Player Matchup

Vulcan
Vulcan
CallMeLiID
Vulcan
Level 16
God Stats
3W - 2L
1,502 SR
Queue Stats
36W - 26L
1,528 Elo+
Party 2
Apollo
Apollo
IXSoulCatcherXI
Apollo
Level 16
God Stats
35W - 18L
1,771 SR
Queue Stats
116W - 97L
1,635 Elo+
Party 1
Ymir
Ymir
IXSoulRipperXI
Ymir
Level 16
God Stats
52W - 32L
1,472 SR
Queue Stats
115W - 99L
1,635 Elo+
Party 1
Ravana
Ravana
RidicuIousRyan
Ravana
Level 19
God Stats
2W - 1L
1,764 SR
Queue Stats
27W - 18L
1,690 Elo+
Party 2
Bellona
Bellona
SimpleTeknique
Bellona
Level 1
God Stats
7W - 7L
1,500 SR
Queue Stats
10W - 12L
1,500 Elo+
Party 2
Team Averages
Level 14
1,602 SR
1,598 Elo+

VS

Team Averages
Level 21
1,576 SR
1,544 Elo+
Mercury
Mercury
AImightyJeebus
Mercury
Level 27
God Stats
11W - 8L
1,475 SR
Queue Stats
167W - 171L
1,538 Elo+
Solo
Loki
Loki
Cassius Kublai
Loki
Level 29
God Stats
198W - 102L
1,723 SR
Queue Stats
345W - 268L
1,666 Elo+
Solo
Nox
Nox
Elite-Sniper2406
Nox
Level 20
God Stats
0W - 3L
1,159 SR
Queue Stats
35W - 65L
1,481 Elo+
Solo
Yemoja
Yemoja
Imortal9140
Yemoja
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,257 Elo+
Solo
Ullr
Ullr
Mechanical G
Ullr
Level 26
God Stats
0W - 1L
2,025 SR
Queue Stats
2W - 1L
1,780 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
CallMeLiID
Vulcan
11
3 / 1 / 3
6,848
623
3,484
4,612
1,713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
10 / 1 / 2
7,355
669
9,758
5,843
1,706
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
2 / 0 / 8
6,579
598
4,040
6,650
5,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

12
1 / 1 / 3
7,107
646
1,677
4,682
1,860
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

7
1 / 4 / 1
5,309
483
3,287
6,239
4,648
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 1
5,752
523
2,319
8,584
2,548
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
4 / 2 / 1
6,743
613
6,282
6,732
5,714
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

3
0 / 2 / 0
3,932
357
298
1,745
539
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Yemoja
6
0 / 7 / 1
4,794
436
1,659
9,502
4,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

8
2 / 3 / 0
5,298
482
4,150
6,847
1,640
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
10
17
Kills
7
7
Deaths
17
17
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
W
Vulcan
CallMeLiID
Vulcan
3
1
3
4.5
L
4
2
1
2.25
L
0
2
0
0
W
10
1
2
11
W
2
0
8
6
L
Yemoja
0
7
1
0.07
L
2
3
0
0.67
W
1
1
3
2.5
W
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,246
Damage
14,708
28,026
Taken
33,410
15,534
Mitigated
14,809
8,987
Healing
8,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,319
1,072
0
3,171
8,584
2,548
0
1,669
6,915
0
27,078
W
Vulcan
CallMeLiID
Vulcan
3,484
709
0
1,331
4,612
1,713
0
258
4,228
38,165
0
L
6,282
1,257
0
2,825
6,732
5,714
0
674
6,058
0
36,492
L
298
146
0
0
1,745
539
0
1,082
663
2,765
0
W
9,758
6,291
0
1,913
5,843
1,706
1,032
612
5,139
0
32,111
W
4,040
1,711
0
2,454
6,650
5,607
241
1,017
5,633
20,329
0
L
Yemoja
1,659
1,000
269
681
9,502
4,368
0
2,841
6,661
8,612
0
L
4,150
2,489
0
2,008
6,847
1,640
0
2,013
4,834
0
29,285
W
1,677
431
0
2,806
4,682
1,860
950
30
4,493
0
43,877
W
3,287
946
0
483
6,239
4,648
0
0
5,671
3,647
11,155

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,198
Gold Earned
26,519
266
Minions Killed
248
0
Camps Cleared
0
1,028,818
Distance Traveled
859,499
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,752
523
73
7
0
233,056
4
W
Vulcan
6,848
623
72
7
0
221,023
1
L
Loki
6,743
613
86
8
0
213,068
0
L
Nox
3,932
357
10
1
0
80,486
0
W
Apollo
7,355
669
67
6
0
208,028
0
W
Ymir
6,579
598
12
1
0
183,750
0
L
Yemoja
4,794
436
15
1
0
165,105
2
L
Ullr
5,298
482
64
6
0
167,784
0
W
Ravana
7,107
646
88
8
0
226,448
2
W
Bellona
5,309
483
27
2
0
189,569
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role