Player Matchup

Amaterasu
Amaterasu
Jebus Christ355
Amaterasu
Level 69
God Stats
3W - 0L
1,751 SR
Queue Stats
442W - 452L
1,465 Elo+
Party 2
Baron Samedi
Baron Samedi
SnipaPINCHED304
Baron Samedi
Level 62
God Stats
23W - 14L
1,729 SR
Queue Stats
127W - 113L
1,512 Elo+
Party 2
Nemesis
Nemesis
SnipaWolf27
Nemesis
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
131W - 127L
1,416 Elo+
Party 2
Team Averages
Level 52
1,660 SR
1,465 Elo+

VS

Team Averages
Level 22
1,657 SR
1,231 Elo+
Loki
Loki
PacmanSlicc25
Loki
Level 8
God Stats
0W - 1L
1,694 SR
Queue Stats
4W - 8L
1,094 Elo+
Solo
Ao Kuang
Ao Kuang
jumbo-fireside63
Ao Kuang
Level 26
God Stats
0W - 1L
1,800 SR
Queue Stats
239W - 294L
1,322 Elo+
Party 1
Hercules
Hercules
rezboy182
Hercules
Level 32
God Stats
11W - 16L
1,477 SR
Queue Stats
214W - 307L
1,276 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Jebus Christ355
Amaterasu
13
8 / 1 / 10
9,313
776
10,673
14,015
11,674
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Baron Samedi
SnipaPINCHED304
Baron Samedi
15
8 / 0 / 12
9,860
822
13,380
10,132
5,513
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nemesis
SnipaWolf27
Nemesis
11
4 / 2 / 10
8,279
690
6,093
8,882
3,563
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 1
7,291
608
4,538
8,922
3,957
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 9 / 1
7,368
614
5,654
12,410
4,049
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hercules
rezboy182
Hercules
10
1 / 6 / 1
7,204
600
11,144
14,760
16,297
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
6
20
Kills
3
3
Deaths
20
32
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
Jebus Christ355
Amaterasu
8
1
10
13
L
1
5
1
0.3
W
Baron Samedi
SnipaPINCHED304
Baron Samedi
8
0
12
14
W
Nemesis
SnipaWolf27
Nemesis
4
2
10
4.5
L
1
9
1
0.17
L
Hercules
rezboy182
Hercules
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,146
Damage
21,336
33,029
Taken
36,092
20,750
Mitigated
24,303
14,697
Healing
4,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
Jebus Christ355
Amaterasu
10,673
4,897
0
5,814
14,015
11,674
266
4,499
9,516
0
23,768
L
4,538
1,421
0
420
8,922
3,957
0
2,478
6,444
0
14,776
W
Baron Samedi
SnipaPINCHED304
Baron Samedi
13,380
1,283
3,199
3,965
10,132
5,513
812
2,693
7,439
38,105
1,063
W
Nemesis
SnipaWolf27
Nemesis
6,093
2,697
515
1,204
8,882
3,563
589
2,778
6,104
0
13,881
L
5,654
1,602
0
1,730
12,410
4,049
0
4,463
7,947
20,537
0
L
Hercules
rezboy182
Hercules
11,144
2,336
0
2,123
14,760
16,297
0
6,640
8,120
8,211
17,815

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,452
Gold Earned
21,863
119
Minions Killed
94
5
Camps Cleared
4
673,746
Distance Traveled
591,939
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
9,313
776
31
3
2
255,883
1
L
Loki
7,291
608
31
3
0
199,386
0
W
Baron Samedi
9,860
822
60
5
3
211,548
0
W
Nemesis
8,279
690
28
2
0
206,315
1
L
Ao Kuang
7,368
614
33
3
4
191,873
1
L
Hercules
7,204
600
30
3
0
200,680
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role