Player Matchup

Rama
Rama
CringeCarry
Rama
Level 14
God Stats
2W - 2L
1,610 SR
Queue Stats
22W - 22L
1,432 Elo+
Party 2
Thoth
Thoth
FPMotive
Thoth
Level 36
God Stats
10W - 10L
1,541 SR
Queue Stats
46W - 52L
1,467 Elo+
Party 2
Cthulhu
Cthulhu
FlyingWombat
Cthulhu
Level 6
God Stats
0W - 2L
1,252 SR
Queue Stats
0W - 5L
1,260 Elo+
Solo
Team Averages
Level 19
1,468 SR
1,387 Elo+

VS

Team Averages
Level 58
1,570 SR
1,485 Elo+
Vulcan
Vulcan
EatAfatCoock
Vulcan
Level 81
God Stats
7W - 6L
1,527 SR
Queue Stats
537W - 711L
1,472 Elo+
Solo
Thor
Thor
REV0lUTI0N7247
Thor
Level 5
God Stats
2W - 3L
1,425 SR
Queue Stats
23W - 37L
1,428 Elo+
Party 1
Sun Wukong
Sun Wukong
Vesperti
Sun Wukong
Level 88
God Stats
3W - 2L
1,758 SR
Queue Stats
27W - 25L
1,555 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 2 / 1
12,053
670
16,789
12,178
5,290
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thoth
FPMotive
Thoth
15
1 / 6 / 7
11,002
611
13,222
14,251
4,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cthulhu
FlyingWombat
Cthulhu
11
0 / 9 / 4
9,463
526
9,009
17,126
6,301
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
15
4 / 1 / 9
12,062
670
16,376
12,160
4,645
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

16
7 / 4 / 5
12,496
694
8,031
16,529
5,507
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
Vesperti
Sun Wukong
14
5 / 3 / 10
11,896
661
11,846
20,242
18,022
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
40
8
Kills
16
17
Deaths
8
12
Assists
24
Player
Kills
Deaths
Assists
KDA
L
7
2
1
3.75
W
Vulcan
4
1
9
8.5
L
Thoth
FPMotive
Thoth
1
6
7
0.75
L
Cthulhu
FlyingWombat
Cthulhu
0
9
4
0.22
W
7
4
5
2.38
W
Sun Wukong
Vesperti
Sun Wukong
5
3
10
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,020
Damage
36,253
43,555
Taken
48,931
16,060
Mitigated
28,174
5,372
Healing
12,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,789
11,285
0
624
12,178
5,290
1,098
4,278
7,900
0
69,239
W
Vulcan
16,376
6,496
0
6,559
12,160
4,645
1,822
6,245
5,915
70,859
6,620
L
Thoth
FPMotive
Thoth
13,222
246
778
3,059
14,251
4,469
0
6,038
8,213
47,264
0
L
Cthulhu
FlyingWombat
Cthulhu
9,009
94
171
740
17,126
6,301
100
5,738
11,388
20,857
0
W
8,031
1,405
0
1,438
16,529
5,507
485
7,484
9,045
0
19,439
W
Sun Wukong
Vesperti
Sun Wukong
11,846
1,169
361
4,086
20,242
18,022
671
8,822
11,420
0
34,379

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,518
Gold Earned
36,454
198
Minions Killed
176
7
Camps Cleared
9
819,129
Distance Traveled
1,053,788
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
12,053
670
116
6
6
291,097
4
W
Vulcan
12,062
670
114
6
6
355,665
6
L
Thoth
11,002
611
72
4
0
313,478
1
L
Cthulhu
9,463
526
10
1
1
214,554
1
W
Thor
12,496
694
19
1
2
348,531
1
W
Sun Wukong
11,896
661
43
2
1
349,592
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role