Player Matchup

Mercury
Mercury
Alematheo2300
Mercury
Level 26
God Stats
0W - 1L
1,705 SR
Queue Stats
48W - 70L
1,261 Elo+
Solo
Fenrir
Fenrir
Blackrights7904
Fenrir
Level 13
God Stats
1W - 2L
1,500 SR
Queue Stats
15W - 19L
1,188 Elo+
Party 2
Gilgamesh
Gilgamesh
Fireoak3293074
Gilgamesh
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 19L
1,141 Elo+
Party 2
Chang'e
Chang'e
Flour-Ranger
Chang'e
Level 12
God Stats
4W - 3L
1,589 SR
Queue Stats
15W - 12L
1,467 Elo+
Party 3
Ao Kuang
Ao Kuang
wiskerusmaximus-
Ao Kuang
Level 103
God Stats
12W - 12L
1,475 SR
Queue Stats
509W - 596L
1,350 Elo+
Party 3
Team Averages
Level 34
1,554 SR
1,281 Elo+

VS

Team Averages
Level 29
1,437 SR
1,328 Elo+
Ymir
Ymir
BabyBreezzyy
Ymir
Level 28
God Stats
1W - 1L
1,133 SR
Queue Stats
29W - 45L
1,328 Elo+
Solo
Bellona
Bellona
FREDDY P MF
Bellona
Level 29
God Stats
34W - 27L
1,335 SR
Queue Stats
232W - 211L
1,311 Elo+
Solo
Nu Wa
Nu Wa
TheSassyKatie
Nu Wa
Level 59
God Stats
4W - 3L
1,528 SR
Queue Stats
500W - 577L
1,384 Elo+
Party 1
Neith
Neith
lIlllIIIIlIx
Neith
Level 3
God Stats
7W - 8L
1,689 SR
Queue Stats
13W - 14L
1,434 Elo+
Party 1
Bakasura
Bakasura
yaya rabbits
Bakasura
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 120L
1,183 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
17
0 / 11 / 6
11,796
393
5,138
21,392
7,779
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
7 / 13 / 7
13,203
440
12,537
25,052
8,283
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Gilgamesh
Fireoak3293074
Gilgamesh
16
1 / 12 / 3
11,194
373
5,114
23,824
15,893
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Chang'e
Flour-Ranger
Chang'e
19
1 / 7 / 10
12,749
425
17,201
33,568
15,775
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
18 / 7 / 5
16,057
535
25,861
31,280
13,370
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
11 / 3 / 2
12,465
416
11,246
11,193
9,733
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bellona
FREDDY P MF
Bellona
20
7 / 8 / 8
13,611
454
12,785
24,071
25,026
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

20
15 / 6 / 14
16,141
538
38,933
20,108
7,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

20
11 / 6 / 12
15,830
528
29,056
22,403
9,287
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bakasura
yaya rabbits
Bakasura
17
5 / 4 / 9
12,435
415
8,349
19,156
10,060
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
94
27
Kills
49
50
Deaths
27
31
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Mercury
0
11
6
0.27
W
11
3
2
4
L
7
13
7
0.81
W
Bellona
FREDDY P MF
Bellona
7
8
8
1.38
L
Gilgamesh
Fireoak3293074
Gilgamesh
1
12
3
0.21
L
Chang'e
Flour-Ranger
Chang'e
1
7
10
0.86
W
15
6
14
3.67
W
11
6
12
2.83
L
18
7
5
2.93
W
Bakasura
yaya rabbits
Bakasura
5
4
9
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,851
Damage
100,369
135,116
Taken
96,931
61,100
Mitigated
61,900
30,202
Healing
26,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
5,138
3,468
0
2,780
21,392
7,779
1,964
9,187
12,035
0
54,770
W
11,246
3,207
0
2,436
11,193
9,733
0
4,167
7,026
45,638
0
L
12,537
2,755
0
1,422
25,052
8,283
406
14,213
10,839
0
50,738
W
Bellona
FREDDY P MF
Bellona
12,785
4,299
0
4,370
24,071
25,026
211
10,204
13,817
151
71,568
L
Gilgamesh
Fireoak3293074
Gilgamesh
5,114
1,160
0
480
23,824
15,893
2,054
10,492
13,332
0
53,074
L
Chang'e
Flour-Ranger
Chang'e
17,201
820
2,154
14,924
33,568
15,775
765
5,926
27,578
103,201
0
W
38,933
11,362
414
6,703
20,108
7,794
1,178
6,238
13,821
135,630
0
W
29,056
20,710
0
8,947
22,403
9,287
4,104
13,637
8,667
0
139,960
L
25,861
4,818
160
8,282
31,280
13,370
1,559
10,512
20,620
86,521
0
W
Bakasura
yaya rabbits
Bakasura
8,349
6,564
0
3,645
19,156
10,060
543
9,014
10,142
0
31,975

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,999
Gold Earned
70,482
521
Minions Killed
589
0
Camps Cleared
0
2,502,665
Distance Traveled
2,452,295
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
11,796
393
99
3
0
576,734
0
W
Ymir
12,465
416
90
3
0
221,630
4
L
Fenrir
13,203
440
73
2
0
501,239
2
W
Bellona
13,611
454
96
3
0
537,722
0
L
Gilgamesh
11,194
373
81
3
0
444,002
0
L
Chang'e
12,749
425
145
5
0
465,966
5
W
Nu Wa
16,141
538
146
5
0
541,384
4
W
Neith
15,830
528
185
6
0
523,606
0
L
Ao Kuang
16,057
535
123
4
0
514,724
2
W
Bakasura
12,435
415
72
2
0
627,953
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role