Player Matchup

Apollo
Apollo
BathTubb
Apollo
Level 109
God Stats
0W - 2L
1,278 SR
Queue Stats
115W - 122L
1,517 Elo+
Party 1
Gilgamesh
Gilgamesh
MrjsneakyJr
Gilgamesh
Level 132
God Stats
1W - 1L
1,554 SR
Queue Stats
36W - 37L
1,614 Elo+
Party 1
Cthulhu
Cthulhu
RubberDuckky
Cthulhu
Level 125
God Stats
8W - 3L
1,783 SR
Queue Stats
176W - 155L
1,588 Elo+
Party 1
Discordia
Discordia
lowlymeteor
Discordia
Level 109
God Stats
0W - 1L
1,725 SR
Queue Stats
3W - 2L
1,712 Elo+
Party 1
Baron Samedi
Baron Samedi
xxDivineWindxx
Baron Samedi
Level 122
God Stats
6W - 2L
1,776 SR
Queue Stats
36W - 31L
1,663 Elo+
Party 1
Team Averages
Level 119
1,623 SR
1,619 Elo+

VS

Team Averages
Level 108
1,527 SR
1,551 Elo+
Mercury
Mercury
 
Mercury
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
CapnBigbutt
Chaac
Level 98
God Stats
8W - 7L
1,477 SR
Queue Stats
165W - 127L
1,552 Elo+
Party 2
Ah Puch
Ah Puch
GrandMasterPeep
Ah Puch
Level 104
God Stats
9W - 8L
1,551 SR
Queue Stats
244W - 229L
1,610 Elo+
Solo
Izanami
Izanami
Shigedy
Izanami
Level 104
God Stats
125W - 107L
1,572 SR
Queue Stats
276W - 266L
1,568 Elo+
Party 3
Sylvanus
Sylvanus
Wankyudo
Sylvanus
Level 126
God Stats
5W - 2L
1,536 SR
Queue Stats
70W - 63L
1,526 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
BathTubb
Apollo
7
0 / 7 / 0
4,636
464
1,243
7,641
1,432
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
MrjsneakyJr
Gilgamesh
10
3 / 4 / 0
6,047
605
4,138
8,730
3,357
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
RubberDuckky
Cthulhu
7
1 / 4 / 0
4,689
469
2,705
7,536
2,959
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Discordia
lowlymeteor
Discordia
8
0 / 5 / 0
4,746
475
4,535
7,372
2,514
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Baron Samedi
xxDivineWindxx
Baron Samedi
8
0 / 5 / 3
5,221
522
2,904
8,039
2,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
11
8 / 1 / 5
6,768
677
7,382
7,569
2,583
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
3 / 1 / 3
5,733
573
3,877
6,605
3,508
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

11
2 / 2 / 3
6,319
632
6,419
5,360
1,748
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
Shigedy
Izanami
11
7 / 0 / 4
6,802
680
6,822
4,682
1,509
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sylvanus
Wankyudo
Sylvanus
10
5 / 1 / 6
6,133
613
4,462
6,115
2,802
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
46
4
Kills
25
25
Deaths
5
3
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
8
1
5
10.5
L
Apollo
BathTubb
Apollo
0
7
0
0
W
3
1
3
4.5
W
2
2
3
1.75
L
Gilgamesh
MrjsneakyJr
Gilgamesh
3
4
0
0.75
L
Cthulhu
RubberDuckky
Cthulhu
1
4
0
0.25
W
Izanami
Shigedy
Izanami
7
0
4
9
W
Sylvanus
Wankyudo
Sylvanus
5
1
6
8
L
Discordia
lowlymeteor
Discordia
0
5
0
0
L
Baron Samedi
xxDivineWindxx
Baron Samedi
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,525
Damage
28,962
39,318
Taken
30,331
12,898
Mitigated
12,150
5,525
Healing
11,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
7,382
3,882
0
2,018
7,569
2,583
403
1,331
6,202
0
28,822
L
Apollo
BathTubb
Apollo
1,243
758
0
1,169
7,641
1,432
0
1,249
6,392
0
21,455
W
3,877
373
0
2,263
6,605
3,508
754
3,270
2,853
0
21,093
W
6,419
728
0
1,270
5,360
1,748
33
2,446
2,888
37,794
0
L
Gilgamesh
MrjsneakyJr
Gilgamesh
4,138
1,123
0
729
8,730
3,357
0
896
7,834
0
29,036
L
Cthulhu
RubberDuckky
Cthulhu
2,705
742
30
815
7,536
2,959
0
2,512
5,024
11,817
0
W
Izanami
Shigedy
Izanami
6,822
4,049
0
1,817
4,682
1,509
373
417
4,257
0
44,477
W
Sylvanus
Wankyudo
Sylvanus
4,462
2,294
1,311
2,849
6,115
2,802
331
2,268
3,847
18,822
8,069
L
Discordia
lowlymeteor
Discordia
4,535
218
0
1,100
7,372
2,514
48
691
6,681
20,111
0
L
Baron Samedi
xxDivineWindxx
Baron Samedi
2,904
273
184
1,498
8,039
2,636
0
4,484
3,555
21,642
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,339
Gold Earned
31,755
208
Minions Killed
313
0
Camps Cleared
0
919,624
Distance Traveled
943,904
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
6,768
677
56
6
0
220,124
2
L
Apollo
4,636
464
49
5
0
177,355
0
W
Chaac
5,733
573
45
5
0
195,937
2
W
Ah Puch
6,319
632
84
8
0
175,815
3
L
Gilgamesh
6,047
605
65
7
0
209,448
0
L
Cthulhu
4,689
469
22
2
0
203,454
2
W
Izanami
6,802
680
87
9
0
178,382
1
W
Sylvanus
6,133
613
41
4
0
173,646
1
L
Discordia
4,746
475
33
3
0
152,939
1
L
Baron Samedi
5,221
522
39
4
0
176,428
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role