Player Matchup

Da Ji
Da Ji
CrazyGlew
Da Ji
Level 159
God Stats
5W - 9L
1,377 SR
Queue Stats
861W - 912L
1,571 Elo+
Solo
Terra
Terra
DeadVikings
Terra
Level 144
God Stats
6W - 3L
1,542 SR
Queue Stats
115W - 110L
1,483 Elo+
Party 2
Zeus
Zeus
Flpsupaman
Zeus
Level 148
God Stats
17W - 4L
1,825 SR
Queue Stats
728W - 727L
1,458 Elo+
Party 2
Sol
Sol
Magmortivire
Sol
Level 128
God Stats
4W - 2L
1,484 SR
Queue Stats
246W - 265L
1,549 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Smokeemcpot
Ah Muzen Cab
Level 127
God Stats
10W - 4L
1,650 SR
Queue Stats
598W - 611L
1,612 Elo+
Solo
Team Averages
Level 141
1,575 SR
1,535 Elo+

VS

Team Averages
Level 122
1,550 SR
1,578 Elo+
Aphrodite
Aphrodite
ABabyTortoise
Aphrodite
Level 159
God Stats
0W - 1L
1,857 SR
Queue Stats
17W - 18L
1,598 Elo+
Party 1
Kumbhakarna
Kumbhakarna
MattyBlaze420
Kumbhakarna
Level 80
God Stats
2W - 3L
1,486 SR
Queue Stats
130W - 109L
1,543 Elo+
Solo
Chronos
Chronos
Mother0fGeckos
Chronos
Level 160
God Stats
3W - 4L
1,452 SR
Queue Stats
202W - 202L
1,595 Elo+
Party 1
Zhong Kui
Zhong Kui
MrJocobo360
Zhong Kui
Level 103
God Stats
1W - 1L
1,733 SR
Queue Stats
23W - 20L
1,593 Elo+
Party 1
Charybdis
Charybdis
MsKittiK4t
Charybdis
Level 108
God Stats
0W - 1L
1,222 SR
Queue Stats
2W - 3L
1,561 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
CrazyGlew
Da Ji
16
3 / 2 / 12
9,729
748
6,763
22,559
13,589
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
2 / 1 / 17
9,247
711
11,903
14,165
7,731
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
8 / 2 / 14
10,721
825
24,912
6,059
2,280
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
5 / 2 / 14
10,763
828
19,489
12,824
6,035
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ah Muzen Cab
Smokeemcpot
Ah Muzen Cab
19
5 / 1 / 13
10,523
809
17,822
14,382
6,106
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
ABabyTortoise
Aphrodite
13
0 / 6 / 6
7,876
606
13,009
17,461
10,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Kumbhakarna
MattyBlaze420
Kumbhakarna
15
3 / 4 / 3
9,435
726
10,099
20,613
23,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
3 / 3 / 5
10,044
773
16,660
19,230
10,705
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Zhong Kui
MrJocobo360
Zhong Kui
15
2 / 4 / 1
8,393
646
11,296
15,831
17,270
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charybdis
MsKittiK4t
Charybdis
14
0 / 6 / 7
8,262
636
9,329
14,951
7,153
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
30
23
Kills
8
8
Deaths
23
70
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
ABabyTortoise
Aphrodite
0
6
6
0.5
W
Da Ji
CrazyGlew
Da Ji
3
2
12
4.5
W
2
1
17
10.5
W
8
2
14
7.5
W
5
2
14
6
L
Kumbhakarna
MattyBlaze420
Kumbhakarna
3
4
3
1.13
L
3
3
5
1.83
L
Zhong Kui
MrJocobo360
Zhong Kui
2
4
1
0.63
L
Charybdis
MsKittiK4t
Charybdis
0
6
7
0.58
W
Ah Muzen Cab
Smokeemcpot
Ah Muzen Cab
5
1
13
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,889
Damage
60,393
69,989
Taken
88,086
35,741
Mitigated
69,016
42,652
Healing
37,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
ABabyTortoise
Aphrodite
13,009
865
9,494
7,781
17,461
10,295
0
12,541
4,920
21,158
0
W
Da Ji
CrazyGlew
Da Ji
6,763
484
3,821
8,698
22,559
13,589
308
14,889
7,670
0
10,380
W
11,903
0
8,411
5,343
14,165
7,731
0
9,719
4,446
15,420
0
W
24,912
1,004
2,088
375
6,059
2,280
653
4,575
1,484
37,311
0
W
19,489
5,618
3,236
3,854
12,824
6,035
1,165
8,678
4,146
33,498
0
L
Kumbhakarna
MattyBlaze420
Kumbhakarna
10,099
692
1,593
4,039
20,613
23,593
0
11,581
9,032
13,995
0
L
16,660
3,461
833
4,996
19,230
10,705
35
11,871
7,359
38,471
1,347
L
Zhong Kui
MrJocobo360
Zhong Kui
11,296
401
2,943
3,438
15,831
17,270
0
10,973
4,858
24,711
0
L
Charybdis
MsKittiK4t
Charybdis
9,329
2,301
969
1,249
14,951
7,153
0
9,338
5,613
0
20,097
W
Ah Muzen Cab
Smokeemcpot
Ah Muzen Cab
17,822
7,477
1,876
4,950
14,382
6,106
1,285
12,607
1,775
0
47,420

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,983
Gold Earned
44,010
132
Minions Killed
149
0
Camps Cleared
0
1,202,621
Distance Traveled
1,231,796
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
7,876
606
28
2
0
236,058
1
W
Da Ji
9,729
748
13
1
0
222,303
1
W
Terra
9,247
711
8
1
0
247,762
0
W
Zeus
10,721
825
40
3
0
247,534
0
W
Sol
10,763
828
30
2
0
229,152
0
L
Kumbhakarna
9,435
726
11
1
0
247,659
1
L
Chronos
10,044
773
50
4
0
262,542
0
L
Zhong Kui
8,393
646
34
3
0
238,094
1
L
Charybdis
8,262
636
26
2
0
247,443
1
W
Ah Muzen Cab
10,523
809
41
3
0
255,870
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role