
1,502 SR
Queue Stats
72W - 60L
1,588 Elo+
Solo
Mulan
Mulan
SIeepyHydra
Mulan
Level 22
God Stats
9W - 5L
1,820 SR
Queue Stats
36W - 33L
1,556 Elo+
Solo
Thoth
Thoth
Shisseki
Thoth
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
117W - 100L
1,648 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
12
1 / 2 / 0
6,162
474
3,643
7,180
3,207
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bakasura
Ballcreator
Bakasura
13
4 / 4 / 1
7,585
583
10,608
11,908
3,282
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Heimdallr
DiffBreed
Heimdallr
9
0 / 4 / 0
5,663
436
6,202
8,757
2,132
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
avick98
Morgan Le Fay
11
2 / 3 / 0
6,527
502
4,691
5,737
1,666
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
6
0 / 5 / 0
4,695
361
426
5,792
2,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Talisman

Talisman

+75
Health
+15
Magical Protection

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 3 / 4
8,015
617
9,078
9,430
3,976
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Nemesis
ChefSalt
Nemesis
15
8 / 0 / 3
8,876
683
8,323
8,048
3,214
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sylvanus
Joogy
Sylvanus
11
1 / 1 / 12
7,469
575
4,602
9,904
7,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
2 / 1 / 1
8,162
628
4,050
7,198
3,871
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thoth
Shisseki
Thoth
11
0 / 2 / 0
6,581
506
398
4,852
1,365
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
38
7
Kills
18
18
Deaths
7
1
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
1
2
0
0.5
L
Bakasura
Ballcreator
Bakasura
4
4
1
1.13
W
7
3
4
3
W
Nemesis
ChefSalt
Nemesis
8
0
3
9.5
L
Heimdallr
DiffBreed
Heimdallr
0
4
0
0
W
Sylvanus
Joogy
Sylvanus
1
1
12
7
W
2
1
1
2.5
W
Thoth
Shisseki
Thoth
0
2
0
0
L
Morgan Le Fay
avick98
Morgan Le Fay
2
3
0
0.67
L
Ymir
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,570
Damage
26,451
39,374
Taken
39,432
12,351
Mitigated
20,392
7,018
Healing
15,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
3,643
941
0
1,332
7,180
3,207
0
47
6,672
0
25,605
L
Bakasura
Ballcreator
Bakasura
10,608
6,431
0
2,450
11,908
3,282
0
1,422
10,438
0
49,195
W
9,078
3,655
0
1,981
9,430
3,976
0
1,057
7,616
0
55,394
W
Nemesis
ChefSalt
Nemesis
8,323
3,784
0
3,998
8,048
3,214
0
678
6,880
0
62,962
L
Heimdallr
DiffBreed
Heimdallr
6,202
3,434
0
1,940
8,757
2,132
0
1,354
7,403
0
38,007
W
Sylvanus
Joogy
Sylvanus
4,602
985
1,385
4,580
9,904
7,966
0
1,523
7,047
15,398
0
W
4,050
1,588
0
3,116
7,198
3,871
363
0
6,638
0
45,784
W
Thoth
Shisseki
Thoth
398
0
0
81
4,852
1,365
580
1,921
2,931
31,744
0
L
Morgan Le Fay
avick98
Morgan Le Fay
4,691
85
0
686
5,737
1,666
0
1,173
4,564
35,819
0
L
Ymir
426
0
0
610
5,792
2,064
0
1,004
4,788
2,803
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,632
Gold Earned
39,103
290
Minions Killed
422
0
Camps Cleared
0
1,152,537
Distance Traveled
1,216,241
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,162
474
53
4
0
246,766
6
L
Bakasura
7,585
583
101
8
0
265,341
3
W
Neith
8,015
617
102
8
0
253,937
1
W
Nemesis
8,876
683
117
9
0
305,307
5
L
Heimdallr
5,663
436
59
5
0
240,121
2
W
Sylvanus
7,469
575
18
1
0
222,908
3
W
Mulan
8,162
628
121
9
0
214,870
3
W
Thoth
6,581
506
64
5
0
219,219
1
L
Morgan Le Fay
6,527
502
69
5
0
235,813
2
L
Ymir
4,695
361
8
1
0
164,496
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role