Player Matchup

Sobek
Sobek
AyDre
Sobek
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 17L
1,586 Elo+
Party 1
Chaac
Chaac
Furpop
Chaac
Level 4
God Stats
3W - 2L
1,687 SR
Queue Stats
4W - 2L
1,618 Elo+
Party 1
Ne Zha
Ne Zha
RanchF7
Ne Zha
Level 98
God Stats
1W - 1L
1,756 SR
Queue Stats
98W - 65L
1,660 Elo+
Party 1
Apollo
Apollo
TribalOmnix
Apollo
Level 25
God Stats
1W - 1L
1,779 SR
Queue Stats
29W - 15L
1,674 Elo+
Party 1
Sol
Sol
Zumbah244
Sol
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 12L
1,618 Elo+
Party 1
Team Averages
Level 46
1,645 SR
1,631 Elo+

VS

Team Averages
Level 18
1,515 SR
1,586 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
HappyPogger420
Nemesis
Level 16
God Stats
22W - 13L
1,787 SR
Queue Stats
44W - 31L
1,701 Elo+
Solo
Ymir
Ymir
ItchyTheGoat
Ymir
Level 16
God Stats
1W - 1L
1,142 SR
Queue Stats
10W - 7L
1,578 Elo+
Solo
Izanami
Izanami
TR1GG3R1
Izanami
Level 26
God Stats
8W - 4L
1,644 SR
Queue Stats
19W - 13L
1,644 Elo+
Solo
Nox
Nox
vindub23
Nox
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
AyDre
Sobek
8
1 / 7 / 3
5,933
424
3,472
14,744
7,486
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chaac
Furpop
Chaac
11
0 / 6 / 1
6,333
452
1,353
11,983
5,360
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ne Zha
RanchF7
Ne Zha
13
6 / 6 / 3
8,348
596
7,522
11,697
3,272
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Apollo
11
2 / 4 / 5
6,739
481
5,856
6,804
1,866
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
1 / 3 / 3
7,002
500
1,601
5,973
1,389
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
14
6 / 1 / 1
9,156
654
7,296
7,248
5,070
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

15
8 / 1 / 3
9,329
666
8,640
6,597
2,173
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

11
0 / 3 / 7
7,438
531
2,548
10,282
6,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
TR1GG3R1
Izanami
15
10 / 3 / 4
9,316
665
14,656
9,681
3,380
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

12
2 / 2 / 5
7,664
547
3,270
4,857
1,395
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
46
10
Kills
26
26
Deaths
10
15
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
 
Amaterasu
6
1
1
6.5
L
Sobek
AyDre
Sobek
1
7
3
0.36
L
Chaac
Furpop
Chaac
0
6
1
0.08
W
8
1
3
9.5
W
0
3
7
1.17
L
Ne Zha
RanchF7
Ne Zha
6
6
3
1.25
W
Izanami
TR1GG3R1
Izanami
10
3
4
4
L
Apollo
2
4
5
1.13
L
1
3
3
0.83
W
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,804
Damage
36,410
51,201
Taken
38,665
19,373
Mitigated
18,572
10,439
Healing
14,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
 
Amaterasu
7,296
2,921
0
2,553
7,248
5,070
690
264
6,984
9,170
47,032
L
Sobek
AyDre
Sobek
3,472
397
861
2,047
14,744
7,486
0
2,190
12,554
9,756
0
L
Chaac
Furpop
Chaac
1,353
514
0
2,358
11,983
5,360
1,112
290
11,693
273
27,819
W
8,640
3,738
0
2,723
6,597
2,173
1,372
934
5,630
0
56,785
W
2,548
841
0
3,205
10,282
6,554
124
1,392
8,671
22,223
0
L
Ne Zha
RanchF7
Ne Zha
7,522
1,878
0
3,202
11,697
3,272
0
1,693
10,004
0
45,083
W
Izanami
TR1GG3R1
Izanami
14,656
11,708
0
4,650
9,681
3,380
1,417
1,286
8,305
0
69,701
L
Apollo
5,856
4,228
103
925
6,804
1,866
1,154
922
5,882
0
30,889
L
1,601
818
0
943
5,973
1,389
1,358
1,638
4,335
17,430
0
W
3,270
152
0
1,011
4,857
1,395
1,218
1,000
3,857
32,586
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,355
Gold Earned
42,903
253
Minions Killed
438
0
Camps Cleared
0
1,309,417
Distance Traveled
1,411,647
3
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
9,156
654
110
8
0
312,135
5
L
Sobek
5,933
424
12
1
0
284,276
0
L
Chaac
6,333
452
52
4
0
230,908
0
W
Nemesis
9,329
666
126
9
0
314,150
5
W
Ymir
7,438
531
24
2
0
256,156
8
L
Ne Zha
8,348
596
81
6
0
275,087
1
W
Izanami
9,316
665
125
9
0
244,597
1
L
Apollo
6,739
481
57
4
0
271,946
2
L
Sol
7,002
500
51
4
0
247,200
0
W
Nox
7,664
547
53
4
0
284,609
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role