Player Matchup

Merlin
Merlin
DEADPOLEO27
Merlin
Level 87
God Stats
96W - 100L
1,495 SR
Queue Stats
348W - 380L
1,501 Elo+
Party 2
Bellona
Bellona
Dugowa
Bellona
Level 61
God Stats
3W - 0L
1,431 SR
Queue Stats
3W - 10L
1,219 Elo+
Party 1
Rama
Rama
Pedronelpro
Rama
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
13W - 22L
1,396 Elo+
Party 2
Mulan
Mulan
Swvl
Mulan
Level 6
God Stats
1W - 2L
1,207 SR
Queue Stats
11W - 9L
1,375 Elo+
Party 1
Artemis
Artemis
dreamish
Artemis
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Team Averages
Level 33
1,427 SR
1,398 Elo+

VS

Team Averages
Level 10
1,351 SR
1,326 Elo+
Cthulhu
Cthulhu
FostyonFire
Cthulhu
Level 12
God Stats
5W - 10L
1,504 SR
Queue Stats
65W - 67L
1,411 Elo+
Solo
Nemesis
Nemesis
Syccer
Nemesis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Fenrir
Fenrir
The13lueWolf
Fenrir
Level 4
God Stats
0W - 3L
1,154 SR
Queue Stats
0W - 5L
1,113 Elo+
Solo
Ra
Ra
botbotbottt
Ra
Level 18
God Stats
38W - 46L
1,311 SR
Queue Stats
146W - 141L
1,422 Elo+
Solo
Mulan
Mulan
riabruhx69
Mulan
Level 7
God Stats
5W - 13L
1,284 SR
Queue Stats
8W - 20L
1,184 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
19
5 / 2 / 17
12,182
1,015
19,650
6,865
2,899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bellona
Dugowa
Bellona
18
7 / 3 / 12
12,722
1,060
18,944
16,411
19,403
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

18
3 / 0 / 11
11,565
964
7,884
5,370
2,282
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Mulan
Swvl
Mulan
20
14 / 2 / 12
13,941
1,162
21,692
12,219
12,947
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Artemis
dreamish
Artemis
15
0 / 0 / 0
7,560
630
0
0
0
Team 1 Tickets

268

VS

Team 2 Tickets

8

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FostyonFire
Cthulhu
18
4 / 1 / 3
12,689
1,057
16,018
16,933
17,375
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nemesis
Syccer
Nemesis
15
0 / 1 / 0
9,082
757
390
953
323
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Fenrir
17
0 / 15 / 4
10,296
858
5,293
24,433
18,576
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

17
3 / 4 / 2
11,483
957
8,015
8,012
4,314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mulan
17
0 / 8 / 5
10,888
907
6,047
23,646
22,597
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
21
29
Kills
7
7
Deaths
29
52
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Merlin
5
2
17
6.75
W
Bellona
Dugowa
Bellona
7
3
12
4.33
L
Cthulhu
FostyonFire
Cthulhu
4
1
3
5.5
W
3
0
11
8.5
W
Mulan
Swvl
Mulan
14
2
12
10
L
Nemesis
Syccer
Nemesis
0
1
0
0
L
Fenrir
0
15
4
0.13
L
3
4
2
1
W
Artemis
dreamish
Artemis
0
0
0
0
L
Mulan
0
8
5
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,170
Damage
35,763
40,865
Taken
73,977
37,531
Mitigated
63,185
10,313
Healing
2,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
19,650
746
0
931
6,865
2,899
0
4,371
2,494
50,740
0
W
Bellona
Dugowa
Bellona
18,944
6,076
0
4,041
16,411
19,403
0
9,222
7,189
0
37,223
L
Cthulhu
FostyonFire
Cthulhu
16,018
303
65
0
16,933
17,375
0
6,113
10,293
43,168
0
W
7,884
7,094
0
1,563
5,370
2,282
0
3,630
1,740
0
26,792
W
Mulan
Swvl
Mulan
21,692
6,609
0
3,778
12,219
12,947
0
6,810
5,409
0
46,319
L
Nemesis
Syccer
Nemesis
390
225
0
0
953
323
0
245
667
0
390
L
Fenrir
5,293
2,668
0
128
24,433
18,576
0
6,304
17,761
0
10,922
L
8,015
492
804
638
8,012
4,314
0
1,795
5,972
18,511
0
W
Artemis
dreamish
Artemis
0
0
0
0
0
0
0
0
0
0
0
L
Mulan
6,047
1,298
0
421
23,646
22,597
0
5,193
17,738
0
31,073

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,970
Gold Earned
54,438
238
Minions Killed
173
8
Camps Cleared
4
847,693
Distance Traveled
839,515
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,182
1,015
73
6
1
216,813
0
W
Bellona
12,722
1,060
47
4
1
231,497
1
L
Cthulhu
12,689
1,057
70
6
2
257,827
0
W
Rama
11,565
964
40
3
2
199,468
0
W
Mulan
13,941
1,162
78
7
4
199,915
0
L
Nemesis
9,082
757
0
0
0
24,483
1
L
Fenrir
10,296
858
7
1
1
184,116
0
L
Ra
11,483
957
28
2
0
150,135
0
W
Artemis
7,560
630
0
0
0
0
0
L
Mulan
10,888
907
68
6
1
222,954
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role