Player Matchup

Bacchus
Bacchus
Amanzo
Bacchus
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
154W - 132L
1,647 Elo+
Party 3
Fenrir
Fenrir
BloodIncantation
Fenrir
Level 26
God Stats
4W - 2L
1,706 SR
Queue Stats
164W - 138L
1,650 Elo+
Party 3
Merlin
Merlin
DasHoggle
Merlin
Level 5
God Stats
1W - 3L
1,320 SR
Queue Stats
23W - 15L
1,383 Elo+
Solo
Chaac
Chaac
FullMonkeyMode
Chaac
Level 13
God Stats
10W - 5L
1,759 SR
Queue Stats
44W - 41L
1,641 Elo+
Party 2
Izanami
Izanami
ShamyShamSham
Izanami
Level 9
God Stats
18W - 15L
1,263 SR
Queue Stats
29W - 32L
1,461 Elo+
Party 2
Team Averages
Level 16
1,510 SR
1,556 Elo+

VS

Team Averages
Level 24
1,602 SR
1,579 Elo+
Izanami
Izanami
 
Izanami
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Khepri
Khepri
Helliot
Khepri
Level 24
God Stats
29W - 35L
1,526 SR
Queue Stats
59W - 83L
1,468 Elo+
Party 1
Osiris
Osiris
LackinDiscipline
Osiris
Level 6
God Stats
1W - 1L
1,710 SR
Queue Stats
10W - 9L
1,769 Elo+
Solo
Mercury
Mercury
leofig
Mercury
Level 29
God Stats
8W - 4L
1,771 SR
Queue Stats
281W - 232L
1,659 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Amanzo
Bacchus
9
0 / 0 / 9
5,773
525
2,847
5,613
4,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
7 / 1 / 6
6,685
608
6,676
7,885
2,943
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Merlin
DasHoggle
Merlin
12
4 / 1 / 4
7,099
645
6,629
6,226
2,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
0 / 3 / 0
5,802
527
1,313
5,197
2,562
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
10
5 / 0 / 1
5,992
545
4,356
5,747
1,444
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
0 / 4 / 0
5,268
479
3,288
5,434
1,337
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
 
Morgan Le Fay
8
0 / 5 / 1
5,261
478
2,287
5,584
1,186
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
Helliot
Khepri
8
0 / 3 / 1
5,234
476
1,254
7,567
3,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
4 / 1 / 0
7,393
672
5,548
7,952
7,162
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Mercury
leofig
Mercury
10
1 / 3 / 0
6,113
556
2,860
7,524
2,159
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
7
16
Kills
5
5
Deaths
16
20
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
4
0
0
L
Morgan Le Fay
 
Morgan Le Fay
0
5
1
0.1
W
Bacchus
Amanzo
Bacchus
0
0
9
4.5
W
7
1
6
10
W
Merlin
DasHoggle
Merlin
4
1
4
6
W
0
3
0
0
L
Khepri
Helliot
Khepri
0
3
1
0.17
L
4
1
0
4
W
Izanami
5
0
1
5.5
L
Mercury
leofig
Mercury
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,821
Damage
15,237
30,668
Taken
34,061
13,360
Mitigated
15,615
11,556
Healing
7,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
3,288
2,356
0
740
5,434
1,337
244
1,466
3,968
0
30,310
L
Morgan Le Fay
 
Morgan Le Fay
2,287
101
0
350
5,584
1,186
0
3,386
2,198
18,162
0
W
Bacchus
Amanzo
Bacchus
2,847
555
0
2,459
5,613
4,203
383
1,030
4,583
12,119
0
W
6,676
1,119
0
3,548
7,885
2,943
0
519
7,366
0
31,352
W
Merlin
DasHoggle
Merlin
6,629
329
0
1,889
6,226
2,208
0
1,936
4,290
38,653
0
W
1,313
600
0
1,949
5,197
2,562
0
649
4,548
0
27,917
L
Khepri
Helliot
Khepri
1,254
72
0
751
7,567
3,771
0
1,476
6,091
7,826
0
L
5,548
1,883
0
2,289
7,952
7,162
60
1,500
6,452
8,344
37,344
W
Izanami
4,356
2,975
0
1,711
5,747
1,444
431
679
5,068
0
35,065
L
Mercury
leofig
Mercury
2,860
685
0
3,068
7,524
2,159
0
1,648
5,876
0
31,913

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,351
Gold Earned
29,269
284
Minions Killed
299
0
Camps Cleared
0
1,060,045
Distance Traveled
1,061,067
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,268
479
78
7
0
200,025
0
L
Morgan Le Fay
5,261
478
34
3
0
191,776
0
W
Bacchus
5,773
525
14
1
0
209,445
1
W
Fenrir
6,685
608
56
5
0
231,167
1
W
Merlin
7,099
645
76
7
0
205,246
4
W
Chaac
5,802
527
77
7
0
221,626
4
L
Khepri
5,234
476
16
1
0
191,876
9
L
Osiris
7,393
672
103
9
0
209,803
3
W
Izanami
5,992
545
61
6
0
192,561
0
L
Mercury
6,113
556
68
6
0
267,587
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role