Player Matchup

Olorun
Olorun
FIRSTLETSPLAY
Olorun
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 47L
1,396 Elo+
Party 2
Chaac
Chaac
J12zBlaster
Chaac
Level 26
God Stats
2W - 2L
1,500 SR
Queue Stats
123W - 145L
1,382 Elo+
Party 2
Hachiman
Hachiman
ToxicMonic
Hachiman
Level 27
God Stats
0W - 1L
1,562 SR
Queue Stats
46W - 54L
1,379 Elo+
Party 2
Loki
Loki
UziDamian 8c
Loki
Level 28
God Stats
6W - 5L
1,541 SR
Queue Stats
111W - 108L
1,504 Elo+
Solo
Ares
Ares
Werda Wren
Ares
Level 18
God Stats
2W - 7L
1,423 SR
Queue Stats
4W - 14L
1,304 Elo+
Party 2
Team Averages
Level 23
1,505 SR
1,393 Elo+

VS

Team Averages
Level 25
1,399 SR
1,408 Elo+
Chaac
Chaac
AlexRD
Chaac
Level 25
God Stats
1W - 1L
1,269 SR
Queue Stats
52W - 54L
1,450 Elo+
Party 1
Gilgamesh
Gilgamesh
Annedrade
Gilgamesh
Level 27
God Stats
4W - 1L
1,500 SR
Queue Stats
244W - 233L
1,332 Elo+
Solo
Hel
Hel
GandulesVerdes
Hel
Level 29
God Stats
3W - 5L
1,368 SR
Queue Stats
171W - 213L
1,460 Elo+
Party 1
Arachne
Arachne
Googler625
Arachne
Level 29
God Stats
34W - 27L
1,597 SR
Queue Stats
81W - 101L
1,420 Elo+
Party 1
Ganesha
Ganesha
RagingDeman
Ganesha
Level 15
God Stats
2W - 1L
1,260 SR
Queue Stats
168W - 164L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 15 / 2
9,105
337
5,236
20,129
6,979
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

17
5 / 9 / 4
12,008
445
20,361
27,873
34,466
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hachiman
ToxicMonic
Hachiman
18
4 / 6 / 3
11,915
441
15,282
17,938
6,629
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
0 / 8 / 3
10,166
377
7,411
29,504
10,703
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
0 / 5 / 6
8,874
329
7,496
17,173
14,237
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
AlexRD
Chaac
17
3 / 4 / 10
12,367
458
10,648
25,039
30,293
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gilgamesh
Annedrade
Gilgamesh
20
11 / 3 / 10
14,378
533
20,647
22,121
12,639
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
11 / 2 / 13
13,949
517
24,602
16,908
8,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Arachne
Googler625
Arachne
20
16 / 1 / 9
15,665
580
23,002
27,137
15,776
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ganesha
RagingDeman
Ganesha
17
1 / 0 / 14
12,498
463
5,425
14,219
22,913
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
98
10
Kills
42
43
Deaths
10
18
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Chaac
AlexRD
Chaac
3
4
10
2
W
Gilgamesh
Annedrade
Gilgamesh
11
3
10
5.33
L
1
15
2
0.13
W
11
2
13
8.75
W
Arachne
Googler625
Arachne
16
1
9
20.5
L
5
9
4
0.78
W
Ganesha
RagingDeman
Ganesha
1
0
14
8
L
Hachiman
ToxicMonic
Hachiman
4
6
3
0.92
L
0
8
3
0.19
L
0
5
6
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,786
Damage
84,324
112,617
Taken
105,424
73,014
Mitigated
89,872
22,986
Healing
44,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
AlexRD
Chaac
10,648
1,293
0
4,812
25,039
30,293
1,918
4,248
19,934
9,651
40,911
W
Gilgamesh
Annedrade
Gilgamesh
20,647
5,266
0
6,822
22,121
12,639
2,643
3,174
18,610
0
103,191
L
5,236
1,856
43
1,803
20,129
6,979
914
9,382
10,042
25,045
0
W
24,602
1,598
9,771
10,306
16,908
8,251
3,984
2,770
13,971
84,780
0
W
Arachne
Googler625
Arachne
23,002
18,025
0
9,831
27,137
15,776
4,506
4,846
21,769
0
137,156
L
20,361
1,801
42
5,965
27,873
34,466
0
7,290
19,267
16,524
42,061
W
Ganesha
RagingDeman
Ganesha
5,425
469
1,632
1,007
14,219
22,913
1,491
2,591
11,375
41,327
0
L
Hachiman
ToxicMonic
Hachiman
15,282
6,756
0
3,932
17,938
6,629
275
4,743
12,959
0
75,673
L
7,411
1,489
0
10,451
29,504
10,703
0
5,183
23,980
0
85,590
L
7,496
845
0
750
17,173
14,237
174
4,743
12,194
20,240
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,068
Gold Earned
68,857
360
Minions Killed
578
0
Camps Cleared
0
2,220,824
Distance Traveled
2,602,735
8
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,367
458
87
3
0
512,889
10
W
Gilgamesh
14,378
533
153
6
0
536,698
6
L
Olorun
9,105
337
36
1
0
331,277
0
W
Hel
13,949
517
134
5
0
493,899
2
W
Arachne
15,665
580
174
6
0
584,192
4
L
Chaac
12,008
445
73
3
0
484,639
2
W
Ganesha
12,498
463
30
1
0
475,057
0
L
Hachiman
11,915
441
111
4
0
418,533
4
L
Loki
10,166
377
118
4
0
496,284
2
L
Ares
8,874
329
22
1
0
490,091
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role