Player Matchup

Chang'e
Chang'e
Silver III
 
Chang'e
Silver III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chaac
Chaac
Bronze III
alejoheredial
Chaac
Bronze III
Level 53
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 MMR
Party 1
Bacchus
Bacchus
Bronze III
saadolf
Bacchus
Bronze III
Level 130
God Stats
3W - 0L
1,263 SR
Queue Stats
4W - 0L
1,500 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 113
1,421 SR
1,500 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 114
1,636 SR
1,461 MMR
Zeus
Zeus
Silver I
 
Zeus
Silver I
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Bronze III
cjsoulreaper59
Ullr
Bronze III
Level 104
God Stats
0W - 1L
1,750 SR
Queue Stats
1W - 4L
1,438 MMR
Solo
Geb
Geb
Gold V
xLuisitox19
Geb
Gold V
Level 115
God Stats
20W - 16L
1,659 SR
Queue Stats
243W - 279L
1,445 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
11
2 / 1 / 3
6,997
700
2,327
5,275
1,663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
4 / 0 / 4
7,973
797
8,219
8,057
6,641
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Bacchus
saadolf
Bacchus
11
2 / 0 / 5
7,023
702
4,020
5,610
5,428
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
OdinGilgameshThothAthenaFenrir

VS

Bans
CabrakanSobekMedusaGuan YuAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
8
0 / 4 / 0
5,829
583
5,163
5,077
1,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 3 / 0
6,359
636
4,652
6,012
1,878
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
0 / 1 / 0
6,167
617
2,368
7,226
4,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
1
8
Kills
1
1
Deaths
8
12
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
2
1
3
3.5
L
Zeus
 
Zeus
0
4
0
0
W
4
0
4
6
L
1
3
0
0.33
W
Bacchus
saadolf
Bacchus
2
0
5
4.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,566
Damage
12,183
18,942
Taken
18,315
13,732
Mitigated
7,294
10,599
Healing
2,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
2,327
299
1,944
3,029
5,275
1,663
1,519
2,806
2,469
17,718
0
L
Zeus
 
Zeus
5,163
275
0
323
5,077
1,304
0
2,212
2,827
18,064
0
W
8,219
1,146
0
3,575
8,057
6,641
600
2,848
5,209
0
42,949
L
4,652
1,466
0
226
6,012
1,878
0
1,313
4,665
0
16,511
W
Bacchus
saadolf
Bacchus
4,020
310
0
2,051
5,610
5,428
709
2,320
3,290
12,230
0
L
2,368
70
0
1,612
7,226
4,112
0
2,646
4,430
14,408
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,993
Gold Earned
18,355
133
Minions Killed
106
8
Camps Cleared
2
589,336
Distance Traveled
489,487
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
6,997
700
48
5
5
177,205
2
L
Zeus
5,829
583
51
5
2
142,307
0
W
Chaac
7,973
797
69
7
1
208,842
3
L
Ullr
6,359
636
35
4
0
162,996
3
W
Bacchus
7,023
702
16
2
2
203,289
1
L
Geb
6,167
617
20
2
0
184,184
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role