Player Matchup

Ullr
Ullr
 
Ullr
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sylvanus
Sylvanus
SoIo Ianer
Sylvanus
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 8L
1,579 Elo+
Party 3
Hachiman
Hachiman
WhiteWater Nk
Hachiman
Level 43
God Stats
8W - 4L
1,752 SR
Queue Stats
292W - 162L
1,717 Elo+
Party 2
Hercules
Hercules
flagnog
Hercules
Level 45
God Stats
27W - 29L
1,586 SR
Queue Stats
242W - 202L
1,627 Elo+
Party 2
Thanatos
Thanatos
lil Blum
Thanatos
Level 35
God Stats
17W - 25L
1,324 SR
Queue Stats
167W - 151L
1,584 Elo+
Solo
Team Averages
Level 60
1,532 SR
1,601 Elo+

VS

Team Averages
Level 74
1,493 SR
1,610 Elo+
Janus
Janus
FIDO259
Janus
Level 128
God Stats
28W - 28L
1,583 SR
Queue Stats
291W - 246L
1,592 Elo+
Party 1
Ao Kuang
Ao Kuang
IcyDeluge
Ao Kuang
Level 159
God Stats
4W - 1L
1,768 SR
Queue Stats
408W - 290L
1,712 Elo+
Party 1
Guan Yu
Guan Yu
Im Trashed4709
Guan Yu
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 13L
1,709 Elo+
Party 1
Nox
Nox
Jfk82400
Nox
Level 41
God Stats
3W - 2L
1,184 SR
Queue Stats
114W - 110L
1,518 Elo+
Solo
Chiron
Chiron
Mr 17185217
Chiron
Level 32
God Stats
4W - 3L
1,430 SR
Queue Stats
148W - 142L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
15
2 / 9 / 1
9,570
435
10,970
19,602
5,321
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
SoIo Ianer
Sylvanus
14
0 / 7 / 2
9,347
425
11,877
25,264
19,477
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
WhiteWater Nk
Hachiman
19
4 / 1 / 4
11,237
511
11,252
13,011
4,872
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
flagnog
Hercules
13
1 / 7 / 3
7,914
360
7,634
24,850
19,343
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thanatos
lil Blum
Thanatos
16
4 / 13 / 1
10,408
473
9,479
19,991
8,111
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
FIDO259
Janus
18
6 / 3 / 8
11,833
538
11,254
12,233
3,910
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ao Kuang
IcyDeluge
Ao Kuang
20
13 / 1 / 10
13,002
591
25,556
30,016
34,156
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

20
16 / 1 / 12
13,325
606
25,476
19,502
12,769
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
0 / 3 / 14
9,925
451
8,113
15,325
14,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chiron
16
2 / 3 / 4
10,754
489
9,866
12,200
3,419
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
85
11
Kills
37
37
Deaths
11
11
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
2
9
1
0.28
W
Janus
FIDO259
Janus
6
3
8
3.33
W
Ao Kuang
IcyDeluge
Ao Kuang
13
1
10
18
W
16
1
12
22
W
0
3
14
2.33
W
Chiron
2
3
4
1.33
L
Sylvanus
SoIo Ianer
Sylvanus
0
7
2
0.14
L
Hachiman
WhiteWater Nk
Hachiman
4
1
4
6
L
Hercules
flagnog
Hercules
1
7
3
0.36
L
Thanatos
lil Blum
Thanatos
4
13
1
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,212
Damage
80,265
102,718
Taken
89,276
57,124
Mitigated
68,754
29,718
Healing
40,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
10,970
2,138
0
1,504
19,602
5,321
0
10,156
9,446
0
56,985
W
Janus
FIDO259
Janus
11,254
465
0
4,188
12,233
3,910
486
999
11,234
80,394
0
W
Ao Kuang
IcyDeluge
Ao Kuang
25,556
5,607
950
17,004
30,016
34,156
1,153
6,108
23,908
86,366
0
W
25,476
4,704
2,361
5,789
19,502
12,769
1,422
2,021
17,481
0
105,013
W
8,113
824
0
4,240
15,325
14,500
431
1,455
13,870
20,530
0
W
Chiron
9,866
3,017
1,163
5,275
12,200
3,419
3,254
178
11,965
0
92,296
L
Sylvanus
SoIo Ianer
Sylvanus
11,877
3,157
1,849
7,751
25,264
19,477
0
13,937
11,327
46,145
11,837
L
Hachiman
WhiteWater Nk
Hachiman
11,252
5,585
0
5,867
13,011
4,872
0
3,514
9,497
0
103,679
L
Hercules
flagnog
Hercules
7,634
1,457
164
3,504
24,850
19,343
0
9,948
14,902
0
22,893
L
Thanatos
lil Blum
Thanatos
9,479
1,429
0
9,079
19,991
8,111
0
7,368
12,623
0
63,960

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,476
Gold Earned
58,839
504
Minions Killed
571
0
Camps Cleared
0
1,910,192
Distance Traveled
2,206,839
26
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
9,570
435
109
5
0
368,839
6
W
Janus
11,833
538
137
6
0
443,464
3
W
Ao Kuang
13,002
591
124
6
0
415,894
4
W
Guan Yu
13,325
606
133
6
0
507,889
3
W
Nox
9,925
451
22
1
0
448,511
10
W
Chiron
10,754
489
155
7
0
391,081
9
L
Sylvanus
9,347
425
103
5
0
328,204
3
L
Hachiman
11,237
511
171
8
0
424,580
9
L
Hercules
7,914
360
26
1
0
426,712
5
L
Thanatos
10,408
473
95
4
0
361,857
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role