Player Matchup

Neith
Neith
ALopez210
Neith
Level 82
God Stats
13W - 11L
1,365 SR
Queue Stats
174W - 176L
1,407 Elo+
Party 1
Loki
Loki
BDJ210
Loki
Level 26
God Stats
19W - 12L
1,548 SR
Queue Stats
67W - 83L
1,378 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Gogeta1870
Morgan Le Fay
Level 9
God Stats
1W - 2L
1,523 SR
Queue Stats
16W - 21L
1,430 Elo+
Party 1
Gilgamesh
Gilgamesh
MEeatUCaca
Gilgamesh
Level 38
God Stats
7W - 5L
1,541 SR
Queue Stats
91W - 85L
1,422 Elo+
Party 1
Chaac
Chaac
PrivateZeus252
Chaac
Level 42
God Stats
25W - 23L
1,603 SR
Queue Stats
105W - 116L
1,382 Elo+
Party 1
Team Averages
Level 39
1,516 SR
1,404 Elo+

VS

Team Averages
Level 65
1,480 SR
1,446 Elo+
Sobek
Sobek
BlueNewt13
Sobek
Level 89
God Stats
11W - 3L
1,348 SR
Queue Stats
420W - 393L
1,462 Elo+
Party 2
Chaac
Chaac
Captaincatesman4
Chaac
Level 49
God Stats
2W - 3L
1,393 SR
Queue Stats
66W - 68L
1,469 Elo+
Party 2
Eset
Eset
DylanTheNinja64
Eset
Level 86
God Stats
18W - 10L
1,723 SR
Queue Stats
315W - 266L
1,496 Elo+
Party 2
Medusa
Medusa
Savage4Lyfe11
Medusa
Level 44
God Stats
11W - 12L
1,372 SR
Queue Stats
182W - 215L
1,378 Elo+
Solo
Cthulhu
Cthulhu
reecekc
Cthulhu
Level 57
God Stats
26W - 20L
1,564 SR
Queue Stats
80W - 93L
1,424 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
ALopez210
Neith
11
2 / 4 / 3
7,432
437
11,671
9,012
2,867
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Loki
BDJ210
Loki
11
2 / 7 / 1
7,051
415
4,527
9,952
3,176
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Morgan Le Fay
Gogeta1870
Morgan Le Fay
10
0 / 11 / 1
6,620
389
4,048
12,208
3,714
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
MEeatUCaca
Gilgamesh
10
4 / 6 / 2
7,102
418
9,556
14,507
7,746
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

11
2 / 5 / 2
7,904
465
11,289
14,788
8,135
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
13
4 / 1 / 17
8,987
529
7,323
19,936
21,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 2 / 13
7,520
442
9,166
13,537
6,465
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
22 / 1 / 6
10,816
636
17,805
12,430
5,376
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
5 / 6 / 9
8,003
471
7,864
10,550
3,882
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cthulhu
reecekc
Cthulhu
11
2 / 1 / 13
7,909
465
6,206
11,798
8,807
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
91
10
Kills
33
33
Deaths
11
9
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Neith
ALopez210
Neith
2
4
3
0.88
L
Loki
BDJ210
Loki
2
7
1
0.36
W
Sobek
4
1
17
12.5
W
0
2
13
3.25
W
22
1
6
25
L
Morgan Le Fay
Gogeta1870
Morgan Le Fay
0
11
1
0.05
L
Gilgamesh
MEeatUCaca
Gilgamesh
4
6
2
0.83
L
2
5
2
0.6
W
5
6
9
1.58
W
Cthulhu
reecekc
Cthulhu
2
1
13
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,091
Damage
48,364
60,467
Taken
68,251
25,638
Mitigated
46,391
8,113
Healing
26,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
ALopez210
Neith
11,671
4,673
0
1,287
9,012
2,867
0
4,957
4,011
0
42,073
L
Loki
BDJ210
Loki
4,527
645
562
839
9,952
3,176
386
4,447
5,460
0
29,222
W
Sobek
7,323
789
1,202
7,798
19,936
21,861
220
262
19,449
21,324
0
W
9,166
2,263
844
5,686
13,537
6,465
134
1,354
11,888
0
33,277
W
17,805
1,416
1,037
5,140
12,430
5,376
1,093
1,096
11,101
57,316
0
L
Morgan Le Fay
Gogeta1870
Morgan Le Fay
4,048
627
157
405
12,208
3,714
396
7,300
4,862
23,617
0
L
Gilgamesh
MEeatUCaca
Gilgamesh
9,556
1,199
0
95
14,507
7,746
0
6,027
8,330
0
22,315
L
11,289
869
0
4,768
14,788
8,135
492
7,700
6,470
0
33,846
W
7,864
2,317
0
60
10,550
3,882
1,716
484
9,976
0
33,504
W
Cthulhu
reecekc
Cthulhu
6,206
531
456
4,409
11,798
8,807
755
852
10,583
29,517
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,109
Gold Earned
43,235
218
Minions Killed
283
0
Camps Cleared
0
1,565,135
Distance Traveled
1,682,624
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,432
437
78
5
0
308,143
2
L
Loki
7,051
415
49
3
0
331,501
1
W
Sobek
8,987
529
36
2
0
356,408
2
W
Chaac
7,520
442
48
3
0
299,816
0
W
Eset
10,816
636
93
5
0
334,530
3
L
Morgan Le Fay
6,620
389
28
2
0
249,396
0
L
Gilgamesh
7,102
418
20
1
0
335,134
2
L
Chaac
7,904
465
43
3
0
340,961
0
W
Medusa
8,003
471
60
4
0
323,025
2
W
Cthulhu
7,909
465
46
3
0
368,845
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role