Player Matchup

Nike
Nike
CestLaMoon
Nike
Level 148
God Stats
3W - 3L
1,507 SR
Queue Stats
224W - 248L
1,375 Elo+
Solo
Freya
Freya
ConnorDraco
Freya
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 65L
1,407 Elo+
Party 2
Hun Batz
Hun Batz
Monngo
Hun Batz
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 11L
1,331 Elo+
Party 2
Yemoja
Yemoja
TigerFx1760
Yemoja
Level 121
God Stats
3W - 1L
1,500 SR
Queue Stats
69W - 72L
1,348 Elo+
Solo
Ymir
Ymir
nihgahballs
Ymir
Level 28
God Stats
1W - 0L
1,250 SR
Queue Stats
10W - 5L
1,470 Elo+
Party 2
Team Averages
Level 77
1,451 SR
1,386 Elo+

VS

Team Averages
Level 105
1,473 SR
1,385 Elo+
Ra
Ra
EugeneLancelot
Ra
Level 58
God Stats
2W - 3L
1,500 SR
Queue Stats
242W - 268L
1,314 Elo+
Party 3
He Bo
He Bo
Neegoksa
He Bo
Level 114
God Stats
4W - 7L
1,535 SR
Queue Stats
219W - 236L
1,328 Elo+
Party 3
Cabrakan
Cabrakan
SadSkater
Cabrakan
Level 123
God Stats
1W - 2L
1,622 SR
Queue Stats
132W - 147L
1,396 Elo+
Party 1
Charybdis
Charybdis
ZatoichinoKokei
Charybdis
Level 159
God Stats
2W - 6L
1,210 SR
Queue Stats
590W - 593L
1,428 Elo+
Solo
Zhong Kui
Zhong Kui
divine_ledge
Zhong Kui
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 47L
1,459 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 4 / 22
10,668
762
9,156
17,720
20,092
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
16 / 4 / 13
12,580
899
27,713
24,385
13,961
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Hun Batz
Monngo
Hun Batz
16
6 / 8 / 7
10,645
760
7,525
14,936
7,245
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
18
6 / 2 / 17
11,034
788
9,210
10,818
15,784
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

18
2 / 4 / 19
10,404
743
8,092
22,458
22,869
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 5 / 12
10,142
724
10,858
12,505
9,182
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

He Bo
Neegoksa
He Bo
18
8 / 4 / 10
11,070
791
27,384
11,128
5,053
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cabrakan
SadSkater
Cabrakan
17
4 / 6 / 12
11,125
795
9,585
19,134
33,918
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charybdis
ZatoichinoKokei
Charybdis
15
3 / 9 / 10
9,836
703
12,513
13,872
5,722
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Zhong Kui
divine_ledge
Zhong Kui
14
3 / 8 / 8
8,972
641
14,668
20,478
21,977
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
74
32
Kills
22
22
Deaths
32
78
Assists
52
Player
Kills
Deaths
Assists
KDA
W
2
4
22
3.25
W
16
4
13
5.63
L
4
5
12
2
W
Hun Batz
Monngo
Hun Batz
6
8
7
1.19
L
He Bo
Neegoksa
He Bo
8
4
10
3.25
L
Cabrakan
SadSkater
Cabrakan
4
6
12
1.67
W
Yemoja
6
2
17
7.25
L
Charybdis
ZatoichinoKokei
Charybdis
3
9
10
0.89
L
Zhong Kui
divine_ledge
Zhong Kui
3
8
8
0.88
W
2
4
19
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,696
Damage
75,008
90,317
Taken
77,117
79,951
Mitigated
75,852
34,983
Healing
20,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,156
1,688
222
1,055
17,720
20,092
392
10,376
7,344
0
25,707
W
27,713
11,679
899
12,528
24,385
13,961
2,022
15,006
9,379
44,380
0
L
10,858
322
4,566
3,608
12,505
9,182
465
8,708
3,797
28,031
0
W
Hun Batz
Monngo
Hun Batz
7,525
1,783
631
2,481
14,936
7,245
517
11,761
3,175
0
16,387
L
He Bo
Neegoksa
He Bo
27,384
1,054
812
2,121
11,128
5,053
98
5,896
5,232
41,283
0
L
Cabrakan
SadSkater
Cabrakan
9,585
1,511
1,069
3,185
19,134
33,918
0
9,345
9,789
12,888
0
W
Yemoja
9,210
2,474
10,034
2,659
10,818
15,784
638
7,178
3,640
21,292
0
L
Charybdis
ZatoichinoKokei
Charybdis
12,513
3,950
1,185
602
13,872
5,722
972
8,159
5,713
0
24,653
L
Zhong Kui
divine_ledge
Zhong Kui
14,668
1,332
545
2,653
20,478
21,977
14
12,907
7,571
24,769
0
W
8,092
1,713
543
3,931
22,458
22,869
486
18,174
4,284
18,286
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,331
Gold Earned
51,145
110
Minions Killed
119
0
Camps Cleared
0
1,198,565
Distance Traveled
1,123,361
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
10,668
762
34
2
0
257,070
1
W
Freya
12,580
899
32
2
0
232,532
0
L
Ra
10,142
724
41
3
0
256,026
0
W
Hun Batz
10,645
760
13
1
0
255,463
0
L
He Bo
11,070
791
35
3
0
244,818
1
L
Cabrakan
11,125
795
5
0
0
234,206
0
W
Yemoja
11,034
788
20
1
0
225,454
0
L
Charybdis
9,836
703
26
2
0
189,573
1
L
Zhong Kui
8,972
641
12
1
0
198,738
0
W
Ymir
10,404
743
11
1
0
228,046
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role