Player Matchup

Ymir
Ymir
ADraut
Ymir
Level 14
God Stats
7W - 7L
1,545 SR
Queue Stats
8W - 13L
1,285 Elo+
Party 1
Danzaburou
Danzaburou
DanteNHD
Danzaburou
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 17L
1,273 Elo+
Party 1
Neith
Neith
ZirkeH
Neith
Level 12
God Stats
0W - 2L
1,235 SR
Queue Stats
3W - 13L
1,147 Elo+
Party 1
Team Averages
Level 28
1,427 SR
1,235 Elo+

VS

Team Averages
Level 104
1,735 SR
1,703 Elo+
Geb
Geb
ChildshPenguino
Geb
Level 118
God Stats
21W - 11L
1,684 SR
Queue Stats
313W - 212L
1,703 Elo+
Party 2
Ra
Ra
ShootinMaJuices
Ra
Level 39
God Stats
7W - 2L
1,860 SR
Queue Stats
53W - 27L
1,685 Elo+
Party 2
Medusa
Medusa
aslks
Medusa
Level 155
God Stats
19W - 19L
1,661 SR
Queue Stats
528W - 548L
1,722 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
ADraut
Ymir
8
0 / 4 / 1
5,660
629
2,376
12,511
6,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Danzaburou
DanteNHD
Danzaburou
9
1 / 5 / 0
5,673
630
2,230
7,610
2,836
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Neith
ZirkeH
Neith
7
0 / 7 / 1
5,113
568
1,999
5,962
1,737
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 1 / 10
7,556
840
8,167
7,942
8,395
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
4 / 0 / 11
7,568
841
5,666
3,177
1,116
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
aslks
Medusa
12
6 / 0 / 6
7,638
849
7,692
3,830
1,705
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
43
1
Kills
16
16
Deaths
1
2
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Ymir
ADraut
Ymir
0
4
1
0.13
W
6
1
10
11
L
Danzaburou
DanteNHD
Danzaburou
1
5
0
0.2
W
4
0
11
9.5
L
Neith
ZirkeH
Neith
0
7
1
0.07
W
Medusa
aslks
Medusa
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,605
Damage
21,525
26,083
Taken
14,949
11,036
Mitigated
11,216
2,356
Healing
6,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
ADraut
Ymir
2,376
505
0
1,389
12,511
6,463
0
5,052
7,245
6,650
0
W
8,167
1,332
0
2,048
7,942
8,395
0
1,296
6,646
15,257
0
L
Danzaburou
DanteNHD
Danzaburou
2,230
422
0
646
7,610
2,836
0
4,060
3,367
0
18,605
W
5,666
374
596
2,076
3,177
1,116
270
1,208
1,969
28,189
0
L
Neith
ZirkeH
Neith
1,999
898
0
321
5,962
1,737
0
4,229
1,594
0
4,597
W
Medusa
aslks
Medusa
7,692
4,029
0
1,389
3,830
1,705
1,545
786
3,044
0
36,612

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,446
Gold Earned
22,762
40
Minions Killed
118
1
Camps Cleared
8
380,689
Distance Traveled
528,285
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,660
629
5
1
0
140,795
0
W
Geb
7,556
840
10
1
1
169,378
1
L
Danzaburou
5,673
630
30
3
1
134,044
0
W
Ra
7,568
841
57
6
2
190,571
1
L
Neith
5,113
568
5
1
0
105,850
2
W
Medusa
7,638
849
51
6
5
168,336
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role